typedef u32 ui_colour;
typedef ui_px ui_rect[4];
typedef struct ui_ctx ui_ctx;
+typedef struct ui_colourset ui_colourset;
+
+struct ui_colourset
+{
+ union
+ {
+ struct
+ {
+ ui_colour main;
+ ui_colour hover;
+ ui_colour active;
+ };
+ struct
+ {
+ ui_colour background;
+ ui_colour bar;
+ ui_colour bar_hover;
+ };
+ };
+};
struct ui_ctx
{
// User input
ui_px mouse[2];
int click_state; // 0: released, 1: on down, 2: pressed, 3: on release
+
+ ui_colourset *colours_main;
+ ui_colourset *colours_current;
};
// Shortnames
#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
#define gui_end() ui_end( &ui_global_ctx )
#define gui_end_down() ui_end_down( &ui_global_ctx )
-#define gui_end_right() ui_fill_right( &ui_global_ctx )
+#define gui_end_right() ui_end_right( &ui_global_ctx )
#define gui_fill_y() ui_fill_y( &ui_global_ctx)
#define gui_fill_x() ui_fill_x( &ui_global_ctx)
#define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
+#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__)
+#define gui_override_colours(...) ui_override_colours( &ui_global_ctx, __VA_ARGS__)
+#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )
+
// Globals
// ===========================================================================================================
#define UI_BUFFER_SIZE 30000
#define UI_INDEX_SIZE 20000
-ui_ctx ui_global_ctx = { .padding = 8 };
+ui_colourset ui_default_colours = {
+ .main = 0xff00ff00,
+ .hover = 0xffff00ff,
+ .active = 0xffff0000
+};
+ui_ctx ui_global_ctx = {
+ .padding = 8,
+ .colours_current = &ui_default_colours,
+ .colours_main = &ui_default_colours
+};
// Initialization
if( ui_hasmouse(ctx) )
{
- ui_fill_rect( ctx, ctx->cursor, 0xffcccccc );
+ ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->hover );
if( ctx->click_state == 1 )
{
return k_button_hold;
}
else
- ui_fill_rect( ctx, ctx->cursor, 0xff999999 );
+ ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->main );
}
return k_button_released;
ui_new_node( ctx );
{
- ui_fill_rect( ctx, ctx->cursor, 0xff000000 );
- ui_capture_mouse( ctx, __COUNTER__ );
+ ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->background );
+ ui_capture_mouse( ctx, id );
ctx->cursor[1] += scrollbar->py;
ctx->cursor[3] = scrollbar->bar_height;
ui_new_node( ctx );
{
ui_capture_mouse( ctx, __COUNTER__ );
- struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, 0xff555555 );
+ struct ui_vert *drag_bar = ui_fill_rect( ctx, ctx->cursor, ctx->colours_current->bar );
if( ui_hasmouse( ctx ) || scrollbar->drag )
{
- drag_bar[0].colour = 0xff777777;
- drag_bar[1].colour = 0xff777777;
- drag_bar[2].colour = 0xff777777;
- drag_bar[3].colour = 0xff777777;
+ drag_bar[0].colour = ctx->colours_current->bar_hover;
+ drag_bar[1].colour = ctx->colours_current->bar_hover;
+ drag_bar[2].colour = ctx->colours_current->bar_hover;
+ drag_bar[3].colour = ctx->colours_current->bar_hover;
// start drag
if( ctx->click_state == 1 )
float range = scrollbar->view_height - scrollbar->bar_height;
return ((float)scrollbar->py / range) * overlap;
}
+
+static void ui_override_colours( ui_ctx *ctx, ui_colourset *set )
+{
+ ctx->colours_current = set;
+}
+
+static void ui_reset_colours( ui_ctx *ctx )
+{
+ ctx->colours_current = ctx->colours_main;
+ ctx->override_colour = 0xffffffff;
+}