cross compile build script
[fishladder.git] / vg / vg_steamworks.h
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..c0baba54bcca3dea04b42f4e9e0a411c913f4bdc 100644 (file)
@@ -0,0 +1,870 @@
+#if defined(__linux__) || defined(__APPLE__) 
+// The 32-bit version of gcc has the alignment requirement for u64 and double set to
+// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
+// The 64-bit version of gcc has the alignment requirement for these types set to
+// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
+// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
+ #define VALVE_CALLBACK_PACK_SMALL
+#else
+ #define VALVE_CALLBACK_PACK_LARGE
+#endif
+
+#if defined( VALVE_CALLBACK_PACK_SMALL )
+ #pragma pack( push, 4 )
+#elif defined( VALVE_CALLBACK_PACK_LARGE )
+ #pragma pack( push, 8 )
+#else
+ #error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
+#endif 
+
+// Types
+typedef void ISteamFriends;
+typedef void ISteamUserStats;
+typedef void ISteamUtils;
+typedef void ISteamUser;
+typedef void ISteamNetworking;
+
+typedef i32    HSteamPipe;
+typedef i32    HSteamUser;
+
+typedef int E_iCallBack_t;
+
+typedef u32 SNetSocket_t;                      // CreateP2PConnectionSocket()
+typedef u32 SNetListenSocket_t;        // CreateListenSocket()
+
+typedef u64    u64_steamid;
+typedef u64 SteamAPICall_t;
+
+enum { k_iSteamUserCallbacks = 100 };
+enum { k_iSteamGameServerCallbacks = 200 };
+enum { k_iSteamFriendsCallbacks = 300 };
+enum { k_iSteamBillingCallbacks = 400 };
+enum { k_iSteamMatchmakingCallbacks = 500 };
+enum { k_iSteamContentServerCallbacks = 600 };
+enum { k_iSteamUtilsCallbacks = 700 };
+enum { k_iClientFriendsCallbacks = 800 };
+enum { k_iClientUserCallbacks = 900 };
+enum { k_iSteamAppsCallbacks = 1000 };
+enum { k_iSteamUserStatsCallbacks = 1100 };
+enum { k_iSteamNetworkingCallbacks = 1200 };
+enum { k_iSteamNetworkingSocketsCallbacks = 1220 };
+enum { k_iSteamNetworkingMessagesCallbacks = 1250 };
+enum { k_iSteamNetworkingUtilsCallbacks = 1280 };
+enum { k_iClientRemoteStorageCallbacks = 1300 };
+enum { k_iClientDepotBuilderCallbacks = 1400 };
+enum { k_iSteamGameServerItemsCallbacks = 1500 };
+enum { k_iClientUtilsCallbacks = 1600 };
+enum { k_iSteamGameCoordinatorCallbacks = 1700 };
+enum { k_iSteamGameServerStatsCallbacks = 1800 };
+enum { k_iSteam2AsyncCallbacks = 1900 };
+enum { k_iSteamGameStatsCallbacks = 2000 };
+enum { k_iClientHTTPCallbacks = 2100 };
+enum { k_iClientScreenshotsCallbacks = 2200 };
+enum { k_iSteamScreenshotsCallbacks = 2300 };
+enum { k_iClientAudioCallbacks = 2400 };
+enum { k_iClientUnifiedMessagesCallbacks = 2500 };
+enum { k_iSteamStreamLauncherCallbacks = 2600 };
+enum { k_iClientControllerCallbacks = 2700 };
+enum { k_iSteamControllerCallbacks = 2800 };
+enum { k_iClientParentalSettingsCallbacks = 2900 };
+enum { k_iClientDeviceAuthCallbacks = 3000 };
+enum { k_iClientNetworkDeviceManagerCallbacks = 3100 };
+enum { k_iClientMusicCallbacks = 3200 };
+enum { k_iClientRemoteClientManagerCallbacks = 3300 };
+enum { k_iClientUGCCallbacks = 3400 };
+enum { k_iSteamStreamClientCallbacks = 3500 };
+enum { k_IClientProductBuilderCallbacks = 3600 };
+enum { k_iClientShortcutsCallbacks = 3700 };
+enum { k_iClientRemoteControlManagerCallbacks = 3800 };
+enum { k_iSteamAppListCallbacks = 3900 };
+enum { k_iSteamMusicCallbacks = 4000 };
+enum { k_iSteamMusicRemoteCallbacks = 4100 };
+enum { k_iClientVRCallbacks = 4200 };
+enum { k_iClientGameNotificationCallbacks = 4300 }; 
+enum { k_iSteamGameNotificationCallbacks = 4400 }; 
+enum { k_iSteamHTMLSurfaceCallbacks = 4500 };
+enum { k_iClientVideoCallbacks = 4600 };
+enum { k_iClientInventoryCallbacks = 4700 };
+enum { k_iClientBluetoothManagerCallbacks = 4800 };
+enum { k_iClientSharedConnectionCallbacks = 4900 };
+enum { k_ISteamParentalSettingsCallbacks = 5000 };
+enum { k_iClientShaderCallbacks = 5100 };
+enum { k_iSteamGameSearchCallbacks = 5200 };
+enum { k_iSteamPartiesCallbacks = 5300 };
+enum { k_iClientPartiesCallbacks = 5400 };
+enum { k_iSteamSTARCallbacks = 5500 };
+enum { k_iClientSTARCallbacks = 5600 };
+enum { k_iSteamRemotePlayCallbacks = 5700 };
+enum { k_iClientCompatCallbacks = 5800 };
+enum { k_iSteamChatCallbacks = 5900 };
+
+// General result codes
+typedef enum EResult
+{
+       k_EResultNone = 0,                                                      // no result
+       k_EResultOK     = 1,                                                    // success
+       k_EResultFail = 2,                                                      // generic failure 
+       k_EResultNoConnection = 3,                                      // no/failed network connection
+//     k_EResultNoConnectionRetry = 4,                         // OBSOLETE - removed
+       k_EResultInvalidPassword = 5,                           // password/ticket is invalid
+       k_EResultLoggedInElsewhere = 6,                         // same user logged in elsewhere
+       k_EResultInvalidProtocolVer = 7,                        // protocol version is incorrect
+       k_EResultInvalidParam = 8,                                      // a parameter is incorrect
+       k_EResultFileNotFound = 9,                                      // file was not found
+       k_EResultBusy = 10,                                                     // called method busy - action not taken
+       k_EResultInvalidState = 11,                                     // called object was in an invalid state
+       k_EResultInvalidName = 12,                                      // name is invalid
+       k_EResultInvalidEmail = 13,                                     // email is invalid
+       k_EResultDuplicateName = 14,                            // name is not unique
+       k_EResultAccessDenied = 15,                                     // access is denied
+       k_EResultTimeout = 16,                                          // operation timed out
+       k_EResultBanned = 17,                                           // VAC2 banned
+       k_EResultAccountNotFound = 18,                          // account not found
+       k_EResultInvalidSteamID = 19,                           // steamID is invalid
+       k_EResultServiceUnavailable = 20,                       // The requested service is currently unavailable
+       k_EResultNotLoggedOn = 21,                                      // The user is not logged on
+       k_EResultPending = 22,                                          // Request is pending (may be in process, or waiting on third party)
+       k_EResultEncryptionFailure = 23,                        // Encryption or Decryption failed
+       k_EResultInsufficientPrivilege = 24,            // Insufficient privilege
+       k_EResultLimitExceeded = 25,                            // Too much of a good thing
+       k_EResultRevoked = 26,                                          // Access has been revoked (used for revoked guest passes)
+       k_EResultExpired = 27,                                          // License/Guest pass the user is trying to access is expired
+       k_EResultAlreadyRedeemed = 28,                          // Guest pass has already been redeemed by account, cannot be acked again
+       k_EResultDuplicateRequest = 29,                         // The request is a duplicate and the action has already occurred in the past, ignored this time
+       k_EResultAlreadyOwned = 30,                                     // All the games in this guest pass redemption request are already owned by the user
+       k_EResultIPNotFound = 31,                                       // IP address not found
+       k_EResultPersistFailed = 32,                            // failed to write change to the data store
+       k_EResultLockingFailed = 33,                            // failed to acquire access lock for this operation
+       k_EResultLogonSessionReplaced = 34,
+       k_EResultConnectFailed = 35,
+       k_EResultHandshakeFailed = 36,
+       k_EResultIOFailure = 37,
+       k_EResultRemoteDisconnect = 38,
+       k_EResultShoppingCartNotFound = 39,                     // failed to find the shopping cart requested
+       k_EResultBlocked = 40,                                          // a user didn't allow it
+       k_EResultIgnored = 41,                                          // target is ignoring sender
+       k_EResultNoMatch = 42,                                          // nothing matching the request found
+       k_EResultAccountDisabled = 43,
+       k_EResultServiceReadOnly = 44,                          // this service is not accepting content changes right now
+       k_EResultAccountNotFeatured = 45,                       // account doesn't have value, so this feature isn't available
+       k_EResultAdministratorOK = 46,                          // allowed to take this action, but only because requester is admin
+       k_EResultContentVersion = 47,                           // A Version mismatch in content transmitted within the Steam protocol.
+       k_EResultTryAnotherCM = 48,                                     // The current CM can't service the user making a request, user should try another.
+       k_EResultPasswordRequiredToKickSession = 49,// You are already logged in elsewhere, this cached credential login has failed.
+       k_EResultAlreadyLoggedInElsewhere = 50,         // You are already logged in elsewhere, you must wait
+       k_EResultSuspended = 51,                                        // Long running operation (content download) suspended/paused
+       k_EResultCancelled = 52,                                        // Operation canceled (typically by user: content download)
+       k_EResultDataCorruption = 53,                           // Operation canceled because data is ill formed or unrecoverable
+       k_EResultDiskFull = 54,                                         // Operation canceled - not enough disk space.
+       k_EResultRemoteCallFailed = 55,                         // an remote call or IPC call failed
+       k_EResultPasswordUnset = 56,                            // Password could not be verified as it's unset server side
+       k_EResultExternalAccountUnlinked = 57,          // External account (PSN, Facebook...) is not linked to a Steam account
+       k_EResultPSNTicketInvalid = 58,                         // PSN ticket was invalid
+       k_EResultExternalAccountAlreadyLinked = 59,     // External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
+       k_EResultRemoteFileConflict = 60,                       // The sync cannot resume due to a conflict between the local and remote files
+       k_EResultIllegalPassword = 61,                          // The requested new password is not legal
+       k_EResultSameAsPreviousValue = 62,                      // new value is the same as the old one ( secret question and answer )
+       k_EResultAccountLogonDenied = 63,                       // account login denied due to 2nd factor authentication failure
+       k_EResultCannotUseOldPassword = 64,                     // The requested new password is not legal
+       k_EResultInvalidLoginAuthCode = 65,                     // account login denied due to auth code invalid
+       k_EResultAccountLogonDeniedNoMail = 66,         // account login denied due to 2nd factor auth failure - and no mail has been sent
+       k_EResultHardwareNotCapableOfIPT = 67,          // 
+       k_EResultIPTInitError = 68,                                     // 
+       k_EResultParentalControlRestricted = 69,        // operation failed due to parental control restrictions for current user
+       k_EResultFacebookQueryError = 70,                       // Facebook query returned an error
+       k_EResultExpiredLoginAuthCode = 71,                     // account login denied due to auth code expired
+       k_EResultIPLoginRestrictionFailed = 72,
+       k_EResultAccountLockedDown = 73,
+       k_EResultAccountLogonDeniedVerifiedEmailRequired = 74,
+       k_EResultNoMatchingURL = 75,
+       k_EResultBadResponse = 76,                                      // parse failure, missing field, etc.
+       k_EResultRequirePasswordReEntry = 77,           // The user cannot complete the action until they re-enter their password
+       k_EResultValueOutOfRange = 78,                          // the value entered is outside the acceptable range
+       k_EResultUnexpectedError = 79,                          // something happened that we didn't expect to ever happen
+       k_EResultDisabled = 80,                                         // The requested service has been configured to be unavailable
+       k_EResultInvalidCEGSubmission = 81,                     // The set of files submitted to the CEG server are not valid !
+       k_EResultRestrictedDevice = 82,                         // The device being used is not allowed to perform this action
+       k_EResultRegionLocked = 83,                                     // The action could not be complete because it is region restricted
+       k_EResultRateLimitExceeded = 84,                        // Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
+       k_EResultAccountLoginDeniedNeedTwoFactor = 85,  // Need two-factor code to login
+       k_EResultItemDeleted = 86,                                      // The thing we're trying to access has been deleted
+       k_EResultAccountLoginDeniedThrottle = 87,       // login attempt failed, try to throttle response to possible attacker
+       k_EResultTwoFactorCodeMismatch = 88,            // two factor code mismatch
+       k_EResultTwoFactorActivationCodeMismatch = 89,  // activation code for two-factor didn't match
+       k_EResultAccountAssociatedToMultiplePartners = 90,      // account has been associated with multiple partners
+       k_EResultNotModified = 91,                                      // data not modified
+       k_EResultNoMobileDevice = 92,                           // the account does not have a mobile device associated with it
+       k_EResultTimeNotSynced = 93,                            // the time presented is out of range or tolerance
+       k_EResultSmsCodeFailed = 94,                            // SMS code failure (no match, none pending, etc.)
+       k_EResultAccountLimitExceeded = 95,                     // Too many accounts access this resource
+       k_EResultAccountActivityLimitExceeded = 96,     // Too many changes to this account
+       k_EResultPhoneActivityLimitExceeded = 97,       // Too many changes to this phone
+       k_EResultRefundToWallet = 98,                           // Cannot refund to payment method, must use wallet
+       k_EResultEmailSendFailure = 99,                         // Cannot send an email
+       k_EResultNotSettled = 100,                                      // Can't perform operation till payment has settled
+       k_EResultNeedCaptcha = 101,                                     // Needs to provide a valid captcha
+       k_EResultGSLTDenied = 102,                                      // a game server login token owned by this token's owner has been banned
+       k_EResultGSOwnerDenied = 103,                           // game server owner is denied for other reason (account lock, community ban, vac ban, missing phone)
+       k_EResultInvalidItemType = 104,                         // the type of thing we were requested to act on is invalid
+       k_EResultIPBanned = 105,                                        // the ip address has been banned from taking this action
+       k_EResultGSLTExpired = 106,                                     // this token has expired from disuse; can be reset for use
+       k_EResultInsufficientFunds = 107,                       // user doesn't have enough wallet funds to complete the action
+       k_EResultTooManyPending = 108,                          // There are too many of this thing pending already
+       k_EResultNoSiteLicensesFound = 109,                     // No site licenses found
+       k_EResultWGNetworkSendExceeded = 110,           // the WG couldn't send a response because we exceeded max network send size
+       k_EResultAccountNotFriends = 111,                       // the user is not mutually friends
+       k_EResultLimitedUserAccount = 112,                      // the user is limited
+       k_EResultCantRemoveItem = 113,                          // item can't be removed
+       k_EResultAccountDeleted = 114,                          // account has been deleted
+       k_EResultExistingUserCancelledLicense = 115,    // A license for this already exists, but cancelled
+       k_EResultCommunityCooldown = 116,                       // access is denied because of a community cooldown (probably from support profile data resets)
+       k_EResultNoLauncherSpecified = 117,                     // No launcher was specified, but a launcher was needed to choose correct realm for operation.
+       k_EResultMustAgreeToSSA = 118,                          // User must agree to china SSA or global SSA before login
+       k_EResultLauncherMigrated = 119,                        // The specified launcher type is no longer supported; the user should be directed elsewhere
+       k_EResultSteamRealmMismatch = 120,                      // The user's realm does not match the realm of the requested resource
+       k_EResultInvalidSignature = 121,                        // signature check did not match
+       k_EResultParseFailure = 122,                            // Failed to parse input
+       k_EResultNoVerifiedPhone = 123,                         // account does not have a verified phone number
+} EResult;
+
+// Structures
+typedef struct {  
+        u32 m_u32;
+    u64 m_u64;
+    u16 m_u16;
+    double m_d;
+} ValvePackingSentinel_t;
+
+typedef struct {
+
+       HSteamUser m_hSteamUser;        // Specific user to whom this callback applies.
+       int m_iCallback;                                // Callback identifier.  (Corresponds to the k_iCallback enum in the callback structure.)
+       u8 *m_pubParam;                 // Points to the callback structure
+       int m_cubParam;                                 // Size of the data pointed to by m_pubParam
+       
+} CallbackMsg_t;
+
+typedef struct {
+
+       SteamAPICall_t m_hAsyncCall;
+       int m_iCallback;
+       u32 m_cubParam;
+       
+} SteamAPICallCompleted_t;
+
+// Steam universes.  Each universe is a self-contained Steam instance.
+typedef enum {
+       k_EUniverseInvalid = 0,
+       k_EUniversePublic = 1,
+       k_EUniverseBeta = 2,
+       k_EUniverseInternal = 3,
+       k_EUniverseDev = 4,
+       // k_EUniverseRC = 5,                           // no such universe anymore
+       k_EUniverseMax
+} EUniverse_t;
+
+typedef struct 
+{
+       // 64 bits total
+       union {
+               struct SteamIDComponent_t
+               {
+#ifdef VALVE_BIG_ENDIAN
+                       EUniverse_t                     m_EUniverse : 8;        // universe this account belongs to
+                       unsigned int            m_EAccountType : 4;                     // type of account - can't show as EAccountType, due to signed / unsigned difference
+                       unsigned int            m_unAccountInstance : 20;       // dynamic instance ID
+                       u32                                     m_unAccountID : 32;                     // unique account identifier
+#else
+                       u32                                     m_unAccountID : 32;                     // unique account identifier
+                       unsigned int            m_unAccountInstance : 20;       // dynamic instance ID
+                       unsigned int            m_EAccountType : 4;                     // type of account - can't show as EAccountType, due to signed / unsigned difference
+                       EUniverse_t                     m_EUniverse : 8;        // universe this account belongs to
+#endif
+               } m_comp;
+
+               u64 m_unAll64Bits;
+       };
+} CSteamID;
+
+typedef struct GameID_t
+{
+#ifdef VALVE_BIG_ENDIAN
+       unsigned int m_nModID : 32;
+       unsigned int m_nType : 8;
+       unsigned int m_nAppID : 24;
+#else
+       unsigned int m_nAppID : 24;
+       unsigned int m_nType : 8;
+       unsigned int m_nModID : 32;
+#endif
+} CGameID;
+
+#define SW_CBID_SteamAPICallCompleted (k_iSteamUtilsCallbacks + 3)
+
+typedef enum ESteamAPICallFailure
+{
+       k_ESteamAPICallFailureNone = -1,                        // no failure
+       k_ESteamAPICallFailureSteamGone = 0,            // the local Steam process has gone away
+       k_ESteamAPICallFailureNetworkFailure = 1,       // the network connection to Steam has been broken, or was already broken
+       // SteamServersDisconnected_t callback will be sent around the same time
+       // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
+       k_ESteamAPICallFailureInvalidHandle = 2,        // the SteamAPICall_t handle passed in no longer exists
+       k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
+} ESteamAPICallFailure;
+
+typedef u64 UGCHandle_t;
+typedef u64 PublishedFileUpdateHandle_t;
+typedef u64 PublishedFileId_t;
+const PublishedFileId_t k_PublishedFileIdInvalid = 0;
+const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull;
+const PublishedFileUpdateHandle_t k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull;
+
+// Handle for writing to Steam Cloud
+typedef u64 UGCFileWriteStreamHandle_t;
+
+// size limit on stat or achievement name (UTF-8 encoded)
+enum { k_cchStatNameMax = 128 };
+
+// maximum number of bytes for a leaderboard name (UTF-8 encoded)
+enum { k_cchLeaderboardNameMax = 128 };
+
+// maximum number of details i32's storable for a single leaderboard entry
+enum { k_cLeaderboardDetailsMax = 64 };
+
+// handle to a single leaderboard
+typedef u64 SteamLeaderboard_t;
+
+// handle to a set of downloaded entries in a leaderboard
+typedef u64 SteamLeaderboardEntries_t;
+
+// type of data request, when downloading leaderboard entries
+typedef enum ELeaderboardDataRequest
+{
+       k_ELeaderboardDataRequestGlobal = 0,
+       k_ELeaderboardDataRequestGlobalAroundUser = 1,
+       k_ELeaderboardDataRequestFriends = 2,
+       k_ELeaderboardDataRequestUsers = 3
+} ELeaderboardDataRequest;
+
+// the sort order of a leaderboard
+typedef enum ELeaderboardSortMethod
+{
+       k_ELeaderboardSortMethodNone = 0,
+       k_ELeaderboardSortMethodAscending = 1,  // top-score is lowest number
+       k_ELeaderboardSortMethodDescending = 2, // top-score is highest number
+} ELeaderboardSortMethod;
+
+// the display type (used by the Steam Community web site) for a leaderboard
+typedef enum ELeaderboardDisplayType
+{
+       k_ELeaderboardDisplayTypeNone = 0, 
+       k_ELeaderboardDisplayTypeNumeric = 1,                   // simple numerical score
+       k_ELeaderboardDisplayTypeTimeSeconds = 2,               // the score represents a time, in seconds
+       k_ELeaderboardDisplayTypeTimeMilliSeconds = 3,  // the score represents a time, in milliseconds
+} ELeaderboardDisplayType;
+
+typedef enum ELeaderboardUploadScoreMethod
+{
+       k_ELeaderboardUploadScoreMethodNone = 0,
+       k_ELeaderboardUploadScoreMethodKeepBest = 1,    // Leaderboard will keep user's best score
+       k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified
+} ELeaderboardUploadScoreMethod;
+
+// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry()
+typedef struct LeaderboardEntry_t
+{
+       CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info
+       i32 m_nGlobalRank;      // [1..N], where N is the number of users with an entry in the leaderboard
+       i32 m_nScore;                   // score as set in the leaderboard
+       i32 m_cDetails;         // number of i32 details available for this entry
+       UGCHandle_t m_hUGC;             // handle for UGC attached to the entry
+} LeaderboardEntry_t;
+
+//-----------------------------------------------------------------------------
+// Purpose: called when the latests stats and achievements have been received
+//                     from the server
+//-----------------------------------------------------------------------------
+typedef struct UserStatsReceived_t
+{
+       u64             m_nGameID;              // Game these stats are for
+       EResult         m_eResult;              // Success / error fetching the stats
+       CSteamID        m_steamIDUser;  // The user for whom the stats are retrieved for
+} UserStatsReceived_t;
+#define SW_CBID_UserStatsReceived (k_iSteamUserStatsCallbacks + 1)
+
+//-----------------------------------------------------------------------------
+// Purpose: result of a request to store the user stats for a game
+//-----------------------------------------------------------------------------
+typedef struct UserStatsStored_t
+{
+       u64             m_nGameID;              // Game these stats are for
+       EResult         m_eResult;              // success / error
+} UserStatsStored_t;
+#define SW_CBID_UserStatsStored (k_iSteamUserStatsCallbacks + 2)
+
+//-----------------------------------------------------------------------------
+// Purpose: result of a request to store the achievements for a game, or an 
+//                     "indicate progress" call. If both m_nCurProgress and m_nMaxProgress
+//                     are zero, that means the achievement has been fully unlocked.
+//-----------------------------------------------------------------------------
+typedef struct UserAchievementStored_t
+{
+       u64             m_nGameID;                              // Game this is for
+       int             m_bGroupAchievement;    // if this is a "group" achievement
+       char            m_rgchAchievementName[k_cchStatNameMax];                // name of the achievement
+       u32             m_nCurProgress;                 // current progress towards the achievement
+       u32             m_nMaxProgress;                 // "out of" this many
+} UserAchievementStored_t;
+#define SW_CBID_UserAchievementStored (k_iSteamUserStatsCallbacks + 3)
+
+//-----------------------------------------------------------------------------
+// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard()
+//                     use CCallResult<> to map this async result to a member function
+//-----------------------------------------------------------------------------
+typedef struct LeaderboardFindResult_t
+{
+       SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found
+       u8 m_bLeaderboardFound;                         // 0 if no leaderboard found
+} LeaderboardFindResult_t;
+#define SW_CBID_LeaderboardFindResult (k_iSteamUserStatsCallbacks + 4)
+
+//-----------------------------------------------------------------------------
+// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries()
+//                     use CCallResult<> to map this async result to a member function
+//-----------------------------------------------------------------------------
+typedef struct LeaderboardScoresDownloaded_t
+{
+       SteamLeaderboard_t m_hSteamLeaderboard;
+       SteamLeaderboardEntries_t m_hSteamLeaderboardEntries;   // the handle to pass into GetDownloadedLeaderboardEntries()
+       int m_cEntryCount; // the number of entries downloaded
+} LeaderboardScoresDownloaded_t;
+#define SW_CBID_LeaderboardScoresDownloaded (k_iSteamUserStatsCallbacks + 5)
+
+//-----------------------------------------------------------------------------
+// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore()
+//                     use CCallResult<> to map this async result to a member function
+//-----------------------------------------------------------------------------
+typedef struct LeaderboardScoreUploaded_t
+{
+       u8 m_bSuccess;                  // 1 if the call was successful
+       SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
+       i32 m_nScore;                           // the score that was attempted to set
+       u8 m_bScoreChanged;             // true if the score in the leaderboard change, false if the existing score was better
+       int m_nGlobalRankNew;           // the new global rank of the user in this leaderboard
+       int m_nGlobalRankPrevious;      // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard
+} LeaderboardScoreUploaded_t;
+#define SW_CBID_LeaderboardScoreUploaded (k_iSteamUserStatsCallbacks + 6)
+
+typedef struct NumberOfCurrentPlayers_t
+{
+       u8 m_bSuccess;                  // 1 if the call was successful
+       i32 m_cPlayers;                 // Number of players currently playing
+} NumberOfCurrentPlayers_t;
+#define SW_CBID_NumberOfCurrentPlayers (k_iSteamUserStatsCallbacks + 7)
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback indicating that a user's stats have been unloaded.
+//  Call RequestUserStats again to access stats for this user
+//-----------------------------------------------------------------------------
+typedef struct UserStatsUnloaded_t
+{
+       CSteamID        m_steamIDUser;  // User whose stats have been unloaded
+} UserStatsUnloaded_t;
+#define SW_CBID_UserStatsUnloaded (k_iSteamUserStatsCallbacks + 8)
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback indicating that an achievement icon has been fetched
+//-----------------------------------------------------------------------------
+typedef struct UserAchievementIconFetched_t
+{
+       CGameID         m_nGameID;                              // Game this is for
+       char            m_rgchAchievementName[k_cchStatNameMax];                // name of the achievement
+       int             m_bAchieved;            // Is the icon for the achieved or not achieved version?
+       int                     m_nIconHandle;          // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement
+} UserAchievementIconFetched_t;
+#define SW_CBID_UserAchievementIconFetched (k_iSteamUserStatsCallbacks + 9)
+
+//-----------------------------------------------------------------------------
+// Purpose: Callback indicating that global achievement percentages are fetched
+//-----------------------------------------------------------------------------
+typedef struct GlobalAchievementPercentagesReady_t
+{
+       u64             m_nGameID;                              // Game this is for
+       EResult         m_eResult;                              // Result of the operation
+} GlobalAchievementPercentagesReady_t;
+#define SW_CBID_GlobalAchievementPercentagesReady (k_iSteamUserStatsCallbacks + 10)
+
+//-----------------------------------------------------------------------------
+// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC()
+//-----------------------------------------------------------------------------
+typedef struct LeaderboardUGCSet_t
+{
+       EResult m_eResult;                              // The result of the operation
+       SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was
+} LeaderboardUGCSet_t;
+#define SW_CBID_LeaderboardUGCSet (k_iSteamUserStatsCallbacks + 11)
+
+//-----------------------------------------------------------------------------
+// Purpose: callback indicating that PS3 trophies have been installed
+//-----------------------------------------------------------------------------
+typedef struct PS3TrophiesInstalled_t
+{
+       u64     m_nGameID;                              // Game these stats are for
+       EResult m_eResult;                              // The result of the operation
+       u64 m_ulRequiredDiskSpace;      // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies
+
+} PS3TrophiesInstalled_t;
+#define SW_CBID_TrophiesInstalled (k_iSteamUserStatsCallbacks + 12)
+
+//-----------------------------------------------------------------------------
+// Purpose: callback indicating global stats have been received.
+//     Returned as a result of RequestGlobalStats()
+//-----------------------------------------------------------------------------
+typedef struct GlobalStatsReceived_t
+{
+       u64     m_nGameID;                              // Game global stats were requested for
+       EResult m_eResult;                              // The result of the request
+} GlobalStatsReceived_t;
+#define SW_CBID_GlobalStatsReceived (k_iSteamUserStatsCallbacks + 12)
+
+#pragma pack( pop )
+
+// API
+void           SteamAPI_Shutdown();
+int            SteamAPI_Init();
+int            SteamAPI_RestartAppIfNecessary( u32 unOwnAppID );
+
+void           SteamAPI_ManualDispatch_Init();
+void           SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe );
+int            SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg );
+void           SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe );
+int            SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, int *pbFailed );
+void           SteamAPI_ReleaseCurrentThreadMemory();
+
+int            SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self, const char *pchName );
+
+ESteamAPICallFailure SteamAPI_ISteamUtils_GetAPICallFailureReason( ISteamUtils* self, SteamAPICall_t hSteamAPICall );
+
+// Friends
+char                                   *SteamAPI_ISteamFriends_GetPersonaName( ISteamFriends *self );
+const char                     *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends *self, u64_steamid steamIDFriend );
+u64_steamid             SteamAPI_ISteamUser_GetSteamID( ISteamUser *self );
+int                                     SteamAPI_ISteamFriends_GetSmallFriendAvatar( ISteamFriends *self, u64_steamid steamIDFriend ); // 32x32
+int    SteamAPI_ISteamUtils_GetImageSize( ISteamUtils *self, int iImage, u32 *pnWidth, u32 *pnHeight );
+int    SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils *self, int iImage, u8 *pubDest, int nDestBufferSize );
+
+// Leaderboards
+SteamAPICall_t SteamAPI_ISteamUserStats_FindOrCreateLeaderboard( ISteamUserStats* self, const char * pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType );
+SteamAPICall_t SteamAPI_ISteamUserStats_FindLeaderboard( ISteamUserStats* self, const char * pchLeaderboardName );
+const char * SteamAPI_ISteamUserStats_GetLeaderboardName( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard );
+int SteamAPI_ISteamUserStats_GetLeaderboardEntryCount( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard );
+ELeaderboardSortMethod SteamAPI_ISteamUserStats_GetLeaderboardSortMethod( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard );
+ELeaderboardDisplayType SteamAPI_ISteamUserStats_GetLeaderboardDisplayType( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard );
+SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntries( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd );
+SteamAPICall_t SteamAPI_ISteamUserStats_DownloadLeaderboardEntriesForUsers( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, CSteamID * prgUsers, int cUsers );
+int SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* self, SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t * pLeaderboardEntry, i32 * pDetails, int cDetailsMax );
+SteamAPICall_t SteamAPI_ISteamUserStats_UploadLeaderboardScore( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, i32 nScore, const i32 * pScoreDetails, int cScoreDetailsCount );
+SteamAPICall_t SteamAPI_ISteamUserStats_AttachLeaderboardUGC( ISteamUserStats* self, SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC );
+
+#define sw_get_image_size(...) SteamAPI_ISteamUtils_GetImageSize( steam_api_classes.utils, __VA_ARGS__ )
+#define sw_get_image_rgba(...) SteamAPI_ISteamUtils_GetImageRGBA( steam_api_classes.utils, __VA_ARGS__ )
+#define sw_get_small_friend_avatar(...) SteamAPI_ISteamFriends_GetSmallFriendAvatar( steam_api_classes.friends, __VA_ARGS__ )
+#define sw_get_steamid() SteamAPI_ISteamUser_GetSteamID( steam_api_classes.friends )
+#define sw_get_friend_persona_name(...) SteamAPI_ISteamFriends_GetFriendPersonaName( steam_api_classes.friends, __VA_ARGS__ )
+#define sw_get_persona_name() SteamAPI_ISteamFriends_GetPersonaName( steam_api_classes.friends )
+#define sw_find_leaderboard(...) SteamAPI_ISteamUserStats_FindLeaderboard( steam_api_classes.stats, __VA_ARGS__ );
+#define sw_get_leaderboard_name(...) SteamAPI_ISteamUserStats_GetLeaderboardName( steam_api_classes.stats, __VA_ARGS__ )
+#define sw_download_leaderboard_entries(...) SteamAPI_ISteamUserStats_DownloadLeaderboardEntries( steam_api_classes.stats, __VA_ARGS__ )
+#define sw_get_downloaded_entry(...) SteamAPI_ISteamUserStats_GetDownloadedLeaderboardEntry( steam_api_classes.stats, __VA_ARGS__ )
+#define sw_upload_leaderboard_score(...) SteamAPI_ISteamUserStats_UploadLeaderboardScore( steam_api_classes.stats, __VA_ARGS__ )
+
+HSteamPipe SteamAPI_GetHSteamPipe();
+HSteamUser SteamAPI_GetHSteamUser();
+
+struct
+{
+       ISteamFriends           *friends;
+       ISteamUser                      *user;
+       ISteamUserStats         *stats;
+       ISteamNetworking        *net;
+       ISteamUtils                     *utils;
+       
+       HSteamPipe                      pipe;
+       
+       struct cached_player
+       {
+               u64_steamid id;
+               GLuint          avatar_texture;         // tex_unkown.name
+               
+               struct cached_player *l, *r;
+       }
+       cached_players[20];
+       
+       struct cached_player *cache_head, *cache_tail;
+       
+       u32 cache_count;
+       
+} steam_api_classes;
+
+static void _sw_cache_push( struct cached_player *player )
+{
+       player->l = NULL;
+       player->r = steam_api_classes.cache_head;
+       if( steam_api_classes.cache_head ) steam_api_classes.cache_head->l = player;
+       if( !steam_api_classes.cache_tail ) steam_api_classes.cache_tail = player;
+       steam_api_classes.cache_head = player;
+       steam_api_classes.cache_count ++;
+}
+
+static void _sw_cache_evict( struct cached_player *player )
+{
+       if( player == steam_api_classes.cache_tail ) steam_api_classes.cache_tail = player->l;
+       if( player == steam_api_classes.cache_head ) steam_api_classes.cache_head = player->r;
+       if( player->l ) player->l->r = player->r;
+       if( player->r ) player->r->l = player->l;
+       steam_api_classes.cache_count --;
+}
+
+static void _sw_access_cache( struct cached_player *player )
+{
+       _sw_cache_evict( player );
+       _sw_cache_push( player );
+}
+
+static GLuint sw_get_player_image( u64_steamid usr )
+{
+       // Look for player in cache
+       for( int i = 0; i < steam_api_classes.cache_count; i ++ )
+       {
+               struct cached_player *player = &steam_api_classes.cached_players[i];
+               
+               if( player->id == usr )
+               {
+                       _sw_access_cache( player );
+                       return player->avatar_texture;
+               }
+       }
+       
+       struct cached_player *dest;
+       
+       if( steam_api_classes.cache_count == vg_list_size( steam_api_classes.cached_players ) )
+       {
+               dest = steam_api_classes.cache_tail;
+               _sw_access_cache( dest );
+               
+               // Delete previous before creating a new one
+               glDeleteTextures( 1, &dest->avatar_texture );
+       }
+       else
+       {
+               dest = &steam_api_classes.cached_players[ steam_api_classes.cache_count ];
+               _sw_cache_push( dest );
+       }
+       
+       dest->id = usr;
+       dest->avatar_texture = 0;
+       
+       // Upload new image
+       u32 x = 32, y = 32;
+       int steam_image;
+       
+       steam_image = sw_get_small_friend_avatar( usr );
+       if( !steam_image )
+               return 0;
+               
+       if( !sw_get_image_size( steam_image, &x, &y ) )
+               return 0;
+               
+       u8 * img_buf = (u8 *)malloc( x * y * 4 );
+       
+       if( !sw_get_image_rgba(steam_image, img_buf, x * y * 4) )
+       {
+               free( img_buf );
+               return 0;
+       }
+       
+       glGenTextures( 1, &dest->avatar_texture );
+       glBindTexture( GL_TEXTURE_2D, dest->avatar_texture );
+       
+       glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_buf );
+       glGenerateMipmap( GL_TEXTURE_2D );
+       
+       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+       
+       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+       
+       free( img_buf );
+       
+       return dest->avatar_texture;
+}
+
+ISteamFriends          *SteamAPI_SteamFriends_v017();
+ISteamUser                     *SteamAPI_SteamUser_v021();
+ISteamUserStats        *SteamAPI_SteamUserStats_v012();
+ISteamNetworking       *SteamAPI_SteamNetworking_v006();
+ISteamUtils                    *SteamAPI_SteamUtils_v010();
+
+static void sw_exit(void)
+{
+       SteamAPI_Shutdown();
+}
+
+// Needs to be manually called by client unfortunately
+static void sw_free_opengl(void)
+{
+       for( int i = 0; i < steam_api_classes.cache_count; i ++ )
+               if( steam_api_classes.cached_players[i].avatar_texture )
+                       glDeleteTextures( 1, &steam_api_classes.cached_players[i].avatar_texture );
+}
+
+static int sw_init(void)
+{
+       #if defined(VALVE_CALLBACK_PACK_SMALL)
+       if( sizeof(ValvePackingSentinel_t) != 24 ){
+               printf( "Struct packing error: ValvePackingSentinel_t expected 24 got %i\nThe application is built incorrectly\n", (int)sizeof(ValvePackingSentinel_t));
+               return 0;
+       }
+       #else
+               if( sizeof(ValvePackingSentinel_t) != 32 ){
+                       printf( "Struct packing error: ValvePackingSentinel_t expected 32 got %i\nThe application is built incorrectly\n", (int)sizeof(ValvePackingSentinel_t));
+                       return 0;
+               }
+       #endif
+       
+       vg_info( "Intializing steamworks\n" );
+       
+       if( SteamAPI_RestartAppIfNecessary( VG_STEAM_APPID ) == 1 )
+       {
+               vg_info( "Restarting app via steam\n" );
+               return 0;
+       }
+       
+       if( !SteamAPI_Init() )
+       {
+               vg_error( "Steamworks connection failed\n" );
+               return 0;
+       }
+       
+       SteamAPI_ManualDispatch_Init();
+       
+       steam_api_classes.friends = SteamAPI_SteamFriends_v017();
+       steam_api_classes.user = SteamAPI_SteamUser_v021();
+       steam_api_classes.stats = SteamAPI_SteamUserStats_v012();
+       steam_api_classes.net = SteamAPI_SteamNetworking_v006();
+       steam_api_classes.utils = SteamAPI_SteamUtils_v010();
+       
+       if( !steam_api_classes.friends || !steam_api_classes.user || !steam_api_classes.stats || !steam_api_classes.net || !steam_api_classes.utils )
+       {
+               vg_error( "Steamworks interface pointers failed. Steamworks DLL may be old\n" );
+               SteamAPI_Shutdown();
+               return 0;
+       }
+       
+       steam_api_classes.pipe = SteamAPI_GetHSteamPipe();
+       vg_success( "Steamworks API running\n" );
+       
+       vg_register_exit( &sw_exit, "SteamAPI" );
+       return 1;
+}
+
+
+void (*sw_leaderboard_found)( LeaderboardFindResult_t *pCallback );
+void (*sw_leaderboard_downloaded)( LeaderboardScoresDownloaded_t *pCallback );
+
+static void sw_event_loop(void)
+{
+       SteamAPI_ManualDispatch_RunFrame( steam_api_classes.pipe );
+       CallbackMsg_t callback;
+       
+       while( SteamAPI_ManualDispatch_GetNextCallback( steam_api_classes.pipe, &callback ) )
+       {
+               vg_info( "steamworks_event::callback( %i )\n", callback.m_iCallback );
+       
+               // Check for dispatching API call results
+               if( callback.m_iCallback == SW_CBID_SteamAPICallCompleted ){
+               
+                       SteamAPICallCompleted_t *pCallCompleted = (SteamAPICallCompleted_t *)callback.m_pubParam;
+                       void *pTmpCallResult = malloc( pCallCompleted->m_cubParam );
+                       int bFailed;
+                       
+                       if( SteamAPI_ManualDispatch_GetAPICallResult( 
+                               steam_api_classes.pipe, 
+                               pCallCompleted->m_hAsyncCall, 
+                               pTmpCallResult,
+                               pCallCompleted->m_cubParam, 
+                               pCallCompleted->m_iCallback, 
+                               &bFailed ) 
+                       )
+                       {
+                               // Dispatch the call result to the registered handler(s) for the
+                               // call identified by pCallCompleted->m_hAsyncCall
+                               
+                               vg_info( "steamworks_event::api_call_completed( %lu )\n", pCallCompleted->m_hAsyncCall );
+                               
+                               switch( pCallCompleted->m_iCallback )
+                               {
+                                       case SW_CBID_LeaderboardFindResult:
+                                               if( sw_leaderboard_found ) sw_leaderboard_found( (LeaderboardFindResult_t*)pTmpCallResult );
+                                       break;
+                                       case SW_CBID_LeaderboardScoresDownloaded:
+                                               if( sw_leaderboard_downloaded ) sw_leaderboard_downloaded( (LeaderboardScoresDownloaded_t*)pTmpCallResult );
+                                       break;
+                                       default:break;
+                               }
+                       } 
+                       else 
+                       { 
+                               typedef enum ESteamAPICallFailure
+                               {
+                                       k_ESteamAPICallFailureNone = -1,                        // no failure
+                                       k_ESteamAPICallFailureSteamGone = 0,            // the local Steam process has gone away
+                                       k_ESteamAPICallFailureNetworkFailure = 1,       // the network connection to Steam has been broken, or was already broken
+                                       // SteamServersDisconnected_t callback will be sent around the same time
+                                       // SteamServersConnected_t will be sent when the client is able to talk to the Steam servers again
+                                       k_ESteamAPICallFailureInvalidHandle = 2,        // the SteamAPICall_t handle passed in no longer exists
+                                       k_ESteamAPICallFailureMismatchedCallback = 3,// GetAPICallResult() was called with the wrong callback type for this API call
+                               } ESteamAPICallFailure;
+                       
+                               ESteamAPICallFailure fail_why = 
+                               SteamAPI_ISteamUtils_GetAPICallFailureReason( steam_api_classes.utils, pCallCompleted->m_hAsyncCall );
+                       
+                               vg_error( "steamworks_event: error getting call result on %lu (code %d)\n", pCallCompleted->m_hAsyncCall, fail_why );
+                       }
+                       
+                       free( pTmpCallResult );
+               } 
+               else 
+               {
+                       // Look at callback.m_iCallback to see what kind of callback it is,
+                       // and dispatch to appropriate handler(s)
+                       //void *data = callback.m_pubParam;
+                       
+                       switch( callback.m_iCallback )
+                       {
+                               default: break;
+                       }
+               }
+               
+               SteamAPI_ManualDispatch_FreeLastCallback( steam_api_classes.pipe );
+       }
+}
+
+static void sw_set_achievement( const char *vg_ach_name )
+{
+       struct vg_achievement *ach = NULL;
+       
+       for( int i = 0; i < vg_list_size( vg_achievements ); i ++ )
+               if( !strcmp( vg_ach_name, vg_achievements[i].name ) )
+                       ach = &vg_achievements[i];
+       
+       if( !ach->is_set )
+       {
+               SteamAPI_ISteamUserStats_SetAchievement( steam_api_classes.stats, vg_ach_name );
+               ach->is_set = 1;
+               vg_success( "Achievement set: '%s'\n", vg_ach_name );
+       }
+}