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[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index 90d8f7010ce685b53c1ecf8ed24960d415e6edeb..b0119ecf03458ac0f3c2abe0c6a3d895c04cb336 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -192,6 +192,9 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        const unsigned char* glver = glGetString( GL_VERSION );
        vg_success( "Load setup complete, OpenGL version: %s\n", glver );
        
+       vg_console_init();
+       vg_register_exit( &vg_console_free, "Console" );
+       
        vg_run_gfx_diagnostics();
        
        for( int id = 0; id <= GLFW_JOYSTICK_LAST; id ++ )
@@ -212,7 +215,7 @@ static void vg_init( int argc, char *argv[], const char *window_name )
        vg_register_exit( &vg_lines_free, "vg_lines_free" );
        ui_default_init();
        vg_register_exit( &ui_default_free, "UI" );
-       
+               
        vg_register();
        vg_register_exit( &vg_free, "vg_free" );
        
@@ -242,7 +245,26 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                        
                        vg_lines_drawall((float*)vg_pv);
                        
-                       vg_ui();
+                       {
+                               ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
+               
+                               // TODO: Find a more elegent form for this
+                               int mouse_state = 0;
+                               if( vg_get_button( "primary" ) ) mouse_state = 2;
+                               if( vg_get_button_down( "primary" ) ) mouse_state = 1;
+                               if( vg_get_button_up( "primary" ) ) mouse_state = 3;
+                                       
+                               ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], mouse_state );
+                               
+                               vg_ui();
+                               vg_console_draw();
+                               
+                               ui_resolve( &ui_global_ctx );
+                               m3x3f view = M3X3_IDENTITY;
+                               m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
+                               m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );     
+                               ui_draw( &ui_global_ctx );
+                       }
                        
                        glfwSwapBuffers( vg_window );