switch texture loading to resource based
[fishladder.git] / vg / vg_platform.h
index 2c5e36317b61a6a06c2a56bf9acb2d2b3175955f..24882841f007746d2d1642538fa904936f6bbda8 100644 (file)
@@ -22,6 +22,9 @@ typedef v3f                   m3x3f[3];
 typedef v3f                    m4x3f[4];
 typedef v3f                    boxf[2];
 
+// Resource types
+typedef struct vg_tex2d vg_tex2d;
+
 #define vg_static_assert _Static_assert
 
 #define vg_list_size( A ) (sizeof(A)/sizeof(A[0]))