int start = VG_MIN( vg_console.cursor_pos, vg_console.cursor_user ),
end = VG_MAX( vg_console.cursor_pos, vg_console.cursor_user );
- ui_global_ctx.cursor[0] = (start * ui_glyph_spacing_x * vg_console.scale);
- ui_global_ctx.cursor[2] = (start == end? 0.5f: (float)(end-start)) * (float)ui_glyph_spacing_x * (float)vg_console.scale;
+ ui_global_ctx.cursor[0] = (start * UI_GLYPH_SPACING_X * vg_console.scale);
+ ui_global_ctx.cursor[2] = (start == end? 0.5f: (float)(end-start)) * (float)UI_GLYPH_SPACING_X * (float)vg_console.scale;
ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x66ffffff );
}