.name = "UI"
};
-ui_colourset ui_fl_colours = {
- .main = 0xff807373,
- .hover = 0xff918484,
- .active = 0xffad9f9e
-};
-
-ui_colourset ui_fl_colours_inactive = {
- .main = 0xff655958,
- .hover = 0xff655958,
- .active = 0xff655958
-};
-
static void resource_load_main(void)
{
// Textures // UI
vg_tex2d_init( texture_list, vg_list_size( texture_list ) );
- ui_global_ctx.colours_main = &ui_fl_colours;
- gui_reset_colours();
// Audio
sfx_set_init( &audio_tile_mod, NULL );
int _unlock, _linked; // When completed, unlock this level
struct cmp_level *unlock, *linked;
+
+ struct world_string
+ {
+ enum placement
+ {
+ k_placement_top,
+ k_placement_bottom
+ }
+ placement;
+
+ const char *str;
+ }
+ strings[2];
int serial_id;
int is_tutorial;
.title = "3 BIT ADDITION",
.map_name = "cmp_add3b",
.description = "",
+ .strings =
+ {
+ {
+ .placement = k_placement_top,
+ //.str ="\t\t\t\t\t\t\t\t\t| NUMBER A | | NUMBER B |\n"
+ .str =""
+"\t\t\t\t\t\t\t\t\t\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82 \x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82\n"
+"\t\t\t\t\t\t\t\t\t\x83 4 2 1 \x84 add \x83 4 2 1 \x84\n"
+"\t\t\t\t\t\t\t\t\t\x83 \x84 \x83 \x84"
+ },
+ {
+ .placement = k_placement_bottom,
+ .str =
+"\t\t\t\x83 \x84\n"
+"\t\t\t\x83 8 4 2 1 \x84 result a+b\n"
+"\t\t\t\x85\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x86"
+ }
+ },
._unlock = 25
},