cross compile build script
[fishladder.git] / vg / vg_tex.h
index e97900fed12054673ab7d5a67abe3d85661ecfa4..4c14540ca431a4b5404534dc5d44f27938e04467 100644 (file)
@@ -12,6 +12,11 @@ struct vg_tex2d
        GLuint name;
 };
 
+struct vg_sprite
+{
+       v4f uv_xywh;
+};
+
 static void vg_tex2d_bind( vg_tex2d *tex, u32 id )
 {
        glActiveTexture( GL_TEXTURE0 + id );