cross compile build script
[fishladder.git] / vg / config.h
index b9aef412206d479e92cbf18d464ba1e94c484121..6bfb31161a83572a75a2b5adc13fc9572fe4a5d3 100644 (file)
@@ -4,7 +4,8 @@ static struct button_binding vg_button_binds[] =
 {
        { .name = "primary", .bind = GLFW_MOUSE_BUTTON_LEFT },
        { .name = "secondary", .bind = GLFW_MOUSE_BUTTON_RIGHT },
-       { .name = "noclip",     .bind = GLFW_KEY_V, },
+       { .name = "tertiary", .bind = GLFW_MOUSE_BUTTON_MIDDLE },
+       { .name = "noclip",     .bind = GLFW_KEY_V },
        { .name = "go",                 .bind = GLFW_KEY_SPACE },
        { .name = "prev",               .bind = GLFW_KEY_N },
        { .name = "next",               .bind = GLFW_KEY_M }
@@ -18,6 +19,7 @@ static struct axis_binding vg_axis_binds[] =
        { .name = "vertical",   .positive = GLFW_KEY_W,                                         .negative = GLFW_KEY_S }
 };
 
+#ifdef VG_STEAM
 static struct vg_achievement vg_achievements[] =
 {
        { .name = "CAN_DO_THAT" },
@@ -29,3 +31,4 @@ static struct vg_achievement vg_achievements[] =
        { .name = "SQUEEZE" },
        { .name = "MASTER_ENGINEER" }
 };
+#endif