// Draw audio stack
for( int i = 0; i < num_systems; i ++ )
{
- ui_global_ctx.cursor[2] = 300;
- ui_global_ctx.cursor[3] = 25;
+ ui_global_ctx.cursor[2] = 150;
+ ui_global_ctx.cursor[3] = 12;
u32 alpha = (infos[i].flags & SFX_FLAG_GHOST)? 0x44000000: 0xff000000;
ui_new_node( &ui_global_ctx );
- {
+ {
ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x00333333 | alpha );
- ui_global_ctx.cursor[2] = (int)(((float)infos[i].cursor / (float)infos[i].length) * 300.0f);
+ ui_rect_pad( ui_global_ctx.cursor, 2 );
+ ui_global_ctx.cursor[2] = (int)(((float)infos[i].cursor / (float)infos[i].length) * 150.0f);
ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
- ui_text( &ui_global_ctx, infos[i].name, 2, 0 );
+ ui_text( &ui_global_ctx, infos[i].name, 1, 0 );
}
ui_end_down( &ui_global_ctx );
ui_global_ctx.cursor[1] += 1;