visgroup filtering
[csRadar.git] / csRadar.c
1 #include <stdint.h>
2 #include <stdlib.h>
3 #include <stdio.h>
4 #include <string.h>
5 #include <math.h>
6 #include <time.h>
7
8 // CSR lib
9 #include "csrTypes.h"
10 #include "csrMath.h"
11 #include "csrMem.h"
12 #include "csrIO.h"
13 #include "csrComb.h"
14
15 // Valve formats
16 #include "vdf.h"
17 #include "vpk.h"
18 #include "vfilesys.h"
19
20 #include "vmdl.h"
21 #include "vmf.h"
22
23
24 // CSR main
25 #include "csrDraw.h"
26 #include "csr32f.h"
27
28
29 //#include "stretchy_buffer.h"
30
31 int main( int argc, char *argv[] )
32 {
33 if( argc == 2 )
34 {
35 fs_set_gameinfo( "/home/harry/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/csgo/gameinfo.txt" );
36
37 printf( "read: %s\n", argv[1] );
38 //vdf_node *node = vdf_open_file( argv[1] );
39
40 vmf_map *map = vmf_init( argv[1], 1 );
41
42 // TODO: Make init/free codes
43 csr_target target =
44 {
45 .x = 1024, .y = 1024,
46 .fragments = (csr_frag *)csr_malloc( 1024*1024*sizeof(csr_frag) ),
47 .bounds = { -1000.f, -1000.f, 1000.f, 1000.f }
48 };
49 csr_rt_clear( &target );
50
51 draw_vmf_group( &target, map, map->root, "tar_layout", NULL, NULL );
52
53 float *rgba_test = (float *)csr_malloc( 1024*1024*sizeof(float)*3 );
54
55 for( int l = 0; l < 1024; l ++ )
56 {
57 for( int x = 0; x < 1024; x ++ )
58 {
59 float *dst = &rgba_test[ (l*1024+x)*3 ];
60 csr_frag *src = &target.fragments[ ((1023-l)*1024+x) ];
61
62 dst[0] = src->co[0];
63 dst[1] = src->co[1];
64 dst[2] = src->co[2];
65 }
66 }
67
68 csr_32f_write( "hello.pfm", 1024, 1024, rgba_test );
69
70 free( target.fragments );
71 free( rgba_test );
72 vmf_free( map );
73 fs_exit();
74
75 /*
76 vmf_solid solid_main;
77
78
79 solidgen_ctx_init( &solid_main );
80
81 vdf_node *world = vdf_next( node, "world", NULL );
82
83 vdf_foreach( world, "solid", brush )
84 {
85 solidgen_push( &solid_main, brush );
86 }
87
88 clock_t t;
89 t = clock();
90 printf("Timer starts\n");
91
92 csr_frag *image = (csr_frag *)csr_malloc( 1024*1024*sizeof(csr_frag) );
93 clear_depth( image, 1024, 1024 );
94
95 for( int i = 0; i < csr_sb_count( solid_main.indices )/3; i ++ )
96 {
97 u32 * base = solid_main.indices + i*3;
98
99 vmf_vert tri[3];
100
101 tri[0] = solid_main.verts[ base[0] ];
102 tri[1] = solid_main.verts[ base[1] ];
103 tri[2] = solid_main.verts[ base[2] ];
104
105 draw_buffers( image, 1024, 1024, (v4f){ -1000.f, -1000.f, 1000.f, 1000.f }, tri, 1 );
106 }
107
108 printf("Timer ends \n");
109 t = clock() - t;
110 double time_taken = ((double)t)/CLOCKS_PER_SEC; // calculate the elapsed time
111 printf("Tracing took %f seconds to execute\n", time_taken);
112
113 float *rgba_test = (float *)csr_malloc( 1024*1024*sizeof(float)*3 );
114
115 for( int i = 0; i < 1024*1024; i ++ )
116 {
117 rgba_test[i*3+0] = image[i].qa;
118 rgba_test[i*3+1] = image[i].qb;
119 rgba_test[i*3+2] = image[i].depth;
120 }
121
122 csr_32f_write( "hello.pfm", 1024, 1024, rgba_test );
123
124 free( rgba_test );
125 free( image );
126
127 solidgen_to_obj( &solid_main, "hello.obj" );
128
129 vdf_free_r( node );
130 */
131 }
132 }