cleaned up world edges
[fishladder.git] / fishladder.c
index c3f83a716a00ac11a8a59c9d9f68ad4c6170c7b7..a568516123b8ab072e3cbf5ad65fa62691bd96d8 100644 (file)
@@ -917,7 +917,13 @@ static int map_load( const char *str, const char *name )
                        {
                                u8 *px = &info_buffer[((x*64)+y)*4];
                                
-                               px[0] = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F );
+                               int dist_x = 16 - VG_MIN( VG_MIN( x, 16 ), 16-VG_MAX( x-16-world.w, 0 ) );
+                               int dist_y = 16 - VG_MIN( VG_MIN( y, 16 ), 16-VG_MAX( y-16-world.h, 0 ) );
+                               int dist = VG_MAX( dist_x, dist_y ) * 16;
+
+                               int value = VG_MAX( 0, 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ) - dist );
+                               
+                               px[0] = value;
                                px[1] = 0;
                                px[2] = 0;
                                px[3] = 0;