# Builtin/intrinsic entities, you probably dont want to modify these
"light": { "keyvalues": ent_lights },
"light_spot": { "keyvalues": ent_lights },
+ "light_environment": { "keyvalues": ent_lights },
"env_cubemap": { "keyvalues": ent_cubemap },
"prop_static": { "keyvalues": ent_prop },
+ "sky_camera": { "keyvalues": ent_sky_camera },
# CSGO.fgd
# --------
"TeamNum": {"type": "int", "default": 0 }
}
},
+ "func_bomb_target":
+ {
+ "allow": ('MESH',),
+ "keyvalues": {}
+ },
"func_detail":
{
"allow": ('MESH',),