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[fishladder.git] / vg / vg_ui.h
index 03647392a27ebe8cfce24e7f82b891197720066f..3e4ae5e3717d272c90af5d9832368b5f5bb032c5 100644 (file)
@@ -39,7 +39,7 @@ SHADER_DEFINE( shader_ui,
                "float clip_blend = step( aWsp.x, aClip.z ) * step( aWsp.y, aClip.w ) * step( aClip.x, aWsp.x ) * step( aClip.y, aWsp.y );"
        
                "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
-               "FragColor = aColour * vec4( 1.0, 1.0, 1.0, glyph.r * clip_blend );"
+               "FragColor = vec4( aColour.rgb * glyph.rgb, aColour.a*glyph.a*clip_blend );"
        "}"
        ,
        UNIFORMS({ "uPv", "uTexGlyphs" })
@@ -120,41 +120,20 @@ struct ui_ctx
        
        ui_colourset *colours_main;
        ui_colourset *colours_current;
+       
+       GLuint vao;
+       GLuint vbo;
+       GLuint ebo;
+       
+       struct ui_image
+       {
+               ui_rect rc;
+               GLuint image;
+       }
+       images[16];
+       int image_count;
 };
 
-// Shortnames
-#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
-#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)
-#define gui_new_node() ui_new_node( &ui_global_ctx )
-#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_end() ui_end( &ui_global_ctx )
-#define gui_end_down() ui_end_down( &ui_global_ctx )
-#define gui_end_right() ui_end_right( &ui_global_ctx )
-#define gui_fill_y() ui_fill_y( &ui_global_ctx)
-#define gui_fill_x() ui_fill_x( &ui_global_ctx)
-#define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
-#define gui_align_right() ui_align_right( &ui_global_ctx )
-#define gui_align_top() ui_align_top( &ui_global_ctx )
-#define gui_align_left() ui_align_left( &ui_global_ctx )
-#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__)
-#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__)
-#define gui_release_clip() ui_release_clip( &ui_global_ctx )
-#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__)
-#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__)
-#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__)
-#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__)
-#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__)
-#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__)
-#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__)
-#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
-#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
-
-#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__)
-#define gui_override_colours(...) ui_override_colours( &ui_global_ctx, __VA_ARGS__)
-#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )
-
 // Globals
 // ===========================================================================================================
 
@@ -162,12 +141,6 @@ struct ui_ctx
 int ui_glyph_override = 0;
 ui_px ui_glyph_spacing_x = 6;
 GLuint ui_glyph_texture = 0;
-GLuint ui_vao;
-GLuint ui_vbo;
-GLuint ui_ebo;
-
-#define UI_BUFFER_SIZE 30000
-#define UI_INDEX_SIZE 20000
 
 ui_colourset ui_default_colours = {
        .main = 0xff00ff00,
@@ -176,7 +149,6 @@ ui_colourset ui_default_colours = {
 };
 ui_ctx ui_global_ctx = { 
        .padding = 8, 
-       .colours_current = &ui_default_colours, 
        .colours_main = &ui_default_colours
 };
 
@@ -184,6 +156,64 @@ ui_ctx ui_global_ctx = {
 // Initialization
 // ===========================================================================================================
 
+static void ui_reset_colours( ui_ctx *ctx );
+static void ui_init_context( ui_ctx *ctx, int index_buffer_size )
+{
+       ui_reset_colours( ctx );
+       
+       u32 vertex_buffer_size = (index_buffer_size+(index_buffer_size/2));
+       
+       // Generate the buffer we are gonna be drawing to
+       {
+               glGenVertexArrays(1, &ctx->vao);
+               glGenBuffers( 1, &ctx->vbo );
+               glGenBuffers( 1, &ctx->ebo );
+               glBindVertexArray( ctx->vao );
+               
+               glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
+               
+               glBufferData( GL_ARRAY_BUFFER, vertex_buffer_size * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW );
+               glBindVertexArray( ctx->vao );
+               
+               glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
+               glBufferData( GL_ELEMENT_ARRAY_BUFFER, index_buffer_size * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
+               
+               u32 const stride = sizeof( struct ui_vert );
+               
+               // XY
+               glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, co ) );
+               glEnableVertexAttribArray( 0 );
+               
+               // UV
+               glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride, (void *)offsetof( struct ui_vert, uv ) );
+               glEnableVertexAttribArray( 1 );
+               
+               // COLOUR
+               glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct ui_vert, colour ) );
+               glEnableVertexAttribArray( 2 );
+               
+               // CLIPPING
+               glVertexAttribPointer( 3, 4, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, clip ) );
+               glEnableVertexAttribArray( 3 );
+       }
+       
+       // Initialize default context
+       {
+               ctx->verts = (struct ui_vert *)malloc( vertex_buffer_size * sizeof(struct ui_vert) );
+               ctx->indices = (u16*)malloc( index_buffer_size * sizeof(u16) );
+       }
+}
+
+static void ui_context_free( ui_ctx *ctx )
+{
+       glDeleteVertexArrays( 1, &ctx->vao );
+       glDeleteBuffers( 1, &ctx->vbo );
+       glDeleteBuffers( 1, &ctx->ebo );
+       
+       free( ctx->verts );
+       free( ctx->indices );
+}
+
 static void ui_override_font( GLuint new_tex, ui_px space_x )
 {
        if( ui_glyph_texture )
@@ -233,47 +263,8 @@ static void ui_default_init(void)
        }
        
        // Setup OpenGL memory
-       {
-               SHADER_INIT( shader_ui );
-               
-               // Generate the buffer we are gonna be drawing to
-               glGenVertexArrays(1, &ui_vao);
-               glGenBuffers( 1, &ui_vbo );
-               glGenBuffers( 1, &ui_ebo );
-               glBindVertexArray( ui_vao );
-               
-               glBindBuffer( GL_ARRAY_BUFFER, ui_vbo );
-               
-               glBufferData( GL_ARRAY_BUFFER, UI_BUFFER_SIZE * sizeof( struct ui_vert ), NULL, GL_DYNAMIC_DRAW );
-               glBindVertexArray( ui_vao );
-               
-               glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo );
-               glBufferData( GL_ELEMENT_ARRAY_BUFFER, UI_INDEX_SIZE * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-               
-               u32 const stride = sizeof( struct ui_vert );
-               
-               // XY
-               glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, co ) );
-               glEnableVertexAttribArray( 0 );
-               
-               // UV
-               glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride, (void *)offsetof( struct ui_vert, uv ) );
-               glEnableVertexAttribArray( 1 );
-               
-               // COLOUR
-               glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct ui_vert, colour ) );
-               glEnableVertexAttribArray( 2 );
-               
-               // CLIPPING
-               glVertexAttribPointer( 3, 4, GL_SHORT, GL_FALSE, stride, (void *)offsetof( struct ui_vert, clip ) );
-               glEnableVertexAttribArray( 3 );
-       }
-       
-       // Initialize default context
-       {
-               ui_global_ctx.verts = (struct ui_vert *)malloc( UI_BUFFER_SIZE * sizeof(struct ui_vert) );
-               ui_global_ctx.indices = (u16*)malloc( UI_INDEX_SIZE * sizeof(u16) );
-       }
+       SHADER_INIT( shader_ui );
+       ui_init_context( &ui_global_ctx, 20000 );
 }
 
 static void ui_default_free(void)
@@ -281,22 +272,24 @@ static void ui_default_free(void)
        if( !ui_glyph_override )        
                glDeleteTextures( 1, &ui_glyph_texture );
        
-       glDeleteVertexArrays( 1, &ui_vao );
-       glDeleteBuffers( 1, &ui_vbo );
-       glDeleteBuffers( 1, &ui_ebo );
-       
-       free( ui_global_ctx.verts );
-       free( ui_global_ctx.indices );
+       ui_context_free( &ui_global_ctx );
 }
 
+static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, ui_px uv[4] );
 static void ui_draw( ui_ctx *ctx, m3x3f view_override )
 {
-       glBindVertexArray( ui_vao );
+       u32 num_indices_normal = ctx->num_indices;
        
-       glBindBuffer( GL_ARRAY_BUFFER, ui_vbo );
+       // Append images to back of buffer
+       for( int i = 0; i < ctx->image_count; i ++ )
+               ui_fill_rect_uv( ctx, ctx->images[i].rc, 0xffffffff, (ui_px[4]){0,0,128,128} );
+
+       glBindVertexArray( ctx->vao );
+       
+       glBindBuffer( GL_ARRAY_BUFFER, ctx->vbo );
        glBufferSubData( GL_ARRAY_BUFFER, 0, ctx->num_verts * sizeof( struct ui_vert ), ctx->verts );
        
-       glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ui_ebo );
+       glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, ctx->ebo );
        glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, ctx->num_indices * sizeof( u16 ), ctx->indices );
        
        glEnable(GL_BLEND);
@@ -321,9 +314,16 @@ static void ui_draw( ui_ctx *ctx, m3x3f view_override )
        glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
        glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 );
        
-       glDrawElements( GL_TRIANGLES, ctx->num_indices, GL_UNSIGNED_SHORT, (void*)(0) );
+       glDrawElements( GL_TRIANGLES, num_indices_normal, GL_UNSIGNED_SHORT, (void*)(0) );
        
-       //vg_info( "Verts: %u, Indices: %u\n", ctx->num_verts, ctx->num_indices );
+       // Draw image elements
+       for( int i = 0; i < ctx->image_count; i ++ )
+       {
+               struct ui_image *img = &ctx->images[i];
+               
+               glBindTexture( GL_TEXTURE_2D, img->image );
+               glDrawElements( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)( (num_indices_normal + 6*i)*sizeof(u16) ) );
+       }
        
        glDisable(GL_BLEND);
 }
@@ -679,6 +679,8 @@ static void ui_begin( ui_ctx *ctx, ui_px res_x, ui_px res_y )
        
        if( ctx->click_state == 0 )
                ctx->capture_mouse_id = 0;
+       
+       ctx->image_count = 0;
 }
 
 static void ui_resolve( ui_ctx *ctx )
@@ -898,3 +900,43 @@ static void ui_reset_colours( ui_ctx *ctx )
        ctx->colours_current = ctx->colours_main;
        ctx->override_colour = 0xffffffff;
 }
+
+static void ui_push_image( ui_ctx *ctx, ui_rect rc, GLuint image )
+{
+       struct ui_image *img = &ctx->images[ ctx->image_count ++ ];
+       ui_rect_copy( rc, img->rc );
+       img->image = image;
+}
+
+// Shortnames
+#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
+#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)
+#define gui_new_node() ui_new_node( &ui_global_ctx )
+#define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
+#define gui_end() ui_end( &ui_global_ctx )
+#define gui_end_down() ui_end_down( &ui_global_ctx )
+#define gui_end_right() ui_end_right( &ui_global_ctx )
+#define gui_fill_y() ui_fill_y( &ui_global_ctx)
+#define gui_fill_x() ui_fill_x( &ui_global_ctx)
+#define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
+#define gui_align_right() ui_align_right( &ui_global_ctx )
+#define gui_align_top() ui_align_top( &ui_global_ctx )
+#define gui_align_left() ui_align_left( &ui_global_ctx )
+#define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__)
+#define gui_group_id(...) ui_group_id( &ui_global_ctx, __VA_ARGS__)
+#define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__)
+#define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__)
+#define gui_release_clip() ui_release_clip( &ui_global_ctx )
+#define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__)
+#define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__)
+#define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__)
+#define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__)
+#define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__)
+#define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__)
+#define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__)
+#define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
+#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
+#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
+#define gui_scrollbar(...) ui_scrollbar( &ui_global_ctx, __VA_ARGS__)
+#define gui_override_colours(...) ui_override_colours( &ui_global_ctx, __VA_ARGS__)
+#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )