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[fishladder.git] / vg / vg.h
diff --git a/vg/vg.h b/vg/vg.h
index 190b9e96f0e9b34f6db165fb19b1d36a9e7f4828..6e2d0ff48b0cb896598596ebbfdf579aaf6a4e83 100644 (file)
--- a/vg/vg.h
+++ b/vg/vg.h
@@ -48,6 +48,7 @@ int vg_window_y = 768;
 #endif
 
 v2f vg_mouse;
+v2f vg_mouse_wheel;
 v3f vg_mouse_ws;
 
 float  vg_time;
@@ -130,7 +131,8 @@ void vg_mouse_callback( GLFWwindow* ptrW, double xpos, double ypos )
 
 void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset )
 {
-       
+       vg_mouse_wheel[0] += xoffset;
+       vg_mouse_wheel[1] += yoffset;
 }
 
 void vg_framebuffer_resize_callback( GLFWwindow *ptrW, int w, int h )
@@ -247,6 +249,8 @@ static void vg_init( int argc, char *argv[], const char *window_name )
                // Main gameloop
                while( !glfwWindowShouldClose( vg_window ) )
                {
+                       v2_copy( (v2f){ 0.0f, 0.0f }, vg_mouse_wheel );
+
                        glfwPollEvents();
                        
                        #ifdef VG_STEAM