#include "vg/vg_m.h"
#include "vg/vg_io.h"
+#include "vg/vg_gldiag.h"
#ifndef VG_TOOLS
const unsigned char* glver = glGetString( GL_VERSION );
vg_success( "Load setup complete, OpenGL version: %s\n", glver );
+ vg_run_gfx_diagnostics();
+
for( int id = 0; id <= GLFW_JOYSTICK_LAST; id ++ )
{
if( glfwJoystickIsGamepad( id ) )