vg2 port: build script and resource loading
[fishladder.git] / build.sh
index aa0d03e0c21f5fa1d6b07d7fa6ac41469bc05692..d807648f5c4c0b8567c1d98974b8037da16bbe8d 100755 (executable)
--- a/build.sh
+++ b/build.sh
@@ -1,119 +1 @@
-# Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-
-src="fishladder.c"
-target="fishladder"
-lib="-I. -L./lib -L./"
-libs="-lGL -lglfw -lX11 -lXxf86vm -lXrandr -lm -lpthread -lXi -ldl"
-steam_part="-l:steam/libsteam_api.so"
-flags="-fsanitize=address -ggdb3 -Wno-unused-function"
-build_dir="build.linux"
-steam_api="libsteam_api.so"
-
-if [[ "$OSTYPE" != "linux-gnu"* ]]; then
-       echo "Operating system is not GNU/Linux, windows will be assumed."
-
-       target="fishladder.exe"
-       libs="-lglfw3 -lopengl32 -lm -mwindows"
-       flags="-ggdb3 -Wno-unused-function"
-       build_dir="build.win32"
-       steam_api="steam_api.dll"
-fi
-
-run_after=false
-do_build=true
-compile_tools=false
-#compile_models=false
-
-while (( "$#" )); do
-       case $1 in
-               -r|--release) 
-                       flags="-O3 -Wno-unused-function"
-                       echo "Release mode" 
-               ;;
-               -p|--play)
-                       run_after=true 
-                       echo "& Run" 
-               ;;
-               -s|--no-steam)
-                       steam_part=""
-                       defines="-DNO_STEAM"
-                       echo "no-steam"
-               ;;
-               -n|--nobuild)
-                       do_build=false
-                       echo "no-build"
-               ;;
-               -t|--tools)
-                       compile_tools=true
-                       echo "build-tools"
-               ;;
-               #-m|--models)
-               #       compile_models=true
-               #       echo "build-models"
-               #;;
-               *) 
-                       echo "Unkown param: $1" 
-                       exit 1
-               ;;
-       esac
-       shift
-done
-
-# Tools
-if [ "$compile_tools" = true ]; then
-       echo "Building tools"
-       mkdir tools -p
-       gcc -Wall -Wstrict-aliasing=3 $lib $flags mdlcomp.c gl/glad.c -o tools/mdlcomp $libs $steam_part -Wl,-rpath=./ $defines
-       gcc -Wall -Wstrict-aliasing=3 $lib $flags fontcomp.c gl/glad.c -o tools/fontcomp $libs $steam_part -Wl,-rpath=./ $defines
-       gcc $lib qoiconv.c -std=c99 -O3 -o tools/qoiconv
-fi
-
-# Resources
-mkdir _temp_textures
-# Convert all png to qoi
-echo "Compiling textures"
-for f in textures/*.png;
-       do echo "-> qoi: $f";
-       ./tools/qoiconv $f ./_temp_textures/"$(basename "$f" .png).qoi"
-done
-
-#if [ "$compile_models" = true ]; then
-#      echo "Recompiling models"
-#      for f in models/*.obj; 
-#              do echo "Compiling $f..";
-#              ./tools/mdlcomp $f $f.h
-#      done
-#fi
-
-# Main build
-if [ "$do_build" = true ]; then
-       gcc -Wall -Wstrict-aliasing=3 $lib $flags $src gl/glad.c -o $target $libs $steam_part -Wl,-rpath=./ $defines
-
-       if [ $? -ne 0 ]; then
-               echo "GCC build failed"
-               exit 1
-       fi
-
-       echo "Build succeeded"
-fi
-
-mkdir $build_dir/cfg -p
-mkdir $build_dir/textures -p
-mkdir $build_dir/sound -p
-mkdir $build_dir/maps -p
-mkdir $build_dir/sav -p
-
-cp $target $build_dir/$target
-cp ./steam/$steam_api $build_dir/$steam_api
-rm -r $build_dir/textures
-mv ./_temp_textures/ $build_dir/textures
-cp -r ./sound/ $build_dir
-cp -r ./maps/ $build_dir
-
-if [ "$run_after" = true ]; then
-       echo "Playing"
-
-       cd $build_dir
-       ./$target
-       cd ./../
-fi
+clang -fsanitize=address -O0 -I./vg build.c -o /tmp/tmpsr && /tmp/tmpsr $@