vg_tex2d tex_wood = { .path = "textures/wood.qoi" };
vg_tex2d tex_background = { .path = "textures/background.qoi" };
vg_tex2d tex_ball_noise = { .path = "textures/bnoise.qoi" };
+vg_tex2d tex_monofur = { .path = "textures/ascii.qoi" };
-vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_background, &tex_ball_noise };
+vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_background, &tex_ball_noise, &tex_monofur };
// AUDIO
// ===========================================================================================================
// Textures
vg_tex2d_init( texture_list, vg_list_size( texture_list ) );
+ ui_override_font( tex_monofur.name, 3 );
+
// Audio
sfx_set_init( &audio_tile_mod, NULL );
sfx_set_init( &audio_splitter, NULL );