super basic UI layouting
[fishladder.git] / vg / vg_lines.h
index 18a0a7c320950e80d0b13f51372b1a408958627a..469664a9553790225660e7c8ec4960b84c3d8390 100644 (file)
@@ -89,10 +89,10 @@ static void vg_lines_free(void)
        free( vg_lines.buffer );
 }
 
-static void vg_lines_drawall(void)
+static void vg_lines_drawall(float* projection)
 {
        SHADER_USE( vg_line_shader );
-       glUniformMatrix3fv( SHADER_UNIFORM( vg_line_shader, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
+       glUniformMatrix3fv( SHADER_UNIFORM( vg_line_shader, "uPv" ), 1, GL_FALSE, projection );
        
        glBindVertexArray( vg_lines.vao );
        glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );