switch from png to qoi textures
[fishladder.git] / fishladder_resources.h
index 0585b0ce2cb295499c5db40df375074e1e98e9d9..147f9aa748a32feba973175d54866f104e4f85b9 100644 (file)
@@ -1,11 +1,11 @@
 // TEXTURES
 // ===========================================================================================================
 
-vg_tex2d tex_tile_data =       { .path = "textures/tileset.png" };
-vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.png" };
-vg_tex2d tex_wood =                    { .path = "textures/wood.png" };
-vg_tex2d tex_ball =                    { .path = "textures/ball.png", .flags = VG_TEXTURE_CLAMP };
-vg_tex2d tex_background =      { .path = "textures/background.png" };
+vg_tex2d tex_tile_data =       { .path = "textures/tileset.qoi" };
+vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.qoi" };
+vg_tex2d tex_wood =                    { .path = "textures/wood.qoi" };
+vg_tex2d tex_ball =                    { .path = "textures/ball.qoi", .flags = VG_TEXTURE_CLAMP };
+vg_tex2d tex_background =      { .path = "textures/background.qoi" };
 
 vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball, &tex_background };