publish build
[fishladder.git] / fishladder_resources.h
index 431c8d83611c9b1e21277060d86e3e6ee22bd4ac..bfdf3a212025dfb1f5f60adab21f2e2d6d2b2b9a 100644 (file)
@@ -578,21 +578,19 @@ SHADER_DEFINE( shader_sdf,
        // VERTEX
        "layout (location=0) in vec2 a_co;"
        "layout (location=1) in vec2 a_uv;"
-       "layout (location=2) in vec4 a_colour;"
        "uniform mat3 uPv;"
        ""
        "out vec2 aTexCoords;"
-       "out vec4 aColour;"
        ""
        "void main()"
        "{"
                "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
                "aTexCoords = a_uv;"
-               "aColour = a_colour;"
        "}",
        
        // FRAGMENT
        "uniform sampler2D uTexGlyphs;"
+       "uniform vec4 uColour;"
        "out vec4 FragColor;"
        ""
        "in vec2 aTexCoords;"
@@ -601,11 +599,11 @@ SHADER_DEFINE( shader_sdf,
        "void main()"
        "{"
                "vec4 glyph = texture( uTexGlyphs, aTexCoords );"
-               "FragColor = vec4( aColour.rgb, smoothstep( 0.48, 0.52, glyph.r ) * aColour.a );"
+               "FragColor = vec4( uColour.rgb, smoothstep( 0.46, 0.54, glyph.r ) * uColour.a );"
                //"FragColor = glyph;"
        "}"
        ,
-       UNIFORMS({ "uPv", "uTexGlyphs" })
+       UNIFORMS({ "uPv", "uTexGlyphs", "uColour" })
 )
 
 void vg_register(void)
@@ -643,6 +641,7 @@ struct cmp_level
        const char *map_name;
        const char *title;
        const char *description;
+       const char *achievement;
        
        int unlocked;
        int completed_score;
@@ -664,7 +663,7 @@ static struct cmp_level cmp_levels_tutorials[] =
                .title = "PRINCIPLE 1",
                .map_name = "cmp_t01",
                .description = 
-                       "Utilize basic transport methods",
+                       "",
                
                ._unlock = 1,
                .is_tutorial = 1
@@ -675,8 +674,7 @@ static struct cmp_level cmp_levels_tutorials[] =
                .title = "PRINCIPLE 2",
                .map_name = "cmp_t02",
                .description = 
-                       "Utilize the twisty turny(TM) piece to split the marble\n"
-                       "stream into two",
+                       "",
                
                ._unlock = 2,
                .is_tutorial = 1,
@@ -687,7 +685,7 @@ static struct cmp_level cmp_levels_tutorials[] =
                .title = "PRINCIPLE 3",
                .map_name = "cmp_t03",
                .description = 
-                       "Merge transport into one path",
+                       "",
                
                ._unlock = 12,
                .is_tutorial = 1
@@ -698,11 +696,11 @@ static struct cmp_level cmp_levels_tutorials[] =
                .title = "PRINCIPLE 4",
                .map_name = "cmp_t04",
                .description = 
-                       "Some stages require multiple runs to succeed in order to\n" 
-                       "pass",
+                       "",
                
                ._unlock = 6,
-               .is_tutorial = 1
+               .is_tutorial = 1,
+               .achievement = "TUTORIALS"
        }
 };
 
@@ -714,9 +712,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PATCH",
                .map_name = "cmp_b04",
                .description = 
-                       "For some reason, the division module our intern built\n"
-                       "for us is sending twice as many yellows as needed. Send\n"
-                       "the excess to be recycled!",
+                       "",
                
                ._unlock = 7,
                ._linked = 3
@@ -727,8 +723,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "SUBDIVISION 1",
                .map_name = "cmp_b01",
                .description = 
-                       "Sometimes getting the desired amount takes dividing up\n"
-                       "the input and recombining it.",
+                       "",
                
                ._linked = 4,
                ._unlock = 5
@@ -749,8 +744,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "RESTRUCTURE",
                .map_name = "cmp_b03",
                .description = 
-                       "It is possible to swap these values using simple\n"
-                       "division and addition.",
+                       "",
                
                ._unlock = 8
        },
@@ -760,8 +754,9 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PATTERNS 1",
                .map_name = "cmp_b05",
                .description = 
-                       "Replicate the pattern",
+                       "",
                
+               ._unlock = 15,
                ._linked = 8
        },
        // r2 GM
@@ -770,7 +765,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PATTERNS 2",
                .map_name = "cmp_b06",
                .description = 
-                       "Replicate MORE",
+                       "",
                
                ._unlock = 15
        },
@@ -780,12 +775,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PRINCIPLE 5",
                .map_name = "cmp_b10",
                .description = 
-                       "The sharp engineers among you may have already spotted\n" 
-                       "and utilized this part of the system\n"
-                       "\n"
-                       "We forgot to include the relevant principle tasks as\n"
-                       "of your training package, you will now be tasked to\n"
-                       "complete them",
+                       "",
 
                ._unlock = 16,
                .is_tutorial = 1
@@ -796,8 +786,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "ROUTING PROBLEM",
                .map_name = "cmp_routing",
                .description = 
-                       "Things can get a little chaotic on tight boards, do your\n"
-                       "best to utilize principle 5 to get the job done\n",
+                       "",
                
                ._linked = 9
        },
@@ -807,10 +796,11 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "MIGHTY CONSUMER",
                .map_name = "cmp_b07",
                .description = 
-                       "Build a greedy system",
+                       "",
                
                ._linked = 10,
-               ._unlock = 11
+               ._unlock = 11,
+               .achievement = "MIGHTY_CONSUMER"
        },
        {
                .serial_id = 10,
@@ -827,7 +817,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "REVERSE",
                .map_name = "cmp_b09",
                .description = 
-                       "Reverse the incoming order. Always length 4",
+                       "",
                
                ._unlock = 17
        },
@@ -837,14 +827,7 @@ static struct cmp_level cmp_levels_basic[] =
                .title = "PRINCIPLE 6",
                .map_name = "cmp_b11",
                .description =
-                       "Usually the splitter piece will flip flop between left\n"
-                       "and right, however it can be forced to only rotate in\n"
-                       "one direction if trigger wires are attached.\n"
-                       "\n"
-                       "Right click and drag from a regular block, and attach it\n"
-                       "to a splitter. This creates a trigger.\n"
-                       "The default state is left, and once a marble hits the\n"
-                       "trigger it will switch to rotating that direction.",
+                       "(Right click)",
 
                ._unlock = 18,
                .is_tutorial = 1
@@ -854,9 +837,7 @@ static struct cmp_level cmp_levels_basic[] =
                .serial_id = 18,
                .title = "NOT GATE",
                .map_name = "cmp_not",
-               .description = 
-                       "Test your knowledge of triggers, build an 'NOT GATE'\n"
-                       "emulated by marble logic.",
+               .description = "",
                
                ._linked = 19,
                ._unlock = 20
@@ -866,9 +847,7 @@ static struct cmp_level cmp_levels_basic[] =
                .serial_id = 19,
                .title = "AND GATE",
                .map_name = "cmp_and",
-               .description = 
-                       "A slightly more complicated gate, but shouldn't be\n"
-                       "too difficult for your skillset.",
+               .description = "",
                
                ._unlock = 20
        },
@@ -877,11 +856,10 @@ static struct cmp_level cmp_levels_basic[] =
                .serial_id = 20,
                .title = "QUALIFICATION PROJECT",
                .map_name = "cmp_xor",
-               .description =  
-                       "Significantly more complicated than an AND or NOT gate,\n"
-                       "but possible.",
+               .description =  "",
 
-               ._unlock = 13
+               ._unlock = 13,
+               .achievement = "GRADUATE"
        }
 };
 
@@ -892,10 +870,7 @@ static struct cmp_level cmp_levels_grad[] =
                .serial_id = 13,
                .title = "SORT",
                .map_name = "cmp_i01",
-               .description = 
-                       "Devise a scheme to filter and sort the inputs. If you\n"
-                       "believe you lack the tools required to solve this one,\n"
-                       "take a harder look at the inputs.",
+               .description = "",
                ._linked = 14
                
        },
@@ -904,10 +879,7 @@ static struct cmp_level cmp_levels_grad[] =
                .serial_id = 14,
                .title = "THIRDS",
                .map_name = "cmp_i02",
-               .description = 
-                       "Split the inputs up into a third of their values\n"
-                       "\n"
-                       "Is this possible? -HG",
+               .description = "",
                ._linked = 21
                
        },
@@ -916,9 +888,7 @@ static struct cmp_level cmp_levels_grad[] =
                .serial_id = 21,
                .title = "SIMPLE ADDITION",
                .map_name = "cmp_grad",
-               .description = 
-                       "Take the amount of yellows coming in, and add them\n"
-                       "together. Send your result using the stream of blues.",
+               .description = "",
 
                ._linked = 22
        },
@@ -927,8 +897,7 @@ static struct cmp_level cmp_levels_grad[] =
                .serial_id = 22,
                .title = "SECRET CODE",
                .map_name = "cmp_secret",
-               .description = 
-                       ""
+               .description = ""
        }
 };
 
@@ -982,3 +951,36 @@ static void career_local_data_init(void)
                }
        }
 }
+
+static struct button_grid
+{
+       v3f primary_colour;
+       v2i origin;
+       v2i dims;
+       struct cmp_level *levels;
+       int count;
+}
+button_grids[] = 
+{
+       {
+               .primary_colour = { 0.204f, 0.345f, 0.553f },
+               .origin = { -5, 0 },
+               .dims = { 1, 4 },
+               .levels = cmp_levels_tutorials,
+               .count = vg_list_size( cmp_levels_tutorials )
+       },
+       {
+               .primary_colour = { 0.304f, 0.245f, 0.553f },
+               .origin = { -3, 0 },
+               .dims = { 3, 6 },
+               .levels = cmp_levels_basic,
+               .count = vg_list_size( cmp_levels_basic )
+       },
+       {
+               .primary_colour = { 0.553f, 0.345f, 0.204f },
+               .origin = { -5, 7 },
+               .dims = { 4, 1 },
+               .levels = cmp_levels_grad,
+               .count = vg_list_size( cmp_levels_grad )
+       }
+};