+
+struct cmp_level
+{
+ const char *map_name;
+ const char *title;
+ const char *description;
+
+ int serial_id;
+};
+
+struct cmp_level cmp_levels_tutorials[] =
+{
+ {
+ .title = "PRINCIPLE 1",
+ .map_name = "cmp_t01",
+ .description = "Utilize basic transport methods",
+
+ .serial_id = 0
+ },
+ {
+ .title = "PRINCIPLE 2",
+ .map_name = "cmp_t02",
+ .description = "Utilize the twisty turny(TM) piece",
+
+ .serial_id = 1
+ },
+ {
+ .title = "PRINCIPLE 3",
+ .map_name = "cmp_t03",
+ .description = "Merge transport into one",
+
+ .serial_id = 2
+ },
+ {
+ .title = "PRINCIPLE 4",
+ .map_name = "cmp_t04",
+ .description = "Some stages require multiple runs to succeed in order to pass",
+
+ .serial_id = 12
+ }
+};
+
+struct cmp_level cmp_levels_basic[] =
+{
+ {
+ .title = "SUBDIVISION 1",
+ .map_name = "cmp_b01",
+ .description = "Simple maths, branching required.",
+
+ .serial_id = 3
+ },
+ {
+ .title = "SUBDIVISION 2",
+ .map_name = "cmp_b02",
+ .description = "Simple maths. Futher.",
+
+ .serial_id = 4
+ },
+ {
+ .title = "RESTRUCTURE",
+ .map_name = "cmp_b03",
+ .description = "Not so simple swap",
+
+ .serial_id = 5
+ },
+ {
+ .title = "SERIALIZE",
+ .map_name = "cmp_b04",
+ .description = "Merge and sort",
+
+ .serial_id = 6
+ },
+ {
+ .title = "PATTERNS 1",
+ .map_name = "cmp_b05",
+ .description = "Replicate",
+
+ .serial_id = 7
+ },
+ {
+ .title = "PATTERNS 2",
+ .map_name = "cmp_b06",
+ .description = "Replicate MORE",
+
+ .serial_id = 8
+ },
+ {
+ .title = "MIGHTY CONSUMER",
+ .map_name = "cmp_b07",
+ .description = "Build a greedy system",
+
+ .serial_id = 9
+ },
+ {
+ .title = "ENCRYPTED 1",
+ .map_name = "cmp_b08",
+ .description = "Some configurations may not be valid",
+
+ .serial_id = 10
+ },
+ {
+ .title = "REVERSE",
+ .map_name = "cmp_b09",
+ .description = "Reverse the incoming order. Always length 4",
+
+ .serial_id = 11
+ },
+ {
+ .title = "PRINCIPLE 5",
+ .map_name = "cmp_b10",
+ .description =
+ "The competent engineers among you may have already\n"
+ "spotted and utilized these parts of the system\n"
+ "\n"
+ "We forgot to include the relevant principle tasks\n"
+ "as part of your training package, you will now be\n"
+ "tasked to complete them",
+
+ .serial_id = 15
+ },
+ {
+ .title = "ROUTING PROBLEM",
+ .map_name = "cmp_routing",
+ .description =
+ "Things can get a little chaotic on tight boards,\n"
+ "Do your best to utilize principle 5 to get the job\n"
+ "done.",
+
+ .serial_id = 16
+ },
+ {
+ .title = "PRINCIPLE 6",
+ .map_name = "cmp_b11",
+ .description =
+ "While hovering over a simple tile peice, right click\n"
+ "and drag to start creating a wire. These can be\n"
+ "connected to the left, or right recieving pins of a\n"
+ "Twisty Turny(TM) peice.\n"
+ "\n"
+ "Once connected, the Twisty Turny(TM) will no longer\n"
+ "'flip flop' as marbles run through them, but instead\n"
+ "be set to left or right rotating only. As indicated\n"
+ "by the status arrow beneath them\n"
+ "\n"
+ "When the left or right slot is triggered, the Twisty\n"
+ "Turny(TM) will switch modes according to that input.\n"
+ "\n"
+ "Trigger wires apply instantaneously, however if both\n"
+ "the left and right inputs are recieved at the same\n"
+ "time, this results in no operation being performed,\n"
+ "and no state changes take place in the Twisty Turny(TM)\n",
+
+ .serial_id = 17
+ },
+ {
+ .title = "NOT GATE",
+ .map_name = "cmp_not",
+ .description =
+ "Test your knowledge of triggers, build an 'NOT GATE'\n"
+ "emulated by marble logic.",
+
+ .serial_id = 18
+ },
+ {
+ .title = "AND GATE",
+ .map_name = "cmp_and",
+ .description =
+ "A slightly more complicated gate, but shouldn't be\n"
+ "too difficult for your skillset.",
+
+ .serial_id = 19
+ },
+ {
+ .title = "QUALIFICATION PROJECT",
+ .map_name = "cmp_grad",
+ .description =
+ "There's no instructions here, resolve and complete this\n"
+ "task to qualify yourself as an official marble engineer",
+ .serial_id = 20
+ }
+};
+
+struct cmp_level cmp_levels_grad[] =
+{
+ {
+ .title = "SORT",
+ .map_name = "cmp_i01",
+ .description =
+ "Device a scheme to filter and sort the inputs. If you\n"
+ "believe you lack the tools required to solve this one,\n"
+ "take a harder look at the inputs.",
+
+ .serial_id = 13
+ },
+ {
+ .title = "THIRDS",
+ .map_name = "cmp_i02",
+ .description =
+ "Spit your inputs up into a third of its value\n"
+ "Is this possible? -HG",
+
+ .serial_id = 14
+ },
+ {
+ .title = "XOR CHIP",
+ .map_name = "cmp_xor",
+ .description =
+ "Significantly more complicated than an AND or NOT gate,\n"
+ "but possible.",
+ .serial_id = 21
+ },
+ {
+ .title = "SECRET CODE",
+ .map_name = "cmp_secret",
+ .description =
+ "Only one input should send an unlock signal marble to\n"
+ "the output.\n"
+ "The code: 100110",
+ .serial_id = 22
+ }
+};