u32 elements;
};
-struct
-{
- GLuint vao;
- GLuint vbo;
- GLuint ebo;
-
- u32
- title_start, title_count,
- desc_start, desc_count,
- score_start, score_count,
- time_start, time_count,
- grid_start, grid_count
- ;
-
- #pragma pack(push,1)
- struct vector_glyph_vert
- {
- v2f co;
- v2f uv;
-
- u32 colour;
- }
- *buffer;
- #pragma pack(pop)
-
- u16 *indices;
-}
-text_buffers;
-
static struct world
{
// Things that are 'static', aka, initialized once
static struct cell *pcell( v2i pos );
static void lcell( int id, v2i pos );
static void map_reclassify( v2i start, v2i end, int update_texbuffer );
-static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start );
static void gen_level_text( struct cmp_level *pLevel );
static int map_load( const char *str, const char *name );
static void map_serialize( FILE *stream );
}
}
-static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start )
-{
- u32 count = 0;
-
- v2f cursor;
- v2f invUv;
- v2_copy( origin, cursor );
-
- float invScale = (size / (float)font->size);
- invUv[0] = 1.0f / (float)font->width;
- invUv[1] = 1.0f / (float)font->height;
-
- u16 base_idx = start * 4;
-
- const char *_c = str;
- char c;
- while( (c = *(_c ++)) )
- {
- if( c == '\n' )
- {
- cursor[1] -= size * 1.25f;
- cursor[0] = origin[0];
- }
- else if( c >= 32 && c <= 126 )
- {
- struct sdf_char *pch = &font->characters[ c - ' ' ];
- struct vector_glyph_vert *vt = &text_buffers.buffer[ count * 4 ];
- u16 *ind = &text_buffers.indices[ count * 6 ];
-
- // Emit quad
- v2f p0; v2f uv0;
- v2f p1; v2f uv1;
-
- v2_muladds( cursor, (v2f){ pch->originX, -pch->originY }, -invScale, p0 );
- v2_muladds( p0, (v2f){ pch->w, -pch->h }, invScale, p1 );
-
- v2_mul( (v2f){ pch->uvx, pch->uvy }, invUv, uv0 );
- v2_muladd( uv0, (v2f){ pch->w, pch->h }, invUv, uv1 );
-
- v2_copy( p0, vt[0].co );
- v2_copy( uv0, vt[0].uv );
- vt[0].colour = 0xffffffff;
-
- v2_copy( (v2f){ p0[0], p1[1] }, vt[1].co );
- v2_copy( (v2f){ uv0[0], uv1[1] }, vt[1].uv );
- vt[1].colour = 0xffffffff;
-
- v2_copy( p1, vt[2].co );
- v2_copy( uv1, vt[2].uv );
- vt[2].colour = 0xffffffff;
-
- v2_copy( (v2f){ p1[0], p0[1] }, vt[3].co );
- v2_copy( (v2f){ uv1[0], uv0[1] }, vt[3].uv );
- vt[3].colour = 0xffffffff;
-
- // Emit indices
- ind[0] = base_idx+count*4;
- ind[1] = base_idx+count*4+1;
- ind[2] = base_idx+count*4+2;
- ind[3] = base_idx+count*4;
- ind[4] = base_idx+count*4+2;
- ind[5] = base_idx+count*4+3;
-
- cursor[0] += (float)pch->advance * invScale;
- count ++;
- }
- }
-
- glBindVertexArray( text_buffers.vao );
-
- glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
- glBufferSubData( GL_ARRAY_BUFFER,
- start*4*sizeof( struct vector_glyph_vert ),
- count*4*sizeof( struct vector_glyph_vert ),
- text_buffers.buffer
- );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof(u16), text_buffers.indices );
-
- return count;
-}
-
static void gen_level_text( struct cmp_level *pLevel )
{
- text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ -5.0f, -0.6f }, 0.6f, text_buffers.title_start );
- text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ -5.0, -0.9f }, 0.25f, text_buffers.desc_start );
-
// Old style UI.
ui_px const unit_scale_px = 4*UI_GLYPH_SPACING_X; // 4 char per unit
ui_begin( &world.st.world_text, world.w*unit_scale_px, world.h*unit_scale_px );
// TEXT ELEMENTS
// ========================================================================================================
- SHADER_USE( shader_sdf );
- glBindVertexArray( text_buffers.vao );
- glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf, "uPv" ), 1, GL_FALSE, (float *)vg_pv );
-
- vg_tex2d_bind( &tex_ubuntu, 0 );
- glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 );
-
- glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f );
- glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) );
- glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) );
-
- glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 0.17f );
- glDrawElements( GL_TRIANGLES, text_buffers.grid_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.grid_start*6*sizeof(u16) ) );
-
// Old style
m3x3f mvp_text;
m3x3_identity( mvp_text );
void vg_ui(void)
{
// Drawing world name
- gui_text( (ui_px [2]){ vg_window_x / 2, 4 }, "THIS IS A WORLD NAME", 2, k_text_align_center );
- gui_text( (ui_px [2]){ vg_window_x / 2, 28 }, "And here is its cool description yo", 1, k_text_align_center );
+ if( world.pCmpLevel )
+ {
+ gui_text( (ui_px [2]){ vg_window_x / 2, 4 }, world.pCmpLevel->title, 2, k_text_align_center );
+ gui_text( (ui_px [2]){ vg_window_x / 2, 28 }, world.pCmpLevel->description, 1, k_text_align_center );
+ }
if( world.st.state == k_game_state_settings )
{
ui_init_context( &world.st.world_text, 15000 );
}
- // Create text buffers
- {
- // Work out the counts for each 'segment'
- u32 desc_max_size = 0, title_max_size = 0,
- score_max_size = 10,
- time_max_size = 10,
-
- size_level_texts = 6*9*7
- ;
-
- for( int i = 0; i < vg_list_size( career_packs ); i ++ )
- {
- struct career_level_pack *set = &career_packs[i];
- for( int j = 0; j < set->count; j ++ )
- {
- struct cmp_level *lvl = &set->pack[j];
-
- desc_max_size = VG_MAX( desc_max_size, strlen( lvl->description ) );
- title_max_size = VG_MAX( title_max_size, strlen( lvl->title ) );
- }
- }
-
- // Full buffer
- u32 total_characters =
- title_max_size +
- desc_max_size +
- score_max_size +
- time_max_size +
- size_level_texts;
-
- u32 total_faces = total_characters * 2,
- total_vertices = total_characters * 4,
- total_indices = total_faces * 3;
-
- // Working buffer
- u32 work_buffer_total_chars =
- VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ) );
-
- u32 total_work_faces = work_buffer_total_chars * 2,
- total_work_vertices = work_buffer_total_chars * 4,
- total_work_indices = total_work_faces * 3;
-
- text_buffers.title_count = 0;
- text_buffers.desc_count = 0;
- text_buffers.score_count = 0;
- text_buffers.time_count = 0;
- text_buffers.grid_count = size_level_texts;
-
- // Calculate offsets
- text_buffers.title_start = 0;
- text_buffers.desc_start = text_buffers.title_start + title_max_size;
- text_buffers.score_start = text_buffers.desc_start + desc_max_size;
- text_buffers.time_start = text_buffers.score_start + score_max_size;
- text_buffers.grid_start = text_buffers.time_start + time_max_size;
-
- // Opengl
- glGenVertexArrays(1, &text_buffers.vao);
- glGenBuffers( 1, &text_buffers.vbo );
- glGenBuffers( 1, &text_buffers.ebo );
- glBindVertexArray( text_buffers.vao );
-
- glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo );
- glBufferData( GL_ARRAY_BUFFER, total_vertices * sizeof( struct vector_glyph_vert ), NULL, GL_DYNAMIC_DRAW );
-
- glBindVertexArray( text_buffers.vao );
-
- glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
- glBufferData( GL_ELEMENT_ARRAY_BUFFER, total_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
-
- u32 const stride = sizeof( struct vector_glyph_vert );
-
- // XY
- glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, co ) );
- glEnableVertexAttribArray( 0 );
-
- // UV
- glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, uv ) );
- glEnableVertexAttribArray( 1 );
-
- // COLOUR
- glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct vector_glyph_vert, colour ) );
- glEnableVertexAttribArray( 2 );
-
- // Offline memory
- text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) );
- text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) );
-
- char label[8];
- for( int i = 1; i < 7; i ++ )
- label[i] = ' ';
- label[7] = 0x00;
-
- // Reset grid
- for( int x = 0; x < 6; x ++ )
- {
- for( int y = 0; y < 9; y ++ )
- {
- label[0] = ' ';
-
- if( x == 0 )
- {
- if( y != 8 )
- label[0] = 'A' + y;
- }
- else if( y == 8 )
- {
- label[0] = '0' + x;
- }
-
- gen_text_buffer( label, &font_Ubuntu, (v2f){ -6.0f + x + (x == 0? 0.6f: 0.2f), y + 0.2f }, 0.35f, text_buffers.grid_start+(y*6+x)*7 );
- }
- }
- }
-
// Restore gamestate
career_local_data_init();
career_load();
console_save_map( 0, NULL );
career_serialize();
- glDeleteVertexArrays( 1, &text_buffers.vao );
- glDeleteBuffers( 1, &text_buffers.vbo );
- glDeleteBuffers( 1, &text_buffers.ebo );
-
- free( text_buffers.buffer );
- free( text_buffers.indices );
-
resource_free_main();
glDeleteTextures( 1, &world.background_data );