c32f saving revision
[csRadar.git] / csrDraw.h
index fff159094fd7b12bec3dac8e97ca4964eac95583..18580477ff78ca93ec965e8cef981b22e52e9a44 100644 (file)
--- a/csrDraw.h
+++ b/csrDraw.h
@@ -46,8 +46,10 @@ void csr_vmf_render( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *f
 
 
 void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc );
+void csr_rt_save_c32f( csr_target *rt, const char *path, u32 offset );
 
 // Obsolete
+__attribute__ ((deprecated))
 void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname );
 
 // Implementation
@@ -530,6 +532,29 @@ void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subn
        free( image );
 }
 
+// ALWAYS RGB32
+void csr_rt_save_c32f( csr_target *rt, const char *path, u32 offset )
+{
+       float *image = (float *)csr_malloc( rt->x*rt->y*3*sizeof(float) );
+       
+       float contrib = 255.f/(float)rt->num_samples;
+       
+       for( int i = 0; i < rt->x*rt->y; i ++ )
+       {
+               void *src = rt->colour + offset + i * rt->num_samples * rt->shader->stride;
+               float *dst = image + i*3;
+               
+               v3_zero( dst );
+               for( int k = 0; k < rt->num_samples; k ++ )
+               {
+                       v3_muladds( dst, (float *)(src + k*rt->shader->stride), contrib, dst );
+               }
+       }
+       
+       csr_32f_write( path, rt->x, rt->y, image );
+       free( image );
+}
+
 // Save floating point buffer to tga. Must be in range (0-1)
 // Offset and stride are in bytes
 void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc )
@@ -538,33 +563,28 @@ void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc )
        
        float contrib = 255.f/(float)rt->num_samples;
        
-       for( int y = 0; y < rt->y; y ++ )
+       for( int i = 0; i < rt->x*rt->y; i ++ )
        {
-               for( int x = 0; x < rt->x; x ++ )
+               void *src = rt->colour + offset + i * rt->num_samples * rt->shader->stride;
+               u8 *dst = image + i*4;
+               
+               v4f accum = { 0.f, 0.f, 0.f, 0.f };
+               
+               for( int k = 0; k < rt->num_samples; k ++ )
                {
-                       u32 pixel_index = (y*rt->x + x);
+                       float *src_sample = (float *)(src + k*rt->shader->stride);
                
-                       void *src = rt->colour + offset + pixel_index * rt->num_samples * rt->shader->stride;
-                       u8 *dst = image + pixel_index*4;
-                       
-                       v4f accum = { 0.f, 0.f, 0.f, 0.f };
-                       
-                       for( int k = 0; k < rt->num_samples; k ++ )
+                       for( int j = 0; j < nc; j ++ )
                        {
-                               float *src_sample = (float *)(src + k*rt->shader->stride);
-                       
-                               for( int j = 0; j < nc; j ++ )
-                               {
-                                       accum[ j ] += src_sample[ j ] * contrib;
-                               }
+                               accum[ j ] += src_sample[ j ] * contrib;
                        }
-                       
-                       // TODO: Clamp this value
-                       dst[0] = accum[0];
-                       dst[1] = accum[1];
-                       dst[2] = accum[2];
-                       dst[3] = accum[3];
                }
+               
+               // TODO: Clamp this value
+               dst[0] = accum[0];
+               dst[1] = accum[1];
+               dst[2] = accum[2];
+               dst[3] = accum[3];
        }
        
        csr_tga_write( path, rt->x, rt->y, nc, image );