// TEXTURES
// ===========================================================================================================
-vg_tex2d tex_tile_data = { .path = "textures/tileset.png" };
-vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.png" };
-vg_tex2d tex_wood = { .path = "textures/wood.png" };
-vg_tex2d tex_ball = { .path = "textures/ball.png", .flags = VG_TEXTURE_CLAMP };
-vg_tex2d tex_background = { .path = "textures/background.png" };
+vg_tex2d tex_tile_data = { .path = "textures/tileset.qoi" };
+vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.qoi" };
+vg_tex2d tex_wood = { .path = "textures/wood.qoi" };
+vg_tex2d tex_ball = { .path = "textures/ball.qoi", .flags = VG_TEXTURE_CLAMP };
+vg_tex2d tex_background = { .path = "textures/background.qoi" };
vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball, &tex_background };