{
u8 *px = &info_buffer[((x*64)+y)*4];
+ // Fade out edges of world so that there isnt an obvious line
int dist_x = 16 - VG_MIN( VG_MIN( x, 16 ), 16-VG_MAX( x-16-world.w, 0 ) );
int dist_y = 16 - VG_MIN( VG_MIN( y, 16 ), 16-VG_MAX( y-16-world.h, 0 ) );
int dist = VG_MAX( dist_x, dist_y ) * 16;