switched to command based rendering
[fishladder.git] / vg / vg_tex.h
index e97900fed12054673ab7d5a67abe3d85661ecfa4..c757b1826a42996aa643fe51259195e5d7d66c3f 100644 (file)
@@ -12,6 +12,13 @@ struct vg_tex2d
        GLuint name;
 };
 
+#pragma pack(push,1)
+struct vg_sprite
+{
+       u16 uvx, uvy, w, h;
+};
+#pragma pack(pop)
+
 static void vg_tex2d_bind( vg_tex2d *tex, u32 id )
 {
        glActiveTexture( GL_TEXTURE0 + id );