fixed aabb transform func
[csRadar.git] / csrDraw.h
1 typedef struct csr_frag csr_frag;
2 typedef struct csr_target csr_target;
3 typedef struct csr_filter csr_filter;
4
5 struct csr_frag
6 {
7 v3f co;
8 v3f nrm;
9
10 float depth;
11 };
12
13 struct csr_target
14 {
15 csr_frag *fragments;
16
17 u32 x, y;
18 boxf bounds;
19 float scale;
20
21 v2f subsamples[ 16 ];
22 int num_samples;
23 };
24
25 struct csr_filter
26 {
27 const char *visgroup; // Limit to this visgroup only
28 const char *classname; // Limit to this exact classname. will not draw world
29
30 int compute_bounds_only;
31 };
32
33 void csr_create_target( csr_target *rt, u32 x, u32 y )
34 {
35 rt->x = x;
36 rt->y = y;
37 rt->num_samples = 4;
38
39 rt->fragments = (csr_frag *)csr_malloc( x*y*sizeof(csr_frag)*rt->num_samples );
40
41 v3_fill( rt->bounds[0], INFINITY );
42 v3_fill( rt->bounds[1], -INFINITY );
43 }
44
45 void csr_update_subsamples( csr_target *rt )
46 {
47 float range_x = (rt->bounds[1][0]-rt->bounds[0][0]);
48 float range_y = (rt->bounds[1][1]-rt->bounds[0][1]);
49
50 v2f pixel_size = { range_x/(float)rt->x, range_y/(float)rt->y };
51
52 rt->subsamples[0][0] = pixel_size[0] * -0.25f;
53 rt->subsamples[0][1] = 0.f;
54 rt->subsamples[1][0] = pixel_size[0] * 0.75f;
55 rt->subsamples[1][1] = pixel_size[1] * 0.25f;
56 rt->subsamples[2][0] = 0.f;
57 rt->subsamples[2][1] = pixel_size[1] * 0.5f;
58 rt->subsamples[3][0] = pixel_size[0] * 0.5f;
59 rt->subsamples[3][1] = pixel_size[1] * 0.75f;
60 }
61
62 void csr_rt_free( csr_target *rt )
63 {
64 free( rt->fragments );
65 }
66
67 void csr_rt_clear( csr_target *rt )
68 {
69 for( u32 i = 0; i < rt->x*rt->y*rt->num_samples; i ++ )
70 {
71 v3_zero( rt->fragments[ i ].co );
72 v3_zero( rt->fragments[ i ].nrm );
73 rt->fragments[i].depth = 0.f;
74 }
75 }
76
77 void csr_auto_fit( csr_target *rt, float padding )
78 {
79 // Correct aspect ratio to be square
80 float dx, dy, d, l, cx, cy;
81 dx = rt->bounds[1][0] - rt->bounds[0][0];
82 dy = rt->bounds[1][1] - rt->bounds[0][1];
83
84 l = fmaxf( dx, dy ) * .5f;
85
86 cx = (rt->bounds[1][0] + rt->bounds[0][0]) * .5f;
87 cy = (rt->bounds[1][1] + rt->bounds[0][1]) * .5f;
88
89 rt->bounds[0][0] = cx - l - padding;
90 rt->bounds[1][0] = cx + l + padding;
91 rt->bounds[0][1] = cy - l - padding;
92 rt->bounds[1][1] = cy + l + padding;
93
94 rt->scale = l + padding;
95
96 csr_update_subsamples( rt );
97 }
98
99 void csr_write_txt( char const *path, const char *name, csr_target *rt )
100 {
101 FILE *write_ptr;
102
103 write_ptr = fopen( path, "w" );
104
105 fprintf( write_ptr, "\"%s\"\n\{\n", name );
106 fprintf( write_ptr, "\t\"material\" \"overviews/%s\"\n", name );
107 fprintf( write_ptr, "\t\"pos_x\" \"%.8f\"\n", rt->bounds[0][0] );
108 fprintf( write_ptr, "\t\"pos_y\" \"%.8f\"\n", rt->bounds[0][1] );
109 fprintf( write_ptr, "\t\"scale\" \"%.8f\"\n", rt->scale / (float)rt->x );
110 fprintf( write_ptr, "}\n" );
111
112 fclose( write_ptr );
113 }
114
115 void simple_raster( csr_target *rt, vmf_vert tri[3] )
116 {
117 // Very very simplified rasterizing algorithm
118 v2f bmin = { 0.f, 0.f };
119 v2f bmax = { rt->x, rt->y };
120
121 v2_minv( tri[0].co, tri[1].co, bmin );
122 v2_minv( tri[2].co, bmin, bmin );
123
124 v2_maxv( tri[0].co, tri[1].co, bmax );
125 v2_maxv( tri[2].co, bmax, bmax );
126
127 float range_x = (rt->bounds[1][0]-rt->bounds[0][0])/(float)rt->x;
128 float range_y = (rt->bounds[1][1]-rt->bounds[0][1])/(float)rt->y;
129
130 int start_x = csr_min( rt->x-1, csr_max( 0, floorf( (bmin[0]-rt->bounds[0][0])/range_x)));
131 int end_x = csr_max( 0, csr_min( rt->x-1, ceilf( (bmax[0]-rt->bounds[0][0])/range_x)));
132 int start_y = csr_min( rt->y-1, csr_max( 0, floorf( (bmin[1]-rt->bounds[0][1])/range_y)));
133 int end_y = csr_max( 0, csr_min( rt->y-1, ceilf( (bmax[1]-rt->bounds[0][1])/range_y)));
134
135 v2f v0, v1, v2, vp;
136 float d, bca = 0.f, bcb = 0.f, bcc = 0.f;
137
138 v2_sub( tri[1].co, tri[0].co, v0 );
139 v2_sub( tri[2].co, tri[0].co, v1 );
140 v2_sub( tri[1].co, tri[2].co, v2 );
141 d = 1.f / (v0[0]*v1[1] - v1[0]*v0[1]);
142
143 // Backface culling
144 if( v2_cross( v0, v1 ) > 0.f )
145 return;
146
147 v2f trace_origin;
148
149 for( u32 py = start_y; py <= end_y; py ++ )
150 {
151 trace_origin[1] = csr_lerpf( rt->bounds[0][1], rt->bounds[1][1], (float)py/(float)rt->y );
152
153 for( u32 px = start_x; px <= end_x; px ++ )
154 {
155 csr_frag *frag = &rt->fragments[ (py * rt->y + px) * rt->num_samples ];
156
157 trace_origin[0] = csr_lerpf( rt->bounds[0][0], rt->bounds[1][0], (float)px/(float)rt->x );
158
159 // Determine coverage
160 for( int i = 0; i < rt->num_samples; i ++ )
161 {
162 v3f sample_origin;
163
164 v2_add( rt->subsamples[ i ], trace_origin, sample_origin );
165 v2_sub( sample_origin, tri[0].co, vp );
166
167 if( v2_cross( v0, vp ) > 0.f )
168 continue;
169 if( v2_cross( vp, v1 ) > 0.f )
170 continue;
171
172 v2f vp2;
173 v2_sub( sample_origin, tri[2].co, vp2 );
174
175 if( v2_cross( vp2, v2 ) > 0.f )
176 continue;
177
178 bcb = (vp[0]*v1[1] - v1[0]*vp[1]) * d;
179 bcc = (v0[0]*vp[1] - vp[0]*v0[1]) * d;
180 bca = 1.f - bcb - bcc;
181
182 float hit = (tri[0].co[2] * bca + tri[1].co[2] * bcb + tri[2].co[2] * bcc) +16385.f;
183
184 if( hit > frag[i].depth )
185 {
186 frag[i].depth = hit;
187 v3_muls( tri[0].co, bca, frag[i].co );
188 v3_muladds( frag[i].co, tri[1].co, bcb, frag[i].co );
189 v3_muladds( frag[i].co, tri[2].co, bcc, frag[i].co );
190
191 // TODO: Same for normal map
192 }
193 }
194 }
195 }
196 }
197
198 void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f transform )
199 {
200 m3x3f normal;
201 vmf_vert new_tri[3];
202
203 // Derive normal matrix
204 m4x3_to_3x3( transform, normal );
205 m3x3_inv_transpose( normal, normal );
206
207 for( u32 i = 0; i < triangle_count; i ++ )
208 {
209 vmf_vert *triangle = triangles + i*3;
210
211 m4x3_mulv( transform, triangle[0].co, new_tri[0].co );
212 m4x3_mulv( transform, triangle[1].co, new_tri[1].co );
213 m4x3_mulv( transform, triangle[2].co, new_tri[2].co );
214 m3x3_mulv( normal, triangle[0].nrm, new_tri[0].nrm );
215 m3x3_mulv( normal, triangle[1].nrm, new_tri[1].nrm );
216 m3x3_mulv( normal, triangle[2].nrm, new_tri[2].nrm );
217
218 simple_raster( rt, new_tri );
219 }
220 }
221
222 void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *filter, m4x3f prev, m4x3f inst )
223 {
224 m4x3f transform = M4X3_IDENTITY;
225 vmf_solid solid;
226 vmf_vert tri[3];
227 boxf trf_bounds;
228
229 u32 group_id = 0;
230 int filter_visgroups = 0, filter_classname = 0, compute_bounds_only = 0;
231
232 if( filter )
233 {
234 if( filter->visgroup )
235 {
236 filter_visgroups = 1;
237 group_id = vmf_visgroup_id( root, filter->visgroup );
238 }
239
240 if( filter->classname )
241 {
242 filter_classname = 1;
243 }
244
245 compute_bounds_only = filter->compute_bounds_only;
246 }
247
248 // Multiply previous transform with instance transform to create basis
249 if( prev )
250 {
251 m4x3_mul( prev, inst, transform );
252 }
253
254 // Gather world brushes
255 solidgen_ctx_init( &solid );
256
257 if( !filter_classname )
258 {
259 vdf_node *world = vdf_next( root, "world", NULL );
260
261 vdf_foreach( world, "solid", brush )
262 {
263 if( filter_visgroups && !vmf_visgroup_match( brush, group_id ) )
264 continue;
265
266 solidgen_push( &solid, brush );
267 }
268 }
269
270 // Actual entity loop
271 m4x3f model;
272
273 vdf_foreach( root, "entity", ent )
274 {
275 if( filter_visgroups && !vmf_visgroup_match( ent, group_id ) )
276 continue;
277
278 if( filter_classname )
279 if( strcmp( kv_get( ent, "classname", "" ), filter->classname ) )
280 continue;
281
282 if( ent->user & VMF_FLAG_IS_PROP )
283 {
284 // Create model transform
285 m4x3_identity( model );
286
287 vmf_entity_transform( ent, model );
288 m4x3_mul( transform, model, model );
289
290 // Draw model
291 mdl_mesh_t *mdl = &map->models[ ent->user1 ].mdl;
292
293 if( compute_bounds_only )
294 {
295 box_copy( mdl->bounds, trf_bounds );
296 m4x3_transform_aabb( model, trf_bounds );
297
298 // Join
299 box_concat( rt->bounds, trf_bounds );
300 }
301 else
302 {
303 for( int i = 0; i < mdl->num_indices/3; i ++ )
304 {
305 for( int j = 0; j < 3; j ++ )
306 {
307 v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8 ], tri[j].co );
308 v3_copy( &mdl->vertices[ mdl->indices[ i*3+j ] *8+3 ], tri[j].nrm );
309 tri[j].xy[0] = 0.f;
310 tri[j].xy[1] = 0.f;
311 }
312
313 csr_draw( rt, tri, 1, model );
314 }
315 }
316 }
317 else if( ent->user & VMF_FLAG_IS_INSTANCE )
318 {
319 m4x3_identity( model );
320 vmf_entity_transform( ent, model );
321
322 draw_vmf_group( rt, map, map->cache[ ent->user1 ].root, filter, transform, model );
323 }
324 else
325 {
326 // Brush entity
327 vdf_foreach( ent, "solid", ent_solid )
328 {
329 solidgen_push( &solid, ent_solid );
330 }
331 }
332 }
333
334 if( compute_bounds_only )
335 {
336 solidgen_bounds( &solid, trf_bounds );
337 m4x3_transform_aabb( transform, trf_bounds );
338 box_concat( rt->bounds, trf_bounds );
339 }
340 else
341 {
342 // Draw brushes
343 for( int i = 0; i < csr_sb_count( solid.indices )/3; i ++ )
344 {
345 u32 * base = solid.indices + i*3;
346
347 tri[0] = solid.verts[ base[0] ];
348 tri[1] = solid.verts[ base[1] ];
349 tri[2] = solid.verts[ base[2] ];
350
351 csr_draw( rt, tri, 1, transform );
352 }
353 }
354
355 solidgen_ctx_reset( &solid );
356 solidgen_ctx_free( &solid );
357 }
358
359 void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname )
360 {
361 char output[ 512 ];
362
363 float *image = (float *)csr_malloc( 1024*1024*sizeof(float)*3 );
364
365 for( int l = 0; l < rt->x; l ++ )
366 {
367 for( int x = 0; x < rt->y; x ++ )
368 {
369 float *dst = &image[ (l*1024+x)*3 ];
370 csr_frag *src = &rt->fragments[ ((1023-l)*1024+x)*rt->num_samples ];
371
372 v3_zero( dst );
373 v3_muls( src[0].co, 1.f/(float)rt->num_samples, dst );
374 v3_muladds( dst, src[1].co, 1.f/(float)rt->num_samples, dst );
375 v3_muladds( dst, src[2].co, 1.f/(float)rt->num_samples, dst );
376 v3_muladds( dst, src[3].co, 1.f/(float)rt->num_samples, dst );
377 }
378 }
379
380 // Save position buffer
381 strcpy( output, basename );
382 strcat( output, "." );
383 strcat( output, subname );
384 strcat( output, "_position.pfm" );
385 csr_32f_write( output, rt->x, rt->y, image );
386
387 free( image );
388 }