+ if( cxr_settings.debug )
+ {
+ cxr_debug_arrow( world_corners[0], world_corners[1], avg_normal, 0.1, colour );
+ cxr_debug_arrow( world_corners[1], world_corners[2], avg_normal, 0.1, colour );
+ cxr_debug_arrow( world_corners[2], world_corners[3], avg_normal, 0.1, colour );
+ cxr_debug_arrow( world_corners[3], world_corners[0], avg_normal, 0.1, colour );
+ }
+
+ /*
+ cxr_debug_arrow( world_corners[0+4], world_corners[1+4], avg_normal, 0.1, colour );
+ cxr_debug_arrow( world_corners[1+4], world_corners[2+4], avg_normal, 0.1, colour );
+ cxr_debug_arrow( world_corners[2+4], world_corners[3+4], avg_normal, 0.1, colour );
+ cxr_debug_arrow( world_corners[3+4], world_corners[0+4], avg_normal, 0.1, colour );
+ */
+