switch to vgc system
[fishladder.git] / vg / vg_debug.h
diff --git a/vg/vg_debug.h b/vg/vg_debug.h
deleted file mode 100644 (file)
index 1360548..0000000
+++ /dev/null
@@ -1,97 +0,0 @@
-int debug_sfx = 0;
-
-struct vg_convar debug_cvars[] =
-{
-       { .name = "debug_sfx", .data = &debug_sfx, .data_type = k_convar_dtype_i32 }
-};
-
-static void sfx_internal_debug_overlay(void)
-{
-       if( !debug_sfx ) 
-               return;
-
-       // Grab values
-       struct sound_info
-       {
-               float signal;
-               const char *name;
-               u32 cursor, flags;
-               
-               u32 buffer_length, clip_start, clip_end;
-       }
-       infos[ SFX_MAX_SYSTEMS ];
-       int num_systems;
-       
-       MUTEX_LOCK( sfx_mux_t01 );
-       
-       num_systems = sfx_sys_len;
-       
-       for( int i = 0; i < sfx_sys_len; i ++ )
-       {
-               sfx_system *sys = sfx_sys + i;
-               struct sound_info *snd = &infos[ i ];
-               
-               //snd->signal = sys->signal_average;
-               snd->name = sys->name;
-               snd->cursor = sys->cur;
-               snd->flags = sys->flags;
-               snd->clip_start = sys->clip_start;
-               snd->clip_end = sys->clip_end;
-               snd->buffer_length = sys->buffer_length;
-       }
-       
-       MUTEX_UNLOCK( sfx_mux_t01 );
-
-       // UI part
-       // ========
-       
-       // Draw audio stack 
-       for( int i = 0; i < num_systems; i ++ )
-       {
-               ui_global_ctx.cursor[2] = 150;
-               ui_global_ctx.cursor[3] = 12;
-               
-               u32 alpha = (infos[i].flags & SFX_FLAG_PERSISTENT)? 0xff000000: 0x22000000;
-
-               ui_new_node( &ui_global_ctx );
-               {               
-                       ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x00333333 | alpha );
-                       
-                       ui_px baseline = ui_global_ctx.cursor[0];
-                       ui_px width_block_1 = (ui_px)(((float)infos[i].clip_start / (float)infos[i].buffer_length) * 150.0f);
-                       ui_px width_block_2 = (ui_px)(((float)(infos[i].buffer_length-infos[i].clip_end) / (float)infos[i].buffer_length) * 150.0f );
-                       
-                       ui_global_ctx.cursor[2] = width_block_1;
-                       ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
-                       
-                       ui_global_ctx.cursor[2] = width_block_2;
-                       ui_align_right( &ui_global_ctx );
-                       ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77ffffff );
-                       
-                       // Cursor
-                       
-                       ui_global_ctx.cursor[2] = 2;
-                       ui_global_ctx.cursor[0] = baseline + (ui_px)(((float)infos[i].cursor / (float)infos[i].buffer_length) * 150.0f);
-                       ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0xffffffff );
-                       
-                       ui_global_ctx.cursor[0] = baseline + 2;
-                       ui_global_ctx.cursor[1] += 2;
-                       ui_text( &ui_global_ctx, ui_global_ctx.cursor, infos[i].name, 1, 0 );
-               }
-               ui_end_down( &ui_global_ctx );
-               ui_global_ctx.cursor[1] += 1;
-       }
-}
-
-static void vg_debugtools_draw(void)
-{
-       sfx_internal_debug_overlay();
-}
-
-static void vg_debugtools_setup(void)
-{
-       for( int i = 0; i < vg_list_size( debug_cvars ); i ++ )
-       {
-               vg_convar_push( debug_cvars[i] );
-       }
-}