new map, different light colours
[fishladder.git] / sprites_autocombine.h
index 809278815583b9d9d4cc8ed785feff5431797291..44a163a9d4bc8c81000125386578a1625adbdbbb 100644 (file)
@@ -5,6 +5,7 @@ enum sprites_auto_combine_index
        k_sprite_brk_r,
        k_sprite_brk_u,
        k_sprite_flare_b,
+       k_sprite_flare_w,
        k_sprite_flare_y,
        k_sprite_jack_1,
        k_sprite_jack_2,
@@ -19,7 +20,8 @@ static struct vg_sprite sprites_auto_combine[] =
        {{ 0.468750, 0.000000, 0.156250, 0.156250 }},
        {{ 0.625000, 0.000000, 0.125000, 0.125000 }},
        {{ 0.750000, 0.000000, 0.125000, 0.125000 }},
-       {{ 0.875000, 0.000000, 0.062500, 0.062500 }},
-       {{ 0.937500, 0.000000, 0.062500, 0.062500 }},
-       {{ 0.875000, 0.062500, 0.062500, 0.062500 }}
+       {{ 0.875000, 0.000000, 0.125000, 0.125000 }},
+       {{ 0.000000, 0.156250, 0.062500, 0.062500 }},
+       {{ 0.062500, 0.156250, 0.062500, 0.062500 }},
+       {{ 0.125000, 0.156250, 0.062500, 0.062500 }}
 };
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