// Fish ticks
if( world.simulating )
{
- while( world.sim_frame < (int)((vg_time-world.sim_start)*200.0f) )
+ while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) )
{
//vg_info( "frame: %u\n", world.sim_frame );
- sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 5 );
+ sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 );
for( int i = 0; i < arrlen( world.io ); i ++ )
{