--- /dev/null
+#include "vg/vg.h"
+#include "vg/vg_platform.h"
+#include "vg/vg_log.h"
+#include "vg/vg_opt.h"
+#include "vg/vg_build.h"
+#include "vg/vg_build_utils_shader.h"
+#include "vg/vg_msg.h"
+
+u32 optimize_test_compile = 0;
+
+/*
+ * Compilation specifications
+ * -------------------------------------------------------------------------- */
+
+void build_game_content(void){
+ const char *project_name = vg_build.project_name.buffer;
+ vg_low( "Building game content structure\n" );
+ vg_symlink( "textures", "textures" );
+ vg_syscall( "mkdir -p bin/%s/cfg", project_name );
+}
+
+void build_shaders(void);
+void compile_game( int binaries, int content ){
+ static int meta = 0;
+ if( !meta ){
+ meta = 1;
+ build_shaders();
+ vg_low( "\n\n" );
+ }
+
+ vg_build_new( "marblecomp" );
+
+ if( binaries ){
+ vg_add_source( "marblecomp.c" );
+ vg_add_graphics();
+ vg_add_game_stuff();
+ vg_compile( "marblecomp" );
+ }
+
+ if( content )
+ build_game_content();
+}
+
+/*
+ * Scripts
+ * -------------------------------------------------------------------------- */
+
+void s_release_all(void){
+ vg_info( "running script: s_release_all(void)\n" );
+
+ vg_build.optimization = 3;
+ vg_build.fresh = 1;
+ vg_build.arch = k_architecture_x86_64;
+ vg_build.compiler = k_compiler_zigcc;
+ vg_build.libc = k_libc_version_2_23;
+
+ /* binaries for windows and linux */
+ vg_build.platform = k_platform_windows;
+ compile_game( 1, 0 );
+ vg_tarball_last_project();
+ vg_success( "Completed 1/3\n" );
+
+ vg_build.platform = k_platform_linux;
+ compile_game( 1, 0 );
+ vg_tarball_last_project();
+ vg_success( "Completed 2/3\n" );
+
+ /* content files for any platform */
+ vg_build.platform = k_platform_anyplatform;
+ vg_build.compiler = k_compiler_blob;
+ vg_build.arch = k_architecture_anyarch;
+ vg_build.libc = k_libc_version_native;
+ compile_game( 0, 1 );
+ vg_tarball_last_project();
+ vg_success( "Completed 3/3\n" );
+}
+
+void s_testing_build(void){
+ vg_info( "running script: s_testing_build(void)\n" );
+
+ vg_build.optimization = optimize_test_compile;
+ vg_build.fresh = 0;
+ vg_build.platform = k_platform_linux;
+ vg_build.arch = k_architecture_x86_64;
+ vg_build.compiler = k_compiler_clang;
+ vg_build.libc = k_libc_version_native;
+
+ compile_game( 1, 1 );
+
+ vg_success( "Completed 1/1\n" );
+}
+
+int main( int argc, char *argv[] ){
+ char *arg;
+ while( vg_argp( argc, argv ) ){
+ if( vg_long_opt( "release-all" ) )
+ s_release_all();
+
+ if( vg_long_opt( "testing-build" ) )
+ s_testing_build();
+
+ if( vg_opt('r') )
+ optimize_test_compile = 3;
+ }
+
+ if( vg_build.warnings )
+ vg_warn( "Finished with %u warnings\n", vg_build.warnings );
+ else
+ vg_success( "All scripts ran successfully\n" );
+}
+
+#define _S( NAME, VS, FS ) \
+ vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
+
+void build_shaders(void){
+ vg_info( "Compiling shader headers\n" );
+ vg_shader_set_include_dir( "shaders" );
+
+ /* Scene */
+ //_S( "scene_standard", "scene.vs", "scene_standard.fs" );
+}