0f6f28ac0a0399fe0599fbb4f8fc717277251f7d
3 static void sfx_internal_debug_overlay(void)
5 if( !sfx_debug
) return;
14 u32 buffer_length
, clip_start
, clip_end
;
16 infos
[ SFX_MAX_SYSTEMS
];
19 MUTEX_LOCK( sfx_mux_t01
);
21 num_systems
= sfx_sys_len
;
23 for( int i
= 0; i
< sfx_sys_len
; i
++ )
25 sfx_system
*sys
= sfx_sys
+ i
;
26 struct sound_info
*snd
= &infos
[ i
];
28 snd
->signal
= sys
->signal_average
;
29 snd
->name
= sys
->name
;
30 snd
->cursor
= sys
->cur
;
31 snd
->flags
= sys
->flags
;
33 if( sys
->thread_clone
)
35 snd
->clip_start
= sys
->thread_clone
->clip_start
;
36 snd
->clip_end
= sys
->thread_clone
->clip_end
;
37 snd
->buffer_length
= sys
->thread_clone
->buffer_length
;
42 snd
->clip_end
= sys
->end
;
43 snd
->buffer_length
= sys
->end
;
47 MUTEX_UNLOCK( sfx_mux_t01
);
53 for( int i
= 0; i
< num_systems
; i
++ )
55 ui_global_ctx
.cursor
[2] = 150;
56 ui_global_ctx
.cursor
[3] = 12;
58 u32 alpha
= (infos
[i
].flags
& SFX_FLAG_GHOST
)? 0x44000000: 0xff000000;
60 ui_new_node( &ui_global_ctx
);
62 ui_fill_rect( &ui_global_ctx
, ui_global_ctx
.cursor
, 0x00333333 | alpha
);
64 ui_px baseline
= ui_global_ctx
.cursor
[0];
65 ui_px width_block_1
= (ui_px
)(((float)infos
[i
].clip_start
/ (float)infos
[i
].buffer_length
) * 150.0f
);
66 ui_px width_block_2
= (ui_px
)(((float)(infos
[i
].buffer_length
-infos
[i
].clip_end
) / (float)infos
[i
].buffer_length
) * 150.0f
);
68 ui_global_ctx
.cursor
[2] = width_block_1
;
69 ui_fill_rect( &ui_global_ctx
, ui_global_ctx
.cursor
, 0x77ffffff );
71 ui_global_ctx
.cursor
[2] = width_block_2
;
72 ui_align_right( &ui_global_ctx
);
73 ui_fill_rect( &ui_global_ctx
, ui_global_ctx
.cursor
, 0x77ffffff );
77 ui_global_ctx
.cursor
[2] = 2;
78 ui_global_ctx
.cursor
[0] = baseline
+ (ui_px
)(((float)infos
[i
].cursor
/ (float)infos
[i
].buffer_length
) * 150.0f
);
79 ui_fill_rect( &ui_global_ctx
, ui_global_ctx
.cursor
, 0xffffffff );
81 ui_global_ctx
.cursor
[0] = baseline
+ 2;
82 ui_global_ctx
.cursor
[1] += 2;
83 ui_text( &ui_global_ctx
, infos
[i
].name
, 1, 0 );
85 ui_end_down( &ui_global_ctx
);
86 ui_global_ctx
.cursor
[1] += 1;