77733cf5afdca45b04fa2bc1b2c52b185a511e30
2 // ==================================================================================================================
4 #define CSR_PIf 3.14159265358979323846264338327950288f
6 // Simple min/max replacements
7 float csr_minf( float a
, float b
)
12 float csr_maxf( float a
, float b
)
17 int csr_min( int a
, int b
)
22 int csr_max( int a
, int b
)
27 // Convert double precision vec3 into single
28 void v3d_v3f( double a
[3], float b
[3] )
35 // Convert degrees to radians
36 float csr_rad( float deg
)
38 return deg
* CSR_PIf
/ 180.0f
;
42 // ==================================================================================================================
44 void v2_copy( v2f a
, v2f b
)
46 b
[0] = a
[0]; b
[1] = a
[1];
49 void v2_minv( v2f a
, v2f b
, v2f dest
)
51 dest
[0] = csr_minf(a
[0], b
[0]);
52 dest
[1] = csr_minf(a
[1], b
[1]);
55 void v2_maxv( v2f a
, v2f b
, v2f dest
)
57 dest
[0] = csr_maxf(a
[0], b
[0]);
58 dest
[1] = csr_maxf(a
[1], b
[1]);
61 void v2_sub( v2f a
, v2f b
, v2f d
)
63 d
[0] = a
[0]-b
[0]; d
[1] = a
[1]-b
[1];
66 float v2_cross( v2f a
, v2f b
)
68 return a
[0] * b
[1] - a
[1] * b
[0];
71 void v2_add( v2f a
, v2f b
, v2f d
)
73 d
[0] = a
[0]+b
[0]; d
[1] = a
[1]+b
[1];
76 void v2_muls( v2f a
, float s
, v2f d
)
78 d
[0] = a
[0]*s
; d
[1] = a
[1]*s
;
81 void v2_mul( v2f a
, v2f b
, v2f d
)
83 d
[0] = a
[0]*b
[0]; d
[1] = a
[1]*b
[1];
87 // ==================================================================================================================
91 a
[0] = 0.f
; a
[1] = 0.f
; a
[2] = 0.f
;
94 void v3_copy( v3f a
, v3f b
)
96 b
[0] = a
[0]; b
[1] = a
[1]; b
[2] = a
[2];
99 void v3_add( v3f a
, v3f b
, v3f d
)
101 d
[0] = a
[0]+b
[0]; d
[1] = a
[1]+b
[1]; d
[2] = a
[2]+b
[2];
104 void v3_sub( v3f a
, v3f b
, v3f d
)
106 d
[0] = a
[0]-b
[0]; d
[1] = a
[1]-b
[1]; d
[2] = a
[2]-b
[2];
109 void v3_mul( v3f a
, v3f b
, v3f d
)
111 d
[0] = a
[0]*b
[0]; d
[1] = a
[1]*b
[1]; d
[2] = a
[2]*b
[2];
114 void v3_div( v3f a
, v3f b
, v3f d
)
116 d
[0] = a
[0]/b
[0]; d
[1] = a
[1]/b
[1]; d
[2] = a
[2]/b
[2];
119 void v3_muls( v3f a
, float s
, v3f d
)
121 d
[0] = a
[0]*s
; d
[1] = a
[1]*s
; d
[2] = a
[2]*s
;
124 void v3_divs( v3f a
, float s
, v3f d
)
126 d
[0] = a
[0]/s
; d
[1] = a
[1]/s
; d
[2] = a
[2]/s
;
129 void v3_muladds( v3f a
, v3f b
, float s
, v3f d
)
131 d
[0] = a
[0]+b
[0]*s
; d
[1] = a
[1]+b
[1]*s
; d
[2] = a
[2]+b
[2]*s
;
134 float v3_dot( v3f a
, v3f b
)
136 return a
[0] * b
[0] + a
[1] * b
[1] + a
[2] * b
[2];
139 void v3_cross( v3f a
, v3f b
, v3f d
)
141 d
[0] = a
[1] * b
[2] - a
[2] * b
[1];
142 d
[1] = a
[2] * b
[0] - a
[0] * b
[2];
143 d
[2] = a
[0] * b
[1] - a
[1] * b
[0];
146 float v3_length2( v3f a
)
148 return v3_dot( a
, a
);
151 float v3_length( v3f a
)
153 return sqrtf( v3_length2( a
) );
156 float v3_dist2( v3f a
, v3f b
)
159 v3_sub( a
, b
, delta
);
160 return v3_length2( delta
);
163 float v3_dist( v3f a
, v3f b
)
165 return sqrtf( v3_dist2( a
, b
) );
168 void v3_normalize( v3f a
)
170 v3_muls( a
, 1.f
/ v3_length( a
), a
);
173 float csr_lerpf( float a
, float b
, float t
)
178 void v3_lerp( v3f a
, v3f b
, float t
, v3f d
)
180 d
[0] = a
[0] + t
*(b
[0]-a
[0]);
181 d
[1] = a
[1] + t
*(b
[1]-a
[1]);
182 d
[2] = a
[2] + t
*(b
[2]-a
[2]);
185 void v3_minv( v3f a
, v3f b
, v3f dest
)
187 dest
[0] = csr_minf(a
[0], b
[0]);
188 dest
[1] = csr_minf(a
[1], b
[1]);
189 dest
[2] = csr_minf(a
[2], b
[2]);
192 void v3_maxv( v3f a
, v3f b
, v3f dest
)
194 dest
[0] = csr_maxf(a
[0], b
[0]);
195 dest
[1] = csr_maxf(a
[1], b
[1]);
196 dest
[2] = csr_maxf(a
[2], b
[2]);
199 float v3_minf( v3f a
)
201 return csr_minf( csr_minf( a
[0], a
[1] ), a
[2] );
204 float v3_maxf( v3f a
)
206 return csr_maxf( csr_maxf( a
[0], a
[1] ), a
[2] );
209 void v3_fill( v3f a
, float v
)
217 // ==================================================================================================================
219 void v4_copy( v4f a
, v4f b
)
221 b
[0] = a
[0]; b
[1] = a
[1]; b
[2] = a
[2]; b
[3] = a
[3];
224 void v4_zero( v4f a
)
226 a
[0] = 0.f
; a
[1] = 0.f
; a
[2] = 0.f
; a
[3] = 0.f
;
230 //======================================================================================================
232 void m3x3_inv_transpose( m3x3f src
, m3x3f dest
)
234 float a
= src
[0][0], b
= src
[0][1], c
= src
[0][2],
235 d
= src
[1][0], e
= src
[1][1], f
= src
[1][2],
236 g
= src
[2][0], h
= src
[2][1], i
= src
[2][2];
243 dest
[0][0] = (e
*i
-h
*f
)*det
;
244 dest
[1][0] = -(b
*i
-c
*h
)*det
;
245 dest
[2][0] = (b
*f
-c
*e
)*det
;
246 dest
[0][1] = -(d
*i
-f
*g
)*det
;
247 dest
[1][1] = (a
*i
-c
*g
)*det
;
248 dest
[2][1] = -(a
*f
-d
*c
)*det
;
249 dest
[0][2] = (d
*h
-g
*e
)*det
;
250 dest
[1][2] = -(a
*h
-g
*b
)*det
;
251 dest
[2][2] = (a
*e
-d
*b
)*det
;
254 void m3x3_mulv( m3x3f m
, v3f v
, v3f d
)
258 res
[0] = m
[0][0]*v
[0] + m
[1][0]*v
[1] + m
[2][0]*v
[2];
259 res
[1] = m
[0][1]*v
[0] + m
[1][1]*v
[1] + m
[2][1]*v
[2];
260 res
[2] = m
[0][2]*v
[0] + m
[1][2]*v
[1] + m
[2][2]*v
[2];
266 // ==================================================================================================================
268 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
269 { 0.0f, 1.0f, 0.0f, },\
270 { 0.0f, 0.0f, 1.0f, },\
271 { 0.0f, 0.0f, 0.0f }}
273 void m4x3_to_3x3( m4x3f a
, m3x3f b
)
275 v3_copy( a
[0], b
[0] );
276 v3_copy( a
[1], b
[1] );
277 v3_copy( a
[2], b
[2] );
280 void m4x3_copy( m4x3f a
, m4x3f b
)
282 v3_copy( a
[0], b
[0] );
283 v3_copy( a
[1], b
[1] );
284 v3_copy( a
[2], b
[2] );
285 v3_copy( a
[3], b
[3] );
288 void m4x3_identity( m4x3f a
)
290 m4x3f id
= M4X3_IDENTITY
;
294 void m4x3_mul( m4x3f a
, m4x3f b
, m4x3f d
)
297 a00
= a
[0][0], a01
= a
[0][1], a02
= a
[0][2],
298 a10
= a
[1][0], a11
= a
[1][1], a12
= a
[1][2],
299 a20
= a
[2][0], a21
= a
[2][1], a22
= a
[2][2],
300 a30
= a
[3][0], a31
= a
[3][1], a32
= a
[3][2],
301 b00
= b
[0][0], b01
= b
[0][1], b02
= b
[0][2],
302 b10
= b
[1][0], b11
= b
[1][1], b12
= b
[1][2],
303 b20
= b
[2][0], b21
= b
[2][1], b22
= b
[2][2],
304 b30
= b
[3][0], b31
= b
[3][1], b32
= b
[3][2];
306 d
[0][0] = a00
*b00
+ a10
*b01
+ a20
*b02
;
307 d
[0][1] = a01
*b00
+ a11
*b01
+ a21
*b02
;
308 d
[0][2] = a02
*b00
+ a12
*b01
+ a22
*b02
;
309 d
[1][0] = a00
*b10
+ a10
*b11
+ a20
*b12
;
310 d
[1][1] = a01
*b10
+ a11
*b11
+ a21
*b12
;
311 d
[1][2] = a02
*b10
+ a12
*b11
+ a22
*b12
;
312 d
[2][0] = a00
*b20
+ a10
*b21
+ a20
*b22
;
313 d
[2][1] = a01
*b20
+ a11
*b21
+ a21
*b22
;
314 d
[2][2] = a02
*b20
+ a12
*b21
+ a22
*b22
;
315 d
[3][0] = a00
*b30
+ a10
*b31
+ a20
*b32
+ a30
;
316 d
[3][1] = a01
*b30
+ a11
*b31
+ a21
*b32
+ a31
;
317 d
[3][2] = a02
*b30
+ a12
*b31
+ a22
*b32
+ a32
;
320 void m4x3_mulv( m4x3f m
, v3f v
, v3f d
)
324 res
[0] = m
[0][0]*v
[0] + m
[1][0]*v
[1] + m
[2][0]*v
[2] + m
[3][0];
325 res
[1] = m
[0][1]*v
[0] + m
[1][1]*v
[1] + m
[2][1]*v
[2] + m
[3][1];
326 res
[2] = m
[0][2]*v
[0] + m
[1][2]*v
[1] + m
[2][2]*v
[2] + m
[3][2];
333 void m4x3_translate( m4x3f m
, v3f v
)
335 v3_muladds( m
[3], m
[0], v
[0], m
[3] );
336 v3_muladds( m
[3], m
[1], v
[1], m
[3] );
337 v3_muladds( m
[3], m
[2], v
[2], m
[3] );
340 void m4x3_scale( m4x3f m
, float s
)
342 v3_muls( m
[0], s
, m
[0] );
343 v3_muls( m
[1], s
, m
[1] );
344 v3_muls( m
[2], s
, m
[2] );
347 void m4x3_rotate_x( m4x3f m
, float angle
)
349 m4x3f t
= M4X3_IDENTITY
;
363 void m4x3_rotate_y( m4x3f m
, float angle
)
365 m4x3f t
= M4X3_IDENTITY
;
379 void m4x3_rotate_z( m4x3f m
, float angle
)
381 m4x3f t
= M4X3_IDENTITY
;
395 // Warning: These functions are unoptimized..
396 void m4x3_expand_aabb_point( m4x3f m
, boxf box
, v3f point
)
399 m4x3_mulv( m
, point
, v
);
401 v3_minv( box
[0], v
, box
[0] );
402 v3_maxv( box
[1], v
, box
[1] );
405 void box_concat( boxf a
, boxf b
)
407 v3_minv( a
[0], b
[0], a
[0] );
408 v3_maxv( a
[1], b
[1], a
[1] );
411 void box_copy( boxf a
, boxf b
)
413 v3_copy( a
[0], b
[0] );
414 v3_copy( a
[1], b
[1] );
417 void m4x3_transform_aabb( m4x3f m
, boxf box
)
421 v3_copy( box
[0], a
);
422 v3_copy( box
[1], b
);
423 v3_fill( box
[0], INFINITY
);
424 v3_fill( box
[1], -INFINITY
);
426 m4x3_expand_aabb_point( m
, box
, a
);
427 m4x3_expand_aabb_point( m
, box
, (v3f
){ a
[0], b
[1], a
[2] } );
428 m4x3_expand_aabb_point( m
, box
, (v3f
){ b
[0], a
[1], a
[2] } );
429 m4x3_expand_aabb_point( m
, box
, (v3f
){ b
[0], b
[1], a
[2] } );
430 m4x3_expand_aabb_point( m
, box
, b
);
431 m4x3_expand_aabb_point( m
, box
, (v3f
){ a
[0], b
[1], b
[2] } );
432 m4x3_expand_aabb_point( m
, box
, (v3f
){ b
[0], a
[1], b
[2] } );
433 m4x3_expand_aabb_point( m
, box
, (v3f
){ b
[0], b
[1], b
[2] } );
436 // Planes (double precision)
437 // ==================================================================================================================
439 void tri_to_plane( double a
[3], double b
[3], double c
[3], double p
[4] )
445 edge0
[0] = b
[0] - a
[0];
446 edge0
[1] = b
[1] - a
[1];
447 edge0
[2] = b
[2] - a
[2];
449 edge1
[0] = c
[0] - a
[0];
450 edge1
[1] = c
[1] - a
[1];
451 edge1
[2] = c
[2] - a
[2];
453 p
[0] = edge0
[1] * edge1
[2] - edge0
[2] * edge1
[1];
454 p
[1] = edge0
[2] * edge1
[0] - edge0
[0] * edge1
[2];
455 p
[2] = edge0
[0] * edge1
[1] - edge0
[1] * edge1
[0];
457 l
= sqrt(p
[0] * p
[0] + p
[1] * p
[1] + p
[2] * p
[2]);
458 p
[3] = (p
[0] * a
[0] + p
[1] * a
[1] + p
[2] * a
[2]) / l
;
465 int plane_intersect( double a
[4], double b
[4], double c
[4], double p
[4] )
467 double const epsilon
= 1e-8f
;
472 x
[0] = a
[1] * b
[2] - a
[2] * b
[1];
473 x
[1] = a
[2] * b
[0] - a
[0] * b
[2];
474 x
[2] = a
[0] * b
[1] - a
[1] * b
[0];
476 d
= x
[0] * c
[0] + x
[1] * c
[1] + x
[2] * c
[2];
478 if( d
< epsilon
&& d
> -epsilon
) return 0;
480 p
[0] = (b
[1] * c
[2] - b
[2] * c
[1]) * -a
[3];
481 p
[1] = (b
[2] * c
[0] - b
[0] * c
[2]) * -a
[3];
482 p
[2] = (b
[0] * c
[1] - b
[1] * c
[0]) * -a
[3];
484 p
[0] += (c
[1] * a
[2] - c
[2] * a
[1]) * -b
[3];
485 p
[1] += (c
[2] * a
[0] - c
[0] * a
[2]) * -b
[3];
486 p
[2] += (c
[0] * a
[1] - c
[1] * a
[0]) * -b
[3];
488 p
[0] += (a
[1] * b
[2] - a
[2] * b
[1]) * -c
[3];
489 p
[1] += (a
[2] * b
[0] - a
[0] * b
[2]) * -c
[3];
490 p
[2] += (a
[0] * b
[1] - a
[1] * b
[0]) * -c
[3];
499 double plane_polarity( double p
[4], double a
[3] )
502 (a
[0] * p
[0] + a
[1] * p
[1] + a
[2] * p
[2])
503 -(p
[0]*p
[3] * p
[0] + p
[1]*p
[3] * p
[1] + p
[2]*p
[3] * p
[2])