better audio queuing
[fishladder.git] / fishladder.c
index d7a1f28343749ef16bbb47c3c8853af2cba18ad5..e8a8a3fad09286aead57c21cc1099c71be6cebb3 100644 (file)
@@ -639,9 +639,9 @@ void vg_update(void)
        // Fish ticks
        if( world.simulating )
        {
-               while( world.sim_frame < (int)((vg_time-world.sim_start)*20.0f) )
+               while( world.sim_frame < (int)((vg_time-world.sim_start)*200.0f) )
                {
-                       vg_info( "frame: %u\n", world.sim_frame );
+                       //vg_info( "frame: %u\n", world.sim_frame );
                        sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 5 );
                        
                        for( int i = 0; i < arrlen( world.io ); i ++ )