--- /dev/null
+#define VG_GAME
+#define VG_AUDIO_FORCE_COMPRESSED
+#define VG_2D
+#define VG_LOG_SOURCE_INFO
+#define VG_TIMESTEP_FIXED (1.0/60.0)
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
+
+#define SDL_MAIN_HANDLED
+
+#include "vg/vg.h"
+#include "fishladder_vg1.c"
+
+struct {
+ enum mc_op {
+ k_mc_op_none,
+ k_mc_op_clientloading
+ }
+ op;
+}
+static marblecomp = { .op = k_mc_op_clientloading };
+
+int main( int argc, char *argv[] ){
+ vg_mem.use_libc_malloc = 0;
+ vg_set_mem_quota( 80*1024*1024 );
+ vg_enter( argc, argv, "Voyager Game Engine" );
+ return 0;
+}
+
+static void vg_launch_opt(void){
+ const char *arg;
+}
+
+static void vg_preload(void){
+vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
+vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
+vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
+vg_info(" | \\ / | | / | | \\ | / | \n" );
+vg_info(" | \\/ | | / | | \\ | / | \n" );
+vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
+ "SOFTWARE\n" );
+}
+
+static void async_call_ready( void *payload, u32 size ){
+ marblecomp.op = k_mc_op_none;
+}
+
+static void vg_load(void){
+ /* --------------------- */
+ vg_bake_shaders();
+ vg_async_call( async_call_ready, NULL, 0 );
+}
+
+static void vg_pre_update(void){
+ if( marblecomp.op == k_mc_op_clientloading ) return;
+}
+
+static void vg_fixed_update(void){
+ if( marblecomp.op == k_mc_op_clientloading ) return;
+}
+
+static void vg_post_update(void){
+ if( marblecomp.op == k_mc_op_clientloading ) return;
+}
+
+static void vg_framebuffer_resize( int w, int h ){
+}
+
+static void vg_render(void){
+ if( marblecomp.op == k_mc_op_clientloading ){
+ _vg_loader_render();
+ return;
+ }
+
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glViewport( 0,0, vg.window_x, vg.window_y );
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
+
+ glClearColor( 0.0f, 0.3f, 0.5f, 0.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
+
+ m4x4_identity( vg.pv );
+
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ vg_lines_drawall();
+}
+
+static void vg_gui(void){
+ if( marblecomp.op == k_mc_op_clientloading ) return;
+}