revised filtering & api
authorhgn <hgodden00@gmail.com>
Sun, 11 Jul 2021 02:29:13 +0000 (03:29 +0100)
committerhgn <hgodden00@gmail.com>
Sun, 11 Jul 2021 02:29:13 +0000 (03:29 +0100)
csRadar.c
csrDraw.h
csrMath.h
vmdl.h

index 98c57593d5252fede27c55603f98e9f59cdd3409..909a645b5ebe00db26268a61709155a3d62c5c9d 100644 (file)
--- a/csRadar.c
+++ b/csRadar.c
@@ -20,7 +20,6 @@
 #include "vmdl.h"
 #include "vmf.h"
 
-
 // CSR main
 #include "csrDraw.h"
 #include "csr32f.h"
@@ -39,16 +38,24 @@ int main( int argc, char *argv[] )
                
                vmf_map *map = vmf_init( argv[1], 1 );
                
-               // TODO: Make init/free codes
-               csr_target target = 
+               csr_target target;
+               
+               csr_create_target( &target, 1024, 1024, (v4f){ -1000.f, -1000.f, 1000.f, 1000.f } );
+               csr_rt_clear( &target );
+               
+               csr_filter filter_layout =
                {
-                       .x = 1024, .y = 1024,
-                       .fragments = (csr_frag *)csr_malloc( 1024*1024*sizeof(csr_frag) ),
-                       .bounds = { -1000.f, -1000.f, 1000.f, 1000.f }
+                       .classname = NULL,
+                       .visgroup = "tar_layout"
                };
-               csr_rt_clear( &target );
                
-               draw_vmf_group( &target, map, map->root, "tar_layout", NULL, NULL );
+               csr_filter filter_buyzone =
+               {
+                       .classname = "func_buyzone",
+                       .visgroup = NULL
+               };
+               
+               draw_vmf_group( &target, map, map->root, &filter_buyzone, NULL, NULL );
                
                float *rgba_test = (float *)csr_malloc( 1024*1024*sizeof(float)*3 );
                
@@ -67,7 +74,8 @@ int main( int argc, char *argv[] )
                
                csr_32f_write( "hello.pfm", 1024, 1024, rgba_test );
                
-               free( target.fragments );
+               csr_rt_free( &target );
+               
                free( rgba_test );
                vmf_free( map );
                fs_exit();
index b162b0fc556199fd7ab20edb8108bc547f514600..b6e17caf8d2f1377469056c5064f695f16eaab82 100644 (file)
--- a/csrDraw.h
+++ b/csrDraw.h
@@ -1,5 +1,6 @@
 typedef struct csr_frag csr_frag;
 typedef struct csr_target csr_target;
+typedef struct csr_filter csr_filter;
 
 struct csr_frag
 {
@@ -17,6 +18,25 @@ struct csr_target
        v4f bounds;
 };
 
+struct csr_filter
+{
+       const char *visgroup;           // Limit to this visgroup only
+       const char *classname;          // Limit to this exact classname. will not draw world
+};
+
+void csr_create_target( csr_target *rt, u32 x, u32 y, v4f bounds )
+{
+       rt->x = x;
+       rt->y = y;
+       rt->fragments = (csr_frag *)csr_malloc( x*y*sizeof(csr_frag) );
+       v4_copy( bounds, rt->bounds );
+}
+
+void csr_rt_free( csr_target *rt )
+{
+       free( rt->fragments );
+}
+
 void csr_rt_clear( csr_target *rt )
 {
        for( u32 i = 0; i < rt->x*rt->y; i ++ )
@@ -97,58 +117,64 @@ void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f tr
        }
 }
 
-void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, const char *group, m4x3f prev, m4x3f inst )
+void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *filter, m4x3f prev, m4x3f inst )
 {
        m4x3f transform = M4X3_IDENTITY;
        vmf_solid solid;
        vmf_vert tri[3];
+       vdf_node *ent_solid;
 
        u32 group_id = 0;
+       int filter_visgroups = 0, filter_classname = 0;
        
-       if( group )
+       if( filter )
        {
-               group_id = vmf_visgroup_id( root, group );
+               if( filter->visgroup )
+               {
+                       filter_visgroups = 1;
+                       group_id = vmf_visgroup_id( root, filter->visgroup );
+               }
+               
+               if( filter->classname )
+               {
+                       filter_classname = 1;
+               }
        }
-
+       
        // Multiply previous transform with instance transform to create basis
        if( prev )
        {
                m4x3_mul( prev, inst, transform );
        }
 
-       // Draw brushes
+       // Gather world brushes
        solidgen_ctx_init( &solid );
-       vdf_node *world = vdf_next( root, "world", NULL );
        
-       vdf_foreach( world, "solid", brush )
-       {
-               if( group && !vmf_visgroup_match( brush, group_id ) )
-                       continue;
-               
-               solidgen_push( &solid, brush );
-       }
-
-       for( int i = 0; i < csr_sb_count( solid.indices )/3; i ++ )
+       if( !filter_classname )
        {
-               u32 * base = solid.indices + i*3;
-               
-               tri[0] = solid.verts[ base[0] ];
-               tri[1] = solid.verts[ base[1] ];
-               tri[2] = solid.verts[ base[2] ];
+               vdf_node *world = vdf_next( root, "world", NULL );
                
-               csr_draw( rt, tri, 1, transform );
+               vdf_foreach( world, "solid", brush )
+               {
+                       if( filter_visgroups && !vmf_visgroup_match( brush, group_id ) )
+                               continue;
+                       
+                       solidgen_push( &solid, brush );
+               }
        }
-       
-       solidgen_ctx_reset( &solid );
                
        // Actual entity loop
        m4x3f model;
        
        vdf_foreach( root, "entity", ent )
        {
-               if( group && !vmf_visgroup_match( ent, group_id ) )
+               if( filter_visgroups && !vmf_visgroup_match( ent, group_id ) )
                        continue;
        
+               if( filter_classname )
+                       if( strcmp( kv_get( ent, "classname", "" ), filter->classname ) )
+                               continue;
+       
                if( ent->user & VMF_FLAG_IS_PROP )
                {
                        // Create model transform
@@ -177,13 +203,30 @@ void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, const char *g
                        m4x3_identity( model );
                        vmf_entity_transform( ent, model );
                        
-                       draw_vmf_group( rt, map, map->cache[ ent->user1 ].root, group, transform, model );
+                       draw_vmf_group( rt, map, map->cache[ ent->user1 ].root, filter, transform, model );
                }
-               else if( ent->user & VMF_FLAG_BRUSH_ENT )
+               else
                {
-                       // ...
+                       // Brush entity
+                       if( (ent_solid = vdf_next( ent, "solid", NULL )) )
+                       {
+                               solidgen_push( &solid, ent_solid );
+                       }
                }
        }
        
+       // Draw brushes
+       for( int i = 0; i < csr_sb_count( solid.indices )/3; i ++ )
+       {
+               u32 * base = solid.indices + i*3;
+               
+               tri[0] = solid.verts[ base[0] ];
+               tri[1] = solid.verts[ base[1] ];
+               tri[2] = solid.verts[ base[2] ];
+               
+               csr_draw( rt, tri, 1, transform );
+       }
+       
+       solidgen_ctx_reset( &solid );
        solidgen_ctx_free( &solid );
 }
index 9149bfb9abba65d219b3455d780b51c40875d7a9..d9a414f1b372ba651977c3622d92ccacbada39eb 100644 (file)
--- a/csrMath.h
+++ b/csrMath.h
@@ -188,6 +188,12 @@ void v3_fill( v3f a, float v )
        a[2] = v;
 }
 
+// Vector 4
+void v4_copy( v4f a, v4f b )
+{
+       b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
+}
+
 // Matrix 3x3
 //======================================================================================================
 
diff --git a/vmdl.h b/vmdl.h
index 7b5bb07263dec764036883064c23158afffbf29f..c56266a4f29524c81b889357ba3871c9fdec87db 100644 (file)
--- a/vmdl.h
+++ b/vmdl.h
@@ -460,6 +460,9 @@ typedef struct
        
        float *vertices;
        u32     num_vertices;
+       
+       v3f mins;
+       v3f maxs;
 } 
 mdl_mesh_t;