const unsigned char* glver = glGetString( GL_VERSION );
vg_success( "Load setup complete, OpenGL version: %s\n", glver );
- vg_console_init();
- vg_register_exit( &vg_console_free, "Console" );
-
vg_run_gfx_diagnostics();
for( int id = 0; id <= GLFW_JOYSTICK_LAST; id ++ )
{
vg_start();
+ vg_console_init();
+ vg_register_exit( &vg_console_free, "Console" );
+
vg_audio_init();
vg_register_exit( &vg_audio_free, "vg_audio_free" );