added debug cvars
[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index 84991dbb1135754ab8519e4462df7f0465a3157d..bf3a0a0224166961d968560d04e2e1cd41dc8f90 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -48,8 +48,8 @@ float vg_time_delta;
 #include "vg/vg_tex.h"
 #include "vg/vg_input.h"
 #include "vg/vg_ui.h"
-#include "vg/vg_debug.h"
 #include "vg/vg_console.h"
+#include "vg/vg_debug.h"
 
 #include "steam/steamworks_thin.h"
 
@@ -226,7 +226,9 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        
                vg_audio_init();
                vg_register_exit( &vg_audio_free, "vg_audio_free" );
-       
+               
+               vg_debugtools_setup();
+               
                // Main gameloop
                while( !glfwWindowShouldClose( vg_window ) )
                {
@@ -259,6 +261,7 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                                
                                vg_ui();
                                vg_console_draw();
+                               vg_debugtools_draw();
                                
                                ui_resolve( &ui_global_ctx );
                                m3x3f view = M3X3_IDENTITY;