Gamma corrected height shader (thanks Yanzl)
authorTerri00 <thrustmediaproductions@gmail.com>
Thu, 7 Mar 2019 20:20:45 +0000 (20:20 +0000)
committerTerri00 <thrustmediaproductions@gmail.com>
Thu, 7 Mar 2019 20:20:45 +0000 (20:20 +0000)
MCDV/shaders/depth.fs

index c3c8d5fa9bd7db4b2069ef6d97dec7562b1e0942..24fc06936b8d7882540d323dfcc5c37eb84b1d37 100644 (file)
@@ -14,7 +14,6 @@ in float Alpha;
 
 void main()
 {
-       float height = (Depth - HEIGHT_MIN) / HEIGHT_MAX;
-
+       float height = pow((Depth - HEIGHT_MIN) / HEIGHT_MAX, 2.2);
        FragColor = vec4(height, height, height, Alpha);
 }
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