c0a3720e898e4f8c98748f65b133a8f3e1fbb391
[fishladder.git] / vg / vg_audio.h
1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
2
3 #define MINIAUDIO_IMPLEMENTATION
4 #include "dr_soft/miniaudio.h"
5
6 #define STB_VORBIS_MAX_CHANNELS 2
7 #include "stb/stb_vorbis.h"
8
9 #define SFX_MAX_SYSTEMS 32
10 #define SFX_FLAG_ONESHOT 0x1
11 #define SFX_FLAG_STEREO 0x2
12 #define SFX_FLAG_REPEAT 0x4
13 #define SFX_FLAG_GHOST 0x8
14 #define FADEOUT_LENGTH 4410
15 #define FADEOUT_DIVISOR (1.f/(float)FADEOUT_LENGTH)
16
17 typedef struct sfx_vol_control sfx_vol_control;
18 typedef struct sfx_system sfx_system;
19
20 struct sfx_vol_control
21 {
22 float val;
23 const char *name;
24 };
25
26 struct sfx_system
27 {
28 // Source buffer start
29 float *source, *replacement;
30
31 u32 clip_start, clip_end, buffer_length;
32
33 // Modifiers
34 sfx_vol_control *vol_src;
35 float vol;
36
37 // Info
38 u32 ch, end, cur;
39 u32 flags;
40
41 // Effects
42 u32 fadeout, fadeout_current;
43
44 sfx_system *thread_clone; // Memory of this structure is copied into thread 2
45
46 // Diagnostic
47 float signal_average; // Current signal volume
48 const char *name;
49 };
50
51 // Set of up to 8 sound effects packed into one
52 typedef struct sfx_set sfx_set;
53 struct sfx_set
54 {
55 float *main;
56 char *sources;
57
58 u32 segments[16]; //from->to,from->to ...
59 u32 numsegments;
60 u32 ch;
61 u32 flags;
62 };
63
64 ma_device g_aud_device;
65 ma_device_config g_aud_dconfig;
66
67 // Thread 1 - audio engine ( spawned from miniaudio.h )
68 // ======================================================
69 sfx_system sfx_sys[SFX_MAX_SYSTEMS];
70 int sfx_sys_len = 0;
71
72 // Thread 0 - Critical transfer section
73 // ======================================================
74 MUTEX_TYPE sfx_mux_t01; // Resources share: 0 & 1
75
76 sfx_system *sfx_q[SFX_MAX_SYSTEMS]; // Stuff changed
77 int sfx_q_len = 0; // How much
78
79 // x / 2
80 // ======================================================
81
82 // g_vol_master is never directly acessed by users
83 float g_master_volume = 1.f;
84
85 // Decompress entire vorbis stream into buffer
86 static float *sfx_vorbis_stream( const unsigned char *data, int len, int channels, u32 *samples )
87 {
88 int err;
89 stb_vorbis *pv = stb_vorbis_open_memory( data, len, &err, NULL );
90
91 if( !pv )
92 {
93 vg_error( "stb_vorbis_open_memory() failed with error code: %i\n", err );
94 return NULL;
95 }
96
97 u32 length_samples = stb_vorbis_stream_length_in_samples( pv );
98 float *buffer = (float *)malloc( length_samples * channels * sizeof( float ));
99
100 if( !buffer )
101 {
102 stb_vorbis_close( pv );
103 vg_error( "out of memory while allocating sound resource\n" );
104 return NULL;
105 }
106
107 int read_samples = stb_vorbis_get_samples_float_interleaved( pv, channels, buffer, length_samples * channels );
108 if( read_samples != length_samples )
109 {
110 vg_warn( "| warning: sample count mismatch. Expected %u got %i\n", length_samples, read_samples );
111 length_samples = read_samples;
112 }
113
114 stb_vorbis_close( pv );
115 *samples = length_samples;
116 return buffer;
117 }
118
119 static float *sfx_vorbis( const char *strFileName, int channels, u32 *samples )
120 {
121 i64 len;
122 void *filedata = vg_asset_read_s( strFileName, &len );
123
124 if( filedata )
125 {
126 float *wav = sfx_vorbis_stream( filedata, len, channels, samples );
127 free( filedata );
128 return wav;
129 }
130 else
131 {
132 vg_error( "OGG load failed\n" );
133 return NULL;
134 }
135 }
136
137 typedef struct sfx_bgload sfx_bgload_t;
138 struct sfx_bgload
139 {
140 char *path;
141 u32 channels;
142
143 float *buffer;
144 u32 samples;
145
146 void *user;
147
148 void(*OnComplete)(sfx_bgload_t *inf);
149 };
150
151 // Thread worker for background load job
152 void *sfx_vorbis_a_t( void *_inf )
153 {
154 sfx_bgload_t *info = _inf;
155
156 // Load the ogg clip
157 info->buffer = sfx_vorbis( info->path, info->channels, &info->samples );
158 info->OnComplete( info );
159
160 return NULL;
161 }
162
163 // Asynchronous resource load
164 int sfx_vorbis_a( const char *path, int channels, void(*OnComplete)(sfx_bgload_t *inf), void *user )
165 {
166 vg_info( "background job started for: %s\n", path );
167
168 sfx_bgload_t *params = malloc( sizeof( sfx_bgload_t ) );
169 params->path = malloc( strlen( path ) + 1 );
170 strcpy( params->path, path );
171 params->OnComplete = OnComplete;
172 params->user = user;
173 params->channels = channels;
174
175 return vg_thread_run( sfx_vorbis_a_t, params );
176 }
177
178 // Asynchronous load-to-system callback
179 struct sfx_vorbis_a_to_inf
180 {
181 sfx_system *sys;
182 u32 flags;
183 };
184
185 #define SFX_A_FLAG_AUTOSTART 0x1
186 #define SFX_A_FLAG_AUTOFREE 0x2
187
188 /*
189 static int sfx_save( sfx_system *sys );
190
191 // Asynchronous load-to-system callback
192 void sfx_vorbis_a_to_c( sfx_bgload_t *loadinf )
193 {
194 struct sfx_vorbis_a_to_inf *inf = loadinf->user;
195
196 // Mark buffer for deallocation if autofree is set
197 if( inf->flags & SFX_A_FLAG_AUTOFREE )
198 inf->sys->replacement = loadinf->buffer;
199 else
200 inf->sys->source = loadinf->buffer;
201
202 inf->sys->end = loadinf->samples;
203
204 if( inf->flags & SFX_A_FLAG_AUTOSTART )
205 sfx_save( inf->sys );
206
207 free( loadinf->path );
208 free( loadinf );
209 free( inf );
210 }
211
212 // Asynchronous vorbis load into audio system
213 void sfx_vorbis_a_to( sfx_system *sys, const char *strFileName, int channels, u32 flags )
214 {
215 struct sfx_vorbis_a_to_inf *inf = malloc( sizeof( struct sfx_vorbis_a_to_inf ) );
216 inf->flags = flags;
217 inf->sys = sys;
218
219 sys->ch = channels;
220
221 if( !sfx_vorbis_a( strFileName, channels, sfx_vorbis_a_to_c, inf ) )
222 free( inf );
223 }*/
224
225 // 0
226 // ======================================================
227
228 static int sfx_begin_edit( sfx_system *sys )
229 {
230 MUTEX_LOCK( sfx_mux_t01 );
231
232 if( sfx_q_len >= SFX_MAX_SYSTEMS )
233 {
234 MUTEX_UNLOCK( sfx_mux_t01 );
235 vg_warn( "Warning: No free space in sound queue\n" );
236 return 0;
237 }
238
239 return 1;
240 }
241
242 // Mark change to be uploaded to queue system
243 static int sfx_save( sfx_system *sys )
244 {
245 // Mark change in queue
246 sfx_q[ sfx_q_len ++ ] = sys;
247
248 MUTEX_UNLOCK( sfx_mux_t01 );
249
250 return 1;
251 }
252
253 // Edit a volume float, has to be function wrapped because of mutex
254 static void sfx_vol_fset( sfx_vol_control *src, float to )
255 {
256 MUTEX_LOCK( sfx_mux_t01 );
257
258 src->val = to;
259
260 MUTEX_UNLOCK( sfx_mux_t01 );
261 }
262
263 // thread-safe get volume value
264 static float sfx_vol_fget( sfx_vol_control *src )
265 {
266 float val;
267
268 MUTEX_LOCK( sfx_mux_t01 );
269
270 val = src->val;
271
272 MUTEX_UNLOCK( sfx_mux_t01 );
273
274 return val;
275 }
276
277 // thread-safe set master volume
278 static void sfx_set_master( float to )
279 {
280 MUTEX_LOCK( sfx_mux_t01 );
281
282 g_master_volume = to;
283
284 MUTEX_UNLOCK( sfx_mux_t01 );
285 }
286
287 // thread-safe get master volume
288 static float sfx_get_master(void)
289 {
290 float val;
291
292 MUTEX_LOCK( sfx_mux_t01 );
293
294 val = g_master_volume;
295
296 MUTEX_UNLOCK( sfx_mux_t01 );
297
298 return val;
299 }
300
301 void audio_mixer_callback( ma_device *pDevice, void *pOutBuf, const void *pInput, ma_uint32 frameCount );
302
303 // Miniaudio.h init
304 static void vg_audio_init(void)
305 {
306 g_aud_dconfig = ma_device_config_init( ma_device_type_playback );
307 g_aud_dconfig.playback.format = ma_format_f32;
308 g_aud_dconfig.playback.channels = 2;
309 g_aud_dconfig.sampleRate = 44100;
310 g_aud_dconfig.dataCallback = audio_mixer_callback;
311
312 g_aud_dconfig.pUserData = NULL;
313
314 vg_info( "Starting audio engine\n" );
315
316 if( ma_device_init( NULL, &g_aud_dconfig, &g_aud_device ) != MA_SUCCESS )
317 {
318 vg_exiterr( "ma_device failed to initialize" );
319 }
320 else
321 {
322 if( ma_device_start( &g_aud_device ) != MA_SUCCESS )
323 {
324 ma_device_uninit( &g_aud_device );
325 vg_exiterr( "ma_device failed to start" );
326 }
327 }
328 }
329
330 // Shutdown audio device
331 static void vg_audio_free(void)
332 {
333 ma_device_uninit( &g_aud_device );
334 }
335
336 // 1
337 // ======================================================
338
339 // Create and return slot for a sound
340 static sfx_system *sfx_alloc(void)
341 {
342 if( sfx_sys_len >= SFX_MAX_SYSTEMS )
343 return NULL;
344
345 // A conditional is done against this in localization step,
346 // Needs to be initialized.
347 sfx_sys[ sfx_sys_len ].source = NULL;
348
349 return sfx_sys + (sfx_sys_len++);
350 }
351
352 // Fetch samples into pcf
353 static void audio_mixer_getsamples( float *pcf, float *source, u32 cur, u32 ch )
354 {
355 if( ch == 2 )
356 {
357 pcf[0] = source[ cur*2+0 ];
358 pcf[1] = source[ cur*2+1 ];
359 }
360 else
361 {
362 pcf[0] = source[ cur ];
363 pcf[1] = source[ cur ];
364 }
365 }
366
367 // miniaudio.h interface
368 void audio_mixer_callback( ma_device *pDevice, void *pOutBuf, const void *pInput, ma_uint32 frameCount )
369 {
370 // Process incoming sound queue
371 MUTEX_LOCK( sfx_mux_t01 );
372
373 while( sfx_q_len --> 0 )
374 {
375 sfx_system *src = sfx_q[sfx_q_len];
376 sfx_system *clone;
377
378 // This is a 'new' sound if thread_clone not set.
379 if( !src->thread_clone || (src->flags & SFX_FLAG_ONESHOT) )
380 {
381 clone = sfx_alloc();
382 if( !clone )
383 break;
384
385 src->thread_clone = clone;
386 }
387 else
388 {
389 clone = src->thread_clone;
390
391 // Modifying an active system's cursor spawns a small fadeout ghost system
392 if( clone->cur != src->cur )
393 {
394 sfx_system *ghost_system = sfx_alloc();
395
396 if( !ghost_system )
397 break;
398
399 ghost_system->source = clone->source;
400 ghost_system->ch = clone->ch;
401 ghost_system->end = clone->end;
402 ghost_system->cur = clone->cur;
403 ghost_system->flags = SFX_FLAG_GHOST;
404 ghost_system->fadeout = FADEOUT_LENGTH;
405 ghost_system->fadeout_current = FADEOUT_LENGTH;
406 ghost_system->vol_src = clone->vol_src;
407 ghost_system->name = clone->name;
408 ghost_system->thread_clone = src;
409 }
410 }
411
412 // run replacement routine if one is waiting (todo: what is this?)
413 if( src->replacement )
414 {
415 free( src->source );
416
417 src->source = src->replacement;
418 src->replacement = NULL;
419 }
420
421 // Localize data to thread 1's memory pool
422 clone->source = src->source;
423 clone->ch = src->ch;
424 clone->end = src->end;
425 clone->cur = src->cur;
426 clone->flags = src->flags;
427 clone->vol_src = src->vol_src;
428 clone->name = src->name;
429 clone->fadeout = src->fadeout;
430 clone->fadeout_current = src->fadeout_current;
431
432 // loopback pointer, mainly used for persistent sound handles
433 clone->thread_clone = src;
434 }
435
436 sfx_q_len = 0;
437
438 // Pull in volume sliders
439 for( int i = 0; i < sfx_sys_len; i ++ )
440 {
441 sfx_system *sys = sfx_sys + i;
442 sys->vol = sys->thread_clone->vol * g_master_volume;
443
444 if( sys->vol_src )
445 sys->vol *= sys->vol_src->val;
446 }
447
448 MUTEX_UNLOCK( sfx_mux_t01 );
449
450 // Clear buffer ( is necessary ? )
451 float *pOut32F = (float *)pOutBuf;
452 for( int i = 0; i < frameCount * 2; i ++ ){
453 pOut32F[i] = 0.f;
454 }
455
456 // Do something with local..
457 for( int i = 0; i < sfx_sys_len; i ++ )
458 {
459 sfx_system *sys = sfx_sys + i;
460
461 u32 cursor = sys->cur, buffer_pos = 0;
462 float avgvol = 0.f;
463 float pcf[2] = { 0.f, 0.0f };
464
465 u32 frames_write = frameCount;
466 float fadeout_divisor = 1.0f / (float)sys->fadeout;
467
468 while( frames_write )
469 {
470 u32 samples_this_run = VG_MIN( frames_write, sys->end - cursor );
471
472 if( sys->fadeout )
473 {
474 // Force this system to be removed
475 if( sys->fadeout_current == 0 )
476 {
477 sys->flags = SFX_FLAG_GHOST;
478 sys->cur = sys->end;
479 break;
480 }
481
482 samples_this_run = VG_MIN( samples_this_run, sys->fadeout_current );
483 }
484
485 for( u32 j = 0; j < samples_this_run; j ++ )
486 {
487 audio_mixer_getsamples( pcf, sys->source, cursor, sys->ch );
488
489 float vol = sys->vol;
490
491 if( sys->fadeout )
492 {
493 vol *= (float)sys->fadeout_current * fadeout_divisor;
494 sys->fadeout_current --;
495 }
496
497 if( buffer_pos >= frameCount )
498 {
499 break;
500 }
501
502 pOut32F[ buffer_pos*2+0 ] += pcf[0] * vol;
503 pOut32F[ buffer_pos*2+1 ] += pcf[1] * vol;
504
505 avgvol += fabs( pcf[0] * vol );
506 avgvol += fabs( pcf[1] * vol );
507
508 cursor ++;
509 buffer_pos ++;
510 }
511
512 frames_write -= samples_this_run;
513
514 if( sys->flags & SFX_FLAG_REPEAT )
515 {
516 if( frames_write )
517 {
518 cursor = 0;
519 continue;
520 }
521 }
522
523 sys->cur = cursor;
524 sys->signal_average = avgvol / (float)(buffer_pos*2);
525
526 break;
527 }
528 }
529
530 // Redistribute sound systems
531 MUTEX_LOCK( sfx_mux_t01 );
532
533 u32 idx = 0, wr = 0;
534 while( idx != sfx_sys_len )
535 {
536 sfx_system *src = sfx_sys + idx;
537
538 // Keep only if cursor is before end or repeating
539 if( src->cur < src->end || (src->flags & SFX_FLAG_REPEAT) )
540 {
541 // Correct source pointer on persisitent originals since we shifted ID's
542 if( !(src->flags & (SFX_FLAG_ONESHOT|SFX_FLAG_GHOST)) )
543 {
544 src->thread_clone->thread_clone = sfx_sys + wr;
545 }
546
547 sfx_sys[ wr ++ ] = sfx_sys[ idx ];
548 }
549 else
550 {
551 // Clear link on persistent sources (done playing)
552 if( !(src->flags & (SFX_FLAG_ONESHOT|SFX_FLAG_GHOST)) )
553 src->thread_clone->thread_clone = NULL;
554 }
555
556 idx ++ ;
557 }
558 sfx_sys_len = wr;
559
560 MUTEX_UNLOCK( sfx_mux_t01 );
561
562 (void)pInput;
563 }
564
565 // Load strings into sfx_set's memory
566 // String layout: "sounda.ogg\0soundb.ogg\0soundc.ogg\0\0"
567 static void sfx_set_strings( sfx_set *dest, char *strSources, u32 flags, int bAsync )
568 {
569 printf( "Init sfx set\n| start | end | length | name \n" );
570
571 dest->ch = (flags & SFX_FLAG_STEREO)? 2: 1;
572
573 dest->main = NULL;
574 dest->numsegments = 0;
575 char *source = strSources;
576
577 u32 total = 0;
578 int len;
579 while( (len = strlen( source )) )
580 {
581 u32 samples;
582 float *sound = sfx_vorbis( source, dest->ch, &samples );
583
584 if( !sound )
585 {
586 free( dest->main );
587 dest->numsegments = 0;
588 return;
589 }
590
591 total += samples;
592
593 float *nbuf = realloc( dest->main, total * dest->ch * sizeof(float) );
594
595 if( nbuf )
596 {
597 dest->main = nbuf;
598 memcpy( dest->main + (total-samples)*dest->ch, sound, samples*dest->ch*sizeof(float) );
599 free( sound );
600
601 dest->segments[ dest->numsegments*2+0 ] = total-samples;
602 dest->segments[ dest->numsegments*2+1 ] = total;
603
604 printf( "| %09u | %09u | %09u | %s\n", total-samples, total, samples, source );
605 }
606 else
607 {
608 vg_error( "realloc() failed\n" );
609 free( sound );
610 return;
611 }
612
613 source += len +1;
614 dest->numsegments ++;
615 }
616
617 vg_info( "finished, numsegments: %u\n", dest->numsegments );
618 }
619
620 static void sfx_set_init( sfx_set *dest, char *sources )
621 {
622 if( !sources )
623 sfx_set_strings( dest, dest->sources, dest->flags, 0 );
624 else
625 sfx_set_strings( dest, sources, dest->flags, 0 );
626 }
627
628 // Pick a random sound from the buffer and play it into system
629 static void sfx_set_playrnd( sfx_set *source, sfx_system *sys, int min_id, int max_id )
630 {
631 if( !source->numsegments )
632 return;
633
634 int pick = (rand() % (max_id-min_id)) + min_id;
635
636 if( sfx_begin_edit( sys ) )
637 {
638 sys->fadeout = 0;
639 sys->source = source->main;
640 sys->cur = source->segments[ pick*2 + 0 ];
641 sys->end = source->segments[ pick*2 + 1 ];
642 sys->ch = source->ch;
643
644 // Diagnostics
645 sys->clip_start = sys->cur;
646 sys->clip_end = sys->end;
647 sys->buffer_length = source->segments[ (source->numsegments-1)*2 + 1 ];
648
649 sfx_save( sys );
650 }
651 }
652
653 static void sfx_system_fadeout( sfx_system *sys, u32 length_samples )
654 {
655 if( sfx_begin_edit( sys ) )
656 {
657 sys->fadeout_current = length_samples;
658 sys->fadeout = length_samples;
659
660 if( sys->thread_clone )
661 sys->cur = sys->thread_clone->cur;
662
663 sfx_save( sys );
664 }
665 }
666
667 // Free set resources
668 static void sfx_set_free( sfx_set *set )
669 {
670 free( set->main );
671 }