better audio queuing
[fishladder.git] / vg / vg_debug.h
index 9f0ac1c81eb3ee33d5870934093867a3531b0ecc..ba61dd21a120e8685c247a828f58cc3077192c24 100644 (file)
@@ -44,19 +44,20 @@ static void sfx_internal_debug_overlay(void)
        // Draw audio stack 
        for( int i = 0; i < num_systems; i ++ )
        {
-               ui_global_ctx.cursor[2] = 300;
-               ui_global_ctx.cursor[3] = 25;
+               ui_global_ctx.cursor[2] = 150;
+               ui_global_ctx.cursor[3] = 12;
                
                u32 alpha = (infos[i].flags & SFX_FLAG_GHOST)? 0x44000000: 0xff000000;
 
                ui_new_node( &ui_global_ctx );
-               {       
+               {
                        ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x00333333 | alpha );
                        
-                       ui_global_ctx.cursor[2] = (int)(((float)infos[i].cursor / (float)infos[i].length) * 300.0f);
+                       ui_rect_pad( ui_global_ctx.cursor, 2 );
+                       ui_global_ctx.cursor[2] = (int)(((float)infos[i].cursor / (float)infos[i].length) * 150.0f);
                        ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
                        
-                       ui_text( &ui_global_ctx, infos[i].name, 2, 0 );
+                       ui_text( &ui_global_ctx, infos[i].name, 1, 0 );
                }
                ui_end_down( &ui_global_ctx );
                ui_global_ctx.cursor[1] += 1;