new font
[fishladder.git] / vg / vg_ui.h
index f6693cbcd7e3320be1d4aef22a9a2abae929dc1a..d4fb20bab148ddb058bbef6a1aa756d6255dfb3f 100644 (file)
@@ -17,7 +17,7 @@ SHADER_DEFINE( shader_ui,
        "void main()"
        "{"
                "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
-               "aTexCoords = a_uv * 0.01388888888;"
+               "aTexCoords = a_uv * 0.0078125;"
                "aColour = a_colour;"
                
                "aWsp = a_co;"
@@ -149,7 +149,7 @@ struct ui_ctx
 
 // Opengl
 int ui_glyph_override = 0;
-ui_px ui_glyph_spacing_x = 6;
+ui_px ui_glyph_spacing_x = 9;
 GLuint ui_glyph_texture = 0;
 
 ui_colourset ui_default_colours = {
@@ -240,10 +240,10 @@ static void ui_default_init(void)
        if( !ui_glyph_override )
        {
                u32 compressed[] = {
-                       #include "fonts/weiholmir.h"
+                       #include "vg/vg_pxfont.h"
                };
        
-               u32 pixels = 0, total = 72*72, data = 0;
+               u32 pixels = 0, total = 256*256, data = 0;
                u8 *image = malloc( total );
                
                while( pixels < total )
@@ -264,7 +264,7 @@ static void ui_default_init(void)
                glGenTextures( 1, &ui_glyph_texture );
                glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
                
-               glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 72, 72, 0, GL_RED, GL_UNSIGNED_BYTE, image );
+               glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0, GL_RED, GL_UNSIGNED_BYTE, image );
                
                vg_tex2d_clamp();
                vg_tex2d_nearest();
@@ -567,7 +567,7 @@ static struct ui_vert *ui_fill_rect_uv( ui_ctx *ctx, ui_rect rect, u32 colour, u
 
 static struct ui_vert *ui_fill_rect( ui_ctx *ctx, ui_rect rect, u32 colour )
 {
-       return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,124,4,124 } );
+       return ui_fill_rect_uv( ctx, rect, colour, (ui_px[4]){ 4,4, 4,4 } );
 }
 
 static void ui_text( ui_ctx *ctx, const char *str, ui_px scale )
@@ -576,8 +576,8 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale )
 
        text_cursor[0] = ctx->cursor[0];
        text_cursor[1] = ctx->cursor[1];
-       text_cursor[2] = 7*scale;
-       text_cursor[3] = 7*scale;
+       text_cursor[2] = 8*scale;
+       text_cursor[3] = 14*scale;
 
        u32 current_colour = 0x00ffffff;
 
@@ -587,21 +587,21 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale )
        {
                if( c == '\n' )
                {
-                       text_cursor[1] += 10*scale;
+                       text_cursor[1] += 14*scale;
                        text_cursor[0] = ctx->cursor[0];
                        continue;
                }
                else if( c >= 33 && c <= 126 )
                {
                        u8 glyph_base[2];
-                       u8 glyph_index = c - 32;
-                       glyph_base[0] = glyph_index%10;
-                       glyph_base[1] = (glyph_index-glyph_base[0])/10;
+                       u8 glyph_index = c;
+                       glyph_base[0] = glyph_index & 0xf;
+                       glyph_base[1] = (glyph_index-glyph_base[0])>>4;
                        
-                       glyph_base[0] *= 7;
-                       glyph_base[1] *= 7;
+                       glyph_base[0] *= 8;
+                       glyph_base[1] *= 8;
                        
-                       ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4]){glyph_base[0],glyph_base[1],glyph_base[0]+7,glyph_base[1]+7} );
+                       ui_fill_rect_uv( ctx, text_cursor, current_colour, (ui_px[4]){glyph_base[0]+2,glyph_base[1]+1,glyph_base[0]+6,glyph_base[1]+8} );
                }
                else if( c == '\x1B' )
                {
@@ -640,7 +640,7 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale )
                        }
                }
                
-               text_cursor[0] += 6*scale;
+               text_cursor[0] += 9*scale;
        }
 }