revamped sound engine
[fishladder.git] / vg / vg_console.h
index c10abd653fb1cb3fc23f611ddaef545c459895fd..558df185bae8a9086ee9531577f8c361a5ffa171 100644 (file)
@@ -80,7 +80,7 @@ static void vg_console_draw( void )
                
                for( int i = 0; i < vg_console.len; i ++ )
                {
-                       ui_text( &ui_global_ctx, vg_console.lines[ptr], vg_console.scale*2, 0 );
+                       ui_text( &ui_global_ctx, vg_console.lines[ptr], vg_console.scale );
                        ui_global_ctx.cursor[1] -= 8*vg_console.scale;
                
                        ptr --;
@@ -97,12 +97,12 @@ static void vg_console_draw( void )
        {
                ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77333333 );
                
-               ui_text( &ui_global_ctx, vg_console.input, vg_console.scale*2, 0 );
+               ui_text( &ui_global_ctx, vg_console.input, vg_console.scale );
                
                int start = VG_MIN( vg_console.cursor_pos, vg_console.cursor_user ),
                         end   = VG_MAX( vg_console.cursor_pos, vg_console.cursor_user );
                
-               ui_global_ctx.cursor[0] = (start * ui_glyph_spacing_x * vg_console.scale)/2 + 2;
+               ui_global_ctx.cursor[0] = (start * ui_glyph_spacing_x * vg_console.scale) + 2;
                ui_global_ctx.cursor[2] = (start == end? 0.2f: (float)(end-start)) * (float)ui_glyph_spacing_x * (float)vg_console.scale * 0.5f;
                
                ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x66ffffff );