cross compile build script
[fishladder.git] / vg / vg_debug.h
index 9c7d87fbb5219f1ec3345204a3e09d207d0a5be6..1360548d80520b174b06b4474961896ef9e9bd90 100644 (file)
@@ -31,23 +31,13 @@ static void sfx_internal_debug_overlay(void)
                sfx_system *sys = sfx_sys + i;
                struct sound_info *snd = &infos[ i ];
                
-               snd->signal = sys->signal_average;
+               //snd->signal = sys->signal_average;
                snd->name = sys->name;
                snd->cursor = sys->cur;
                snd->flags = sys->flags;
-               
-               if( sys->thread_clone )
-               {
-                       snd->clip_start = sys->thread_clone->clip_start;
-                       snd->clip_end = sys->thread_clone->clip_end;
-                       snd->buffer_length = sys->thread_clone->buffer_length;
-               }
-               else
-               {
-                       snd->clip_start = 0;
-                       snd->clip_end = sys->end;
-                       snd->buffer_length = sys->end;
-               }
+               snd->clip_start = sys->clip_start;
+               snd->clip_end = sys->clip_end;
+               snd->buffer_length = sys->buffer_length;
        }
        
        MUTEX_UNLOCK( sfx_mux_t01 );
@@ -61,7 +51,7 @@ static void sfx_internal_debug_overlay(void)
                ui_global_ctx.cursor[2] = 150;
                ui_global_ctx.cursor[3] = 12;
                
-               u32 alpha = (infos[i].flags & SFX_FLAG_GHOST)? 0x44000000: 0xff000000;
+               u32 alpha = (infos[i].flags & SFX_FLAG_PERSISTENT)? 0xff000000: 0x22000000;
 
                ui_new_node( &ui_global_ctx );
                {               
@@ -86,7 +76,7 @@ static void sfx_internal_debug_overlay(void)
                        
                        ui_global_ctx.cursor[0] = baseline + 2;
                        ui_global_ctx.cursor[1] += 2;
-                       ui_text( &ui_global_ctx, infos[i].name, 1, 0 );
+                       ui_text( &ui_global_ctx, ui_global_ctx.cursor, infos[i].name, 1, 0 );
                }
                ui_end_down( &ui_global_ctx );
                ui_global_ctx.cursor[1] += 1;