9e70c9290ca48d859df9f9c054065c506040df23
[fishladder.git] / vg / vg_m.h
1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
2
3 // Util
4 // ==================================================================================================================
5
6 #define VG_PIf 3.14159265358979323846264338327950288f
7 #define VG_TAUf 6.28318530717958647692528676655900576f
8
9 // Simple min/max replacements
10 static inline float vg_minf( float a, float b )
11 {
12 return a < b? a: b;
13 }
14
15 static inline float vg_maxf( float a, float b )
16 {
17 return a > b? a: b;
18 }
19
20 static inline float vg_clampf( float a, float min, float max )
21 {
22 return vg_minf( max, vg_maxf( a, min ) );
23 }
24
25 #define VG_MIN( A, B ) ((A)<(B)?(A):(B))
26 #define VG_MAX( A, B ) ((A)>(B)?(A):(B))
27
28 // Hopefully deprecate this!!
29 static inline int vg_min( int a, int b )
30 {
31 return a < b? a: b;
32 }
33
34 static inline int vg_max( int a, int b )
35 {
36 return a > b? a: b;
37 }
38
39 // Convert degrees to radians
40 static inline float vg_rad( float deg )
41 {
42 return deg * VG_PIf / 180.0f;
43 }
44
45 // Vector 2
46 // ==================================================================================================================
47
48 static inline void v2_copy( v2f a, v2f b )
49 {
50 b[0] = a[0]; b[1] = a[1];
51 }
52
53 static inline void v2_minv( v2f a, v2f b, v2f dest )
54 {
55 dest[0] = vg_minf(a[0], b[0]);
56 dest[1] = vg_minf(a[1], b[1]);
57 }
58
59 static inline void v2_maxv( v2f a, v2f b, v2f dest )
60 {
61 dest[0] = vg_maxf(a[0], b[0]);
62 dest[1] = vg_maxf(a[1], b[1]);
63 }
64
65 static inline void v2_sub( v2f a, v2f b, v2f d )
66 {
67 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
68 }
69
70 static inline float v2_cross( v2f a, v2f b )
71 {
72 return a[0] * b[1] - a[1] * b[0];
73 }
74
75 static inline void v2_add( v2f a, v2f b, v2f d )
76 {
77 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
78 }
79
80 static inline void v2_muls( v2f a, float s, v2f d )
81 {
82 d[0] = a[0]*s; d[1] = a[1]*s;
83 }
84
85 static inline void v2_divs( v2f a, float s, v2f d )
86 {
87 d[0] = a[0]/s; d[1] = a[1]/s;
88 }
89
90
91 static inline void v2_mul( v2f a, v2f b, v2f d )
92 {
93 d[0] = a[0]*b[0]; d[1] = a[1]*b[1];
94 }
95
96 static inline void v2_div( v2f a, v2f b, v2f d )
97 {
98 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
99 }
100
101 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
102 {
103 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s;
104 }
105
106 static inline float v2_length2( v2f a )
107 {
108 return a[0]*a[0] + a[1]*a[1];
109 }
110
111 static inline float v2_length( v2f a )
112 {
113 return sqrtf( v2_length2( a ) );
114 }
115
116 static inline float v2_dist2( v2f a, v2f b )
117 {
118 v2f delta;
119 v2_sub( a, b, delta );
120 return v2_length2( delta );
121 }
122
123 static inline float v2_dist( v2f a, v2f b )
124 {
125 return sqrtf( v2_dist2( a, b ) );
126 }
127
128 // Vector 3
129 // ==================================================================================================================
130
131 static inline void v3_zero( v3f a )
132 {
133 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
134 }
135
136 static inline void v3_copy( v3f a, v3f b )
137 {
138 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
139 }
140
141 static inline void v3_add( v3f a, v3f b, v3f d )
142 {
143 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
144 }
145
146 static inline void v3_sub( v3f a, v3f b, v3f d )
147 {
148 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
149 }
150
151 static inline void v3_mul( v3f a, v3f b, v3f d )
152 {
153 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
154 }
155
156 static inline void v3_div( v3f a, v3f b, v3f d )
157 {
158 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
159 }
160
161 static inline void v3_muls( v3f a, float s, v3f d )
162 {
163 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
164 }
165
166 static inline void v3_divs( v3f a, float s, v3f d )
167 {
168 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
169 }
170
171 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
172 {
173 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
174 }
175
176 static inline float v3_dot( v3f a, v3f b )
177 {
178 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
179 }
180
181 static inline void v3_cross( v3f a, v3f b, v3f d )
182 {
183 d[0] = a[1] * b[2] - a[2] * b[1];
184 d[1] = a[2] * b[0] - a[0] * b[2];
185 d[2] = a[0] * b[1] - a[1] * b[0];
186 }
187
188 static inline float v3_length2( v3f a )
189 {
190 return v3_dot( a, a );
191 }
192
193 static inline float v3_length( v3f a )
194 {
195 return sqrtf( v3_length2( a ) );
196 }
197
198 static inline float v3_dist2( v3f a, v3f b )
199 {
200 v3f delta;
201 v3_sub( a, b, delta );
202 return v3_length2( delta );
203 }
204
205 static inline float v3_dist( v3f a, v3f b )
206 {
207 return sqrtf( v3_dist2( a, b ) );
208 }
209
210 static inline void v3_normalize( v3f a )
211 {
212 v3_muls( a, 1.f / v3_length( a ), a );
213 }
214
215 static inline float csr_lerpf( float a, float b, float t )
216 {
217 return a + t*(b-a);
218 }
219
220 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
221 {
222 d[0] = a[0] + t*(b[0]-a[0]);
223 d[1] = a[1] + t*(b[1]-a[1]);
224 d[2] = a[2] + t*(b[2]-a[2]);
225 }
226
227 static inline void v3_minv( v3f a, v3f b, v3f dest )
228 {
229 dest[0] = vg_minf(a[0], b[0]);
230 dest[1] = vg_minf(a[1], b[1]);
231 dest[2] = vg_minf(a[2], b[2]);
232 }
233
234 static inline void v3_maxv( v3f a, v3f b, v3f dest )
235 {
236 dest[0] = vg_maxf(a[0], b[0]);
237 dest[1] = vg_maxf(a[1], b[1]);
238 dest[2] = vg_maxf(a[2], b[2]);
239 }
240
241 static inline float v3_minf( v3f a )
242 {
243 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
244 }
245
246 static inline float v3_maxf( v3f a )
247 {
248 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
249 }
250
251 static inline void v3_fill( v3f a, float v )
252 {
253 a[0] = v;
254 a[1] = v;
255 a[2] = v;
256 }
257
258 // Vector 4
259 // ==================================================================================================================
260
261 static inline void v4_copy( v4f a, v4f b )
262 {
263 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
264 }
265
266 static inline void v4_zero( v4f a )
267 {
268 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
269 }
270
271 // Matrix 2x2
272 // ===========================================================================================================
273
274 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
275 { 0.0f, 1.0f, }}
276
277 #define M2X2_ZERO {{0.0f, 0.0f, }, \
278 { 0.0f, 0.0f, }}
279
280 static inline void m2x2_copy( m2x2f a, m2x2f b )
281 {
282 v2_copy( a[0], b[0] );
283 v2_copy( a[1], b[1] );
284 }
285
286 static inline void m2x2_identity( m2x2f a )
287 {
288 m2x2f id = M2X2_INDENTIY;
289 m2x2_copy( id, a );
290 }
291
292 static inline void m2x2_create_rotation( m2x2f a, float theta )
293 {
294 float s, c;
295
296 s = sinf( theta );
297 c = cosf( theta );
298
299 a[0][0] = c;
300 a[0][1] = -s;
301 a[1][0] = s;
302 a[1][1] = c;
303 }
304
305 // Matrix 3x3
306 //======================================================================================================
307
308 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
309 { 0.0f, 1.0f, 0.0f, },\
310 { 0.0f, 0.0f, 1.0f, }}
311
312 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
313 { 0.0f, 0.0f, 0.0f, },\
314 { 0.0f, 0.0f, 0.0f, }}
315
316
317 static inline void m3x3_copy( m3x3f a, m3x3f b )
318 {
319 v3_copy( a[0], b[0] );
320 v3_copy( a[1], b[1] );
321 v3_copy( a[2], b[2] );
322 }
323
324 static inline void m3x3_identity( m3x3f a )
325 {
326 m3x3f id = M3X3_IDENTITY;
327 m3x3_copy( id, a );
328 }
329
330 static inline void m3x3_zero( m3x3f a )
331 {
332 m3x3f z = M3X3_ZERO;
333 m3x3_copy( z, a );
334 }
335
336 static inline void m3x3_inv( m3x3f src, m3x3f dest )
337 {
338 float a = src[0][0], b = src[0][1], c = src[0][2],
339 d = src[1][0], e = src[1][1], f = src[1][2],
340 g = src[2][0], h = src[2][1], i = src[2][2];
341
342 float det = 1.f /
343 (+a*(e*i-h*f)
344 -b*(d*i-f*g)
345 +c*(d*h-e*g));
346
347 dest[0][0] = (e*i-h*f)*det;
348 dest[0][1] = -(b*i-c*h)*det;
349 dest[0][2] = (b*f-c*e)*det;
350 dest[1][0] = -(d*i-f*g)*det;
351 dest[1][1] = (a*i-c*g)*det;
352 dest[1][2] = -(a*f-d*c)*det;
353 dest[2][0] = (d*h-g*e)*det;
354 dest[2][1] = -(a*h-g*b)*det;
355 dest[2][2] = (a*e-d*b)*det;
356 }
357
358 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
359 {
360 float a = src[0][0], b = src[0][1], c = src[0][2],
361 d = src[1][0], e = src[1][1], f = src[1][2],
362 g = src[2][0], h = src[2][1], i = src[2][2];
363
364 dest[0][0] = a;
365 dest[0][1] = d;
366 dest[0][2] = g;
367 dest[1][0] = b;
368 dest[1][1] = e;
369 dest[1][2] = h;
370 dest[2][0] = c;
371 dest[2][1] = f;
372 dest[2][2] = i;
373 }
374
375 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
376 {
377 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
378 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
379 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
380
381 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
382 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
383 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
384
385 d[0][0] = a00*b00 + a10*b01 + a20*b02;
386 d[0][1] = a01*b00 + a11*b01 + a21*b02;
387 d[0][2] = a02*b00 + a12*b01 + a22*b02;
388 d[1][0] = a00*b10 + a10*b11 + a20*b12;
389 d[1][1] = a01*b10 + a11*b11 + a21*b12;
390 d[1][2] = a02*b10 + a12*b11 + a22*b12;
391 d[2][0] = a00*b20 + a10*b21 + a20*b22;
392 d[2][1] = a01*b20 + a11*b21 + a21*b22;
393 d[2][2] = a02*b20 + a12*b21 + a22*b22;
394 }
395
396 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
397 {
398 v3f res;
399
400 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
401 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
402 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
403
404 v3_copy( res, d );
405 }
406
407 static inline void m3x3_projection( m3x3f dst, float const left, float const right, float const bottom, float const top )
408 {
409 float rl, tb;
410
411 m3x3_zero( dst );
412
413 rl = 1.0f / (right - left);
414 tb = 1.0f / (top - bottom);
415
416 dst[0][0] = 2.0f * rl;
417 dst[1][1] = 2.0f * tb;
418 dst[2][2] = 1.0f;
419 }
420
421 static inline void m3x3_translate( m3x3f m, v3f v )
422 {
423 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
424 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
425 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
426 }
427
428 static inline void m3x3_scale( m3x3f m, v3f v )
429 {
430 m[0][0] = m[0][0] * v[0];
431 m[0][1] = m[0][1] * v[0];
432 m[0][2] = m[0][2] * v[0];
433
434 m[1][0] = m[1][0] * v[1];
435 m[1][1] = m[1][1] * v[1];
436 m[1][2] = m[1][2] * v[1];
437 }
438
439 static inline void m3x3_rotate( m3x3f m, float angle )
440 {
441 float m00 = m[0][0], m10 = m[1][0],
442 m01 = m[0][1], m11 = m[1][1],
443 m02 = m[0][2], m12 = m[1][2];
444 float c, s;
445
446 s = sinf( angle );
447 c = cosf( angle );
448
449 m[0][0] = m00 * c + m10 * s;
450 m[0][1] = m01 * c + m11 * s;
451 m[0][2] = m02 * c + m12 * s;
452
453 m[1][0] = m00 * -s + m10 * c;
454 m[1][1] = m01 * -s + m11 * c;
455 m[1][2] = m02 * -s + m12 * c;
456 }
457
458 // Matrix 4x3
459 // ==================================================================================================================
460
461 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
462 { 0.0f, 1.0f, 0.0f, },\
463 { 0.0f, 0.0f, 1.0f, },\
464 { 0.0f, 0.0f, 0.0f }}
465
466 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
467 {
468 v3_copy( a[0], b[0] );
469 v3_copy( a[1], b[1] );
470 v3_copy( a[2], b[2] );
471 }
472
473 static inline void m4x3_copy( m4x3f a, m4x3f b )
474 {
475 v3_copy( a[0], b[0] );
476 v3_copy( a[1], b[1] );
477 v3_copy( a[2], b[2] );
478 v3_copy( a[3], b[3] );
479 }
480
481 static inline void m4x3_identity( m4x3f a )
482 {
483 m4x3f id = M4X3_IDENTITY;
484 m4x3_copy( id, a );
485 }
486
487 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
488 {
489 float
490 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
491 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
492 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
493 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
494 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
495 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
496 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
497 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
498
499 d[0][0] = a00*b00 + a10*b01 + a20*b02;
500 d[0][1] = a01*b00 + a11*b01 + a21*b02;
501 d[0][2] = a02*b00 + a12*b01 + a22*b02;
502 d[1][0] = a00*b10 + a10*b11 + a20*b12;
503 d[1][1] = a01*b10 + a11*b11 + a21*b12;
504 d[1][2] = a02*b10 + a12*b11 + a22*b12;
505 d[2][0] = a00*b20 + a10*b21 + a20*b22;
506 d[2][1] = a01*b20 + a11*b21 + a21*b22;
507 d[2][2] = a02*b20 + a12*b21 + a22*b22;
508 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
509 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
510 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
511 }
512
513 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
514 {
515 v3f res;
516
517 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
518 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
519 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
520
521 v3_copy( res, d );
522 }
523
524 // Affine transforms
525 // ====================================================================================================================
526
527 static inline void m4x3_translate( m4x3f m, v3f v )
528 {
529 v3_muladds( m[3], m[0], v[0], m[3] );
530 v3_muladds( m[3], m[1], v[1], m[3] );
531 v3_muladds( m[3], m[2], v[2], m[3] );
532 }
533
534 static inline void m4x3_scale( m4x3f m, float s )
535 {
536 v3_muls( m[0], s, m[0] );
537 v3_muls( m[1], s, m[1] );
538 v3_muls( m[2], s, m[2] );
539 }
540
541 static inline void m4x3_rotate_x( m4x3f m, float angle )
542 {
543 m4x3f t = M4X3_IDENTITY;
544 float c, s;
545
546 c = cosf( angle );
547 s = sinf( angle );
548
549 t[1][1] = c;
550 t[1][2] = s;
551 t[2][1] = -s;
552 t[2][2] = c;
553
554 m4x3_mul( m, t, m );
555 }
556
557 static inline void m4x3_rotate_y( m4x3f m, float angle )
558 {
559 m4x3f t = M4X3_IDENTITY;
560 float c, s;
561
562 c = cosf( angle );
563 s = sinf( angle );
564
565 t[0][0] = c;
566 t[0][2] = -s;
567 t[2][0] = s;
568 t[2][2] = c;
569
570 m4x3_mul( m, t, m );
571 }
572
573 static inline void m4x3_rotate_z( m4x3f m, float angle )
574 {
575 m4x3f t = M4X3_IDENTITY;
576 float c, s;
577
578 c = cosf( angle );
579 s = sinf( angle );
580
581 t[0][0] = c;
582 t[0][1] = s;
583 t[1][0] = -s;
584 t[1][1] = c;
585
586 m4x3_mul( m, t, m );
587 }
588
589 // Warning: These functions are unoptimized..
590 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
591 {
592 v3f v;
593 m4x3_mulv( m, point, v );
594
595 v3_minv( box[0], v, box[0] );
596 v3_maxv( box[1], v, box[1] );
597 }
598
599 static inline void box_concat( boxf a, boxf b )
600 {
601 v3_minv( a[0], b[0], a[0] );
602 v3_maxv( a[1], b[1], a[1] );
603 }
604
605 static inline void box_copy( boxf a, boxf b )
606 {
607 v3_copy( a[0], b[0] );
608 v3_copy( a[1], b[1] );
609 }
610
611 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
612 {
613 v3f a; v3f b;
614
615 v3_copy( box[0], a );
616 v3_copy( box[1], b );
617 v3_fill( box[0], INFINITY );
618 v3_fill( box[1], -INFINITY );
619
620 m4x3_expand_aabb_point( m, box, a );
621 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
622 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
623 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
624 m4x3_expand_aabb_point( m, box, b );
625 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
626 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
627 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
628 }
629
630 // Planes (double precision)
631 // ==================================================================================================================
632
633 static inline void tri_to_plane( double a[3], double b[3], double c[3], double p[4] )
634 {
635 double edge0[3];
636 double edge1[3];
637 double l;
638
639 edge0[0] = b[0] - a[0];
640 edge0[1] = b[1] - a[1];
641 edge0[2] = b[2] - a[2];
642
643 edge1[0] = c[0] - a[0];
644 edge1[1] = c[1] - a[1];
645 edge1[2] = c[2] - a[2];
646
647 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
648 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
649 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
650
651 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
652 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
653
654 p[0] = p[0] / l;
655 p[1] = p[1] / l;
656 p[2] = p[2] / l;
657 }
658
659 static inline int plane_intersect( double a[4], double b[4], double c[4], double p[4] )
660 {
661 double const epsilon = 1e-8f;
662
663 double x[3];
664 double d;
665
666 x[0] = a[1] * b[2] - a[2] * b[1];
667 x[1] = a[2] * b[0] - a[0] * b[2];
668 x[2] = a[0] * b[1] - a[1] * b[0];
669
670 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
671
672 if( d < epsilon && d > -epsilon ) return 0;
673
674 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
675 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
676 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
677
678 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
679 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
680 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
681
682 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
683 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
684 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
685
686 p[0] = -p[0] / d;
687 p[1] = -p[1] / d;
688 p[2] = -p[2] / d;
689
690 return 1;
691 }
692
693 static inline double plane_polarity( double p[4], double a[3] )
694 {
695 return
696 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
697 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
698 ;
699 }