// Fish ticks
if( world.simulating )
{
- while( world.sim_frame < (int)((vg_time-world.sim_start)*20.0f) )
+ while( world.sim_frame < (int)((vg_time-world.sim_start)*200.0f) )
{
- vg_info( "frame: %u\n", world.sim_frame );
+ //vg_info( "frame: %u\n", world.sim_frame );
sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 5 );
for( int i = 0; i < arrlen( world.io ); i ++ )