X-Git-Url: https://harrygodden.com/git/?p=csRadar.git;a=blobdiff_plain;f=csrDraw.h;fp=csrDraw.h;h=18580477ff78ca93ec965e8cef981b22e52e9a44;hp=fff159094fd7b12bec3dac8e97ca4964eac95583;hb=7033ae666b8bd2998864670d08108efa177ad8f4;hpb=0ee9d77f45e007b119de2d44feef81516aaddaaf diff --git a/csrDraw.h b/csrDraw.h index fff1590..1858047 100644 --- a/csrDraw.h +++ b/csrDraw.h @@ -46,8 +46,10 @@ void csr_vmf_render( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *f void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc ); +void csr_rt_save_c32f( csr_target *rt, const char *path, u32 offset ); // Obsolete +__attribute__ ((deprecated)) void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname ); // Implementation @@ -530,6 +532,29 @@ void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subn free( image ); } +// ALWAYS RGB32 +void csr_rt_save_c32f( csr_target *rt, const char *path, u32 offset ) +{ + float *image = (float *)csr_malloc( rt->x*rt->y*3*sizeof(float) ); + + float contrib = 255.f/(float)rt->num_samples; + + for( int i = 0; i < rt->x*rt->y; i ++ ) + { + void *src = rt->colour + offset + i * rt->num_samples * rt->shader->stride; + float *dst = image + i*3; + + v3_zero( dst ); + for( int k = 0; k < rt->num_samples; k ++ ) + { + v3_muladds( dst, (float *)(src + k*rt->shader->stride), contrib, dst ); + } + } + + csr_32f_write( path, rt->x, rt->y, image ); + free( image ); +} + // Save floating point buffer to tga. Must be in range (0-1) // Offset and stride are in bytes void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc ) @@ -538,33 +563,28 @@ void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc ) float contrib = 255.f/(float)rt->num_samples; - for( int y = 0; y < rt->y; y ++ ) + for( int i = 0; i < rt->x*rt->y; i ++ ) { - for( int x = 0; x < rt->x; x ++ ) + void *src = rt->colour + offset + i * rt->num_samples * rt->shader->stride; + u8 *dst = image + i*4; + + v4f accum = { 0.f, 0.f, 0.f, 0.f }; + + for( int k = 0; k < rt->num_samples; k ++ ) { - u32 pixel_index = (y*rt->x + x); + float *src_sample = (float *)(src + k*rt->shader->stride); - void *src = rt->colour + offset + pixel_index * rt->num_samples * rt->shader->stride; - u8 *dst = image + pixel_index*4; - - v4f accum = { 0.f, 0.f, 0.f, 0.f }; - - for( int k = 0; k < rt->num_samples; k ++ ) + for( int j = 0; j < nc; j ++ ) { - float *src_sample = (float *)(src + k*rt->shader->stride); - - for( int j = 0; j < nc; j ++ ) - { - accum[ j ] += src_sample[ j ] * contrib; - } + accum[ j ] += src_sample[ j ] * contrib; } - - // TODO: Clamp this value - dst[0] = accum[0]; - dst[1] = accum[1]; - dst[2] = accum[2]; - dst[3] = accum[3]; } + + // TODO: Clamp this value + dst[0] = accum[0]; + dst[1] = accum[1]; + dst[2] = accum[2]; + dst[3] = accum[3]; } csr_tga_write( path, rt->x, rt->y, nc, image );