fixed wrong uniform bind (thank you mesa drivers ^^)
[fishladder.git] / fishladder.c
index 6b26da26e37f57da886563ed85addf4e7c79043b..deafa8ec85623730ac1cfefedad5bb14aa0788b6 100644 (file)
@@ -3182,10 +3182,10 @@ void vg_render(void)
                                        v3_muls( wire_colour, 0.8f, wire_colour );
                                        wire_colour[3] = 1.0f;
 
-                                       glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour );
+                                       glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, wire_colour );
                                }
                                else
-                                       glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1,j?wire_right_colour: wire_left_colour );
+                                       glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1,j?wire_right_colour: wire_left_colour );
                                
                                for( int i = 0; i < 2; i ++ )
                                {