switch to vgc system
[fishladder.git] / vg / vg_audio.h
diff --git a/vg/vg_audio.h b/vg/vg_audio.h
deleted file mode 100644 (file)
index e62d584..0000000
+++ /dev/null
@@ -1,637 +0,0 @@
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-#define MINIAUDIO_IMPLEMENTATION
-#include "dr_soft/miniaudio.h"
-
-#define STB_VORBIS_MAX_CHANNELS 2
-#include "stb/stb_vorbis.h"
-
-#define SFX_MAX_SYSTEMS        32
-//#define SFX_FLAG_ONESHOT     0x1
-#define SFX_FLAG_STEREO                0x2
-#define SFX_FLAG_REPEAT        0x4
-#define SFX_FLAG_PERSISTENT 0x8
-#define FADEOUT_LENGTH                 4410
-#define FADEOUT_DIVISOR        (1.f/(float)FADEOUT_LENGTH)
-
-typedef struct sfx_vol_control sfx_vol_control;
-typedef struct sfx_system sfx_system;
-
-struct sfx_vol_control
-{
-       float val;
-       const char *name;
-};
-
-struct sfx_system
-{
-       sfx_system *persisitent_source;
-       int in_queue;
-
-       // Source buffer start
-       float *source, *replacement;
-       
-       u32 clip_start, clip_end, buffer_length;
-       
-       // Modifiers
-       sfx_vol_control *vol_src;
-       float   vol, cvol;
-       
-       // Info
-       u32 ch, end, cur;
-       u32 flags;
-       
-       // Effects
-       u32 fadeout, fadeout_current;
-       
-       // Diagnostic
-       const char *name;
-};
-
-// Set of up to 8 sound effects packed into one
-typedef struct sfx_set sfx_set;
-struct sfx_set
-{
-       float *main;
-       char *sources;
-       
-       u32 segments[32];       //from->to,from->to ...
-       u32 numsegments;
-       u32 ch;
-       u32 flags;
-};
-
-ma_device g_aud_device;
-ma_device_config g_aud_dconfig;
-
-// Thread 1 - audio engine ( spawned from miniaudio.h )
-// ======================================================
-sfx_system     sfx_sys[SFX_MAX_SYSTEMS];
-int                    sfx_sys_len = 0;
-
-// Thread 0 - Critical transfer section
-// ======================================================
-MUTEX_TYPE     sfx_mux_t01; // Resources share: 0 & 1
-
-sfx_system     *sfx_q[SFX_MAX_SYSTEMS]; // Stuff changed
-int                     sfx_q_len = 0;                  // How much
-
-// x / 2
-// ======================================================
-
-// g_vol_master is never directly acessed by users
-float g_master_volume = 1.f;
-
-// Decompress entire vorbis stream into buffer
-static float *sfx_vorbis_stream( const unsigned char *data, int len, int channels, u32 *samples )
-{
-       int err;
-       stb_vorbis *pv = stb_vorbis_open_memory( data, len, &err, NULL );
-       
-       if( !pv )
-       {
-               vg_error( "stb_vorbis_open_memory() failed with error code: %i\n", err );
-               return NULL;
-       }
-               
-       u32 length_samples = stb_vorbis_stream_length_in_samples( pv );
-       float *buffer = (float *)malloc( length_samples * channels * sizeof( float ));
-       
-       if( !buffer )
-       {
-               stb_vorbis_close( pv );
-               vg_error( "out of memory while allocating sound resource\n" );
-               return NULL;
-       }
-       
-       int read_samples = stb_vorbis_get_samples_float_interleaved( pv, channels, buffer, length_samples * channels );
-       if( read_samples != length_samples )
-       {
-               vg_warn( "| warning: sample count mismatch. Expected %u got %i\n", length_samples, read_samples );
-               length_samples = read_samples;
-       }
-       
-       stb_vorbis_close( pv );
-       *samples = length_samples;
-       return buffer;
-}
-
-static float *sfx_vorbis( const char *strFileName, int channels, u32 *samples )
-{
-       i64 len;
-       void *filedata = vg_asset_read_s( strFileName, &len );
-       
-       if( filedata )
-       {
-               float *wav = sfx_vorbis_stream( filedata, len, channels, samples );
-               free( filedata );
-               return wav;
-       }
-       else
-       {
-               vg_error( "OGG load failed\n" );
-               return NULL;
-       }
-}
-
-typedef struct sfx_bgload sfx_bgload_t;
-struct sfx_bgload
-{
-       char    *path;
-       u32     channels;
-       
-       float *buffer;
-       u32      samples;
-       
-       void    *user;
-       
-       void(*OnComplete)(sfx_bgload_t *inf);
-};
-
-// Thread worker for background load job
-void *sfx_vorbis_a_t( void *_inf )
-{
-       sfx_bgload_t *info = _inf;
-       
-       // Load the ogg clip
-       info->buffer = sfx_vorbis( info->path, info->channels, &info->samples );
-       info->OnComplete( info );
-       
-       return NULL;
-}
-
-// Asynchronous resource load
-int sfx_vorbis_a( const char *path, int channels, void(*OnComplete)(sfx_bgload_t *inf), void *user )
-{
-       vg_info( "background job started for: %s\n", path );
-       
-       sfx_bgload_t *params = malloc( sizeof( sfx_bgload_t ) );
-       params->path = malloc( strlen( path ) + 1 );
-       strcpy( params->path, path );
-       params->OnComplete = OnComplete;
-       params->user = user;
-       params->channels = channels;
-
-       return vg_thread_run( sfx_vorbis_a_t, params );
-}
-
-// Asynchronous load-to-system callback
-struct sfx_vorbis_a_to_inf
-{
-       sfx_system  *sys;
-       u32                     flags;
-};
-
-#define SFX_A_FLAG_AUTOSTART 0x1
-#define SFX_A_FLAG_AUTOFREE  0x2
-
-/*
-static int sfx_save( sfx_system *sys );
-
-// Asynchronous load-to-system callback
-void sfx_vorbis_a_to_c( sfx_bgload_t *loadinf )
-{
-       struct sfx_vorbis_a_to_inf *inf = loadinf->user;
-       
-       // Mark buffer for deallocation if autofree is set
-       if( inf->flags & SFX_A_FLAG_AUTOFREE )
-               inf->sys->replacement = loadinf->buffer;
-       else
-               inf->sys->source = loadinf->buffer;
-       
-       inf->sys->end = loadinf->samples;
-       
-       if( inf->flags & SFX_A_FLAG_AUTOSTART )
-               sfx_save( inf->sys );
-       
-       free( loadinf->path );
-       free( loadinf );
-       free( inf );
-}
-
-// Asynchronous vorbis load into audio system
-void sfx_vorbis_a_to( sfx_system *sys, const char *strFileName, int channels, u32 flags )
-{
-       struct sfx_vorbis_a_to_inf *inf = malloc( sizeof( struct sfx_vorbis_a_to_inf ) );
-       inf->flags = flags;
-       inf->sys = sys;
-       
-       sys->ch = channels;
-       
-       if( !sfx_vorbis_a( strFileName, channels, sfx_vorbis_a_to_c, inf ) )
-               free( inf );
-}*/
-
-// 0
-// ======================================================
-
-static int sfx_begin_edit( sfx_system *sys )
-{
-       MUTEX_LOCK( sfx_mux_t01 );
-       
-       if( sfx_q_len >= SFX_MAX_SYSTEMS && !sys->in_queue )
-       {
-               MUTEX_UNLOCK( sfx_mux_t01 );
-               vg_warn( "Warning: No free space in sound queue\n" );           
-               return 0;
-       }
-       
-       return 1;
-}
-
-static void sfx_end_edit( sfx_system *sys )
-{
-       MUTEX_UNLOCK( sfx_mux_t01 );
-}
-
-// Mark change to be uploaded to queue system
-static int sfx_push( sfx_system *sys )
-{
-       if( !sys->in_queue )
-       {
-               // Mark change in queue
-               sfx_q[ sfx_q_len ++ ] = sys;
-               sys->in_queue = 1;
-       }
-       
-       MUTEX_UNLOCK( sfx_mux_t01 );
-       
-       return 1;
-}
-
-// Edit a volume float, has to be function wrapped because of mutex
-static void sfx_vol_fset( sfx_vol_control *src, float to )
-{
-       MUTEX_LOCK( sfx_mux_t01 );
-
-       src->val = to;
-
-       MUTEX_UNLOCK( sfx_mux_t01 );
-}
-
-// thread-safe get volume value
-static float sfx_vol_fget( sfx_vol_control *src )
-{
-       float val;
-       
-       MUTEX_LOCK( sfx_mux_t01 );
-       
-       val = src->val;
-       
-       MUTEX_UNLOCK( sfx_mux_t01 );
-       
-       return val;
-}
-
-// thread-safe set master volume
-static void sfx_set_master( float to )
-{
-       MUTEX_LOCK( sfx_mux_t01 );
-       
-       g_master_volume = to;
-       
-       MUTEX_UNLOCK( sfx_mux_t01 );
-}
-
-// thread-safe get master volume
-static float sfx_get_master(void)
-{
-       float val;
-
-       MUTEX_LOCK( sfx_mux_t01 );
-       
-       val = g_master_volume;
-       
-       MUTEX_UNLOCK( sfx_mux_t01 );
-       
-       return val;
-}
-
-void audio_mixer_callback( ma_device *pDevice, void *pOutBuf, const void *pInput, ma_uint32 frameCount );
-
-// Miniaudio.h init
-static void vg_audio_init(void)
-{
-       g_aud_dconfig = ma_device_config_init( ma_device_type_playback );
-       g_aud_dconfig.playback.format   = ma_format_f32;
-       g_aud_dconfig.playback.channels         = 2;
-       g_aud_dconfig.sampleRate                        = 44100;
-       g_aud_dconfig.dataCallback              = audio_mixer_callback;
-       
-       g_aud_dconfig.pUserData = NULL;
-       
-       vg_info( "Starting audio engine\n" );
-       
-       if( ma_device_init( NULL, &g_aud_dconfig, &g_aud_device ) != MA_SUCCESS )
-       {
-               vg_exiterr( "ma_device failed to initialize" );
-       } 
-       else 
-       {       
-               if( ma_device_start( &g_aud_device ) != MA_SUCCESS )
-               {
-                       ma_device_uninit( &g_aud_device );
-                       vg_exiterr( "ma_device failed to start" );
-               }
-       }
-}
-
-// Shutdown audio device
-static void vg_audio_free(void)
-{
-       ma_device_uninit( &g_aud_device );
-}
-
-// 1
-// ======================================================
-
-// Create and return slot for a sound
-static sfx_system *sfx_alloc(void)
-{
-       if( sfx_sys_len >= SFX_MAX_SYSTEMS )
-               return NULL;
-       
-       // A conditional is done against this in localization step,
-       // Needs to be initialized.
-       sfx_sys[ sfx_sys_len ].source = NULL;
-       
-       return sfx_sys + (sfx_sys_len++);
-}
-
-// Fetch samples into pcf
-static void audio_mixer_getsamples( float *pcf, float *source, u32 cur, u32 ch )
-{
-       if( ch == 2 )
-       {
-               pcf[0] = source[ cur*2+0 ];
-               pcf[1] = source[ cur*2+1 ];
-       }
-       else
-       {
-               pcf[0] = source[ cur ];
-               pcf[1] = source[ cur ];
-       }
-}
-
-// miniaudio.h interface
-void audio_mixer_callback( ma_device *pDevice, void *pOutBuf, const void *pInput, ma_uint32 frameCount )
-{
-       // Process incoming sound queue
-       MUTEX_LOCK( sfx_mux_t01 );
-       
-       while( sfx_q_len --> 0 )
-       {
-               sfx_system *src = sfx_q[sfx_q_len];
-               sfx_system *clone;
-               
-               src->in_queue = 0;
-               
-               // Copy
-               clone = sfx_alloc();
-               *clone = *src;
-               
-               // Links need to exist on persistent sounds
-               clone->persisitent_source = src->flags & SFX_FLAG_PERSISTENT? src: NULL;
-       }
-       
-       sfx_q_len = 0;
-       
-       // Volume modifiers
-       for( int i = 0; i < sfx_sys_len; i ++ )
-       {
-               sfx_system *sys = sfx_sys + i;
-               
-               // Apply persistent volume if linked
-               if( sys->flags & SFX_FLAG_PERSISTENT )
-               {
-                       sys->vol = sys->persisitent_source->vol * g_master_volume;
-                       
-                       // Persistent triggers
-                       // -------------------
-                       
-                       // Fadeout effect ( + remove )
-                       if( sys->persisitent_source->fadeout )
-                       {
-                               sys->fadeout_current = sys->persisitent_source->fadeout_current;
-                               sys->fadeout = sys->persisitent_source->fadeout;
-                               
-                               sys->persisitent_source = NULL;
-                               sys->flags &= ~SFX_FLAG_PERSISTENT;
-                       }
-               }
-                       
-               // Apply volume slider if it has one linked
-               if( sys->vol_src ) 
-                       sys->cvol = sys->vol * sys->vol_src->val;
-               else
-                       sys->cvol = sys->vol;
-       }
-       
-       MUTEX_UNLOCK( sfx_mux_t01 );
-       
-       // Clear buffer
-       float *pOut32F = (float *)pOutBuf;
-       for( int i = 0; i < frameCount * 2; i ++ ){
-               pOut32F[i] = 0.f;
-       }
-
-       for( int i = 0; i < sfx_sys_len; i ++ )
-       {
-               sfx_system *sys = sfx_sys + i;
-               
-               u32 cursor = sys->cur, buffer_pos = 0;          
-               float pcf[2] = { 0.f, 0.0f };
-               
-               u32 frames_write = frameCount;
-               float fadeout_divisor = 1.0f / (float)sys->fadeout;
-               
-               while( frames_write )
-               {
-                       u32 samples_this_run = VG_MIN( frames_write, sys->end - cursor );
-               
-                       if( sys->fadeout )
-                       {
-                               // Force this system to be removed now
-                               if( sys->fadeout_current == 0 )
-                               {
-                                       sys->flags &= 0x00000000;
-                                       sys->cur = sys->end;
-                                       break;
-                               }
-                               
-                               samples_this_run = VG_MIN( samples_this_run, sys->fadeout_current );
-                       }
-                       
-                       for( u32 j = 0; j < samples_this_run; j ++ )
-                       {
-                               audio_mixer_getsamples( pcf, sys->source, cursor, sys->ch );
-                               
-                               float vol = sys->vol;
-
-                               if( sys->fadeout )
-                               {
-                                       vol *= (float)sys->fadeout_current * fadeout_divisor;
-                                       sys->fadeout_current --;
-                               }
-                               
-                               if( buffer_pos >= frameCount )
-                               {
-                                       break;
-                               }
-
-                               pOut32F[ buffer_pos*2+0 ] += pcf[0] * vol;
-                               pOut32F[ buffer_pos*2+1 ] += pcf[1] * vol;
-                               
-                               cursor ++;
-                               buffer_pos ++;
-                       }
-                       
-                       frames_write -= samples_this_run;
-                       
-                       if( sys->flags & SFX_FLAG_REPEAT )
-                       {
-                               if( frames_write )
-                               {
-                                       cursor = 0;
-                                       continue;
-                               }
-                       }
-
-                       sys->cur = cursor;
-                       break;
-               }
-       }
-
-       // Redistribute sound systems
-       MUTEX_LOCK( sfx_mux_t01 );
-
-       u32 idx = 0, wr = 0;
-       while( idx != sfx_sys_len )
-       {
-               sfx_system *src = sfx_sys + idx;
-               
-               // Keep only if cursor is before end or repeating
-               if( src->cur < src->end || (src->flags & SFX_FLAG_REPEAT) ) 
-               {
-                       sfx_sys[ wr ++ ] = sfx_sys[ idx ];
-               }
-               
-               idx ++ ;
-       }
-       sfx_sys_len = wr;
-       
-       MUTEX_UNLOCK( sfx_mux_t01 );
-       
-       (void)pInput;
-}
-
-// Load strings into sfx_set's memory
-// String layout: "sounda.ogg\0soundb.ogg\0soundc.ogg\0\0"
-static void sfx_set_strings( sfx_set *dest, char *strSources, u32 flags, int bAsync )
-{
-       dest->ch = (flags & SFX_FLAG_STEREO)? 2: 1;
-       
-       dest->main = NULL;
-       dest->numsegments = 0;
-       char *source = strSources;
-       
-       u32 total = 0;
-       int len;
-       while( (len = strlen( source )) )
-       {
-               u32 samples;
-               float *sound = sfx_vorbis( source, dest->ch, &samples );
-               
-               if( !sound )
-               {
-                       free( dest->main );
-                       dest->numsegments = 0;
-                       return;
-               }
-               
-               total += samples;
-               
-               float *nbuf = realloc( dest->main, total * dest->ch * sizeof(float) );
-               
-               if( nbuf )
-               {
-                       dest->main = nbuf;
-                       memcpy( dest->main + (total-samples)*dest->ch, sound, samples*dest->ch*sizeof(float) );
-                       free( sound );
-                       
-                       dest->segments[ dest->numsegments*2+0 ] = total-samples;
-                       dest->segments[ dest->numsegments*2+1 ] = total;
-               }
-               else
-               {
-                       vg_error( "realloc() failed\n" );
-                       free( sound );
-                       return;
-               }
-               
-               source += len +1;
-               dest->numsegments ++;
-       }
-}
-
-static void sfx_set_init( sfx_set *dest, char *sources )
-{
-       if( !sources )
-               sfx_set_strings( dest, dest->sources, dest->flags, 0 );
-       else
-               sfx_set_strings( dest, sources, dest->flags, 0 );
-}
-
-static void sfx_set_play( sfx_set *source, sfx_system *sys, int id )
-{
-       if( sfx_begin_edit( sys ) )
-       {
-               sys->fadeout = 0;
-               sys->fadeout_current = 0;
-               sys->source = source->main;
-               sys->cur        = source->segments[ id*2 + 0 ];
-               sys->end        = source->segments[ id*2 + 1 ];
-               sys->ch                 = source->ch;
-               
-               // Diagnostics
-               sys->clip_start = sys->cur;
-               sys->clip_end = sys->end;
-               sys->buffer_length = source->segments[ (source->numsegments-1)*2 + 1 ];
-               
-               sfx_push( sys );
-       }
-}
-
-// Pick a random sound from the buffer and play it into system
-static void sfx_set_playrnd( sfx_set *source, sfx_system *sys, int min_id, int max_id )
-{
-       if( !source->numsegments )
-               return;
-
-       if( max_id > source->numsegments )
-       {
-               vg_error( "Max ID out of range for playrnd\n" );
-               return; 
-       }
-
-       int pick = (rand() % (max_id-min_id)) + min_id;
-       
-       sfx_set_play( source, sys, pick );
-}
-
-static void sfx_system_fadeout( sfx_system *sys, u32 length_samples )
-{
-       if( sfx_begin_edit( sys ) )
-       {
-               sys->fadeout_current = length_samples;
-               sys->fadeout = length_samples;
-               
-               sfx_end_edit( sys );
-       }
-}
-
-// Free set resources
-static void sfx_set_free( sfx_set *set )
-{
-       free( set->main );
-}