{
vg_success( "Starting simulation!\n" );
+ sfx_set_playrnd( &audio_rolls, &audio_system_balls_rolling, 0, 1 );
+
world.simulating = 1;
world.num_fishes = 0;
world.sim_frame = 0;
fish->alive = 0;
else
if( cell_entry->config == k_cell_type_split )
+ {
+ sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 );
cell_entry->state |= FLAG_FLIP_ROTATING;
+ }
}
world.sim_frame ++;