68f32ffe035ce6c79837ab4b764bf810b299874f
[convexer.git] / src / cxr_math.h
1 /* Copyright (C) 2021 Harry Godden (hgn)
2 *
3 * Straightforward implementations for:
4 * Vector 2,3,4
5 * Simple Matrices in 3x3 and 4x3
6 * Plane maths
7 * Other useful geometric functions
8 */
9
10 #define CXR_INLINE static inline
11 #define CXR_PIf 3.14159265358979323846264338327950288f
12
13 CXR_INLINE double cxr_minf( double a, double b )
14 {
15 return a < b? a: b;
16 }
17
18 CXR_INLINE double cxr_maxf( double a, double b )
19 {
20 return a > b? a: b;
21 }
22
23 CXR_INLINE int cxr_min( int a, int b )
24 {
25 return a < b? a: b;
26 }
27
28 CXR_INLINE int cxr_max( int a, int b )
29 {
30 return a > b? a: b;
31 }
32
33 CXR_INLINE double cxr_clampf( double v, double a, double b )
34 {
35 return cxr_minf( b, cxr_maxf( a, v ) );
36 }
37
38 CXR_INLINE double cxr_rad( double deg )
39 {
40 return deg * CXR_PIf / 180.0f;
41 }
42
43 /*
44 * Vector 2 Functions
45 */
46 CXR_INLINE void v2_zero( v2f a )
47 {
48 a[0] = 0.0; a[1] = 0.0;
49 }
50
51 CXR_INLINE void v2_fill( v2f a, double v )
52 {
53 a[0] = v; a[1] = v;
54 }
55
56 CXR_INLINE void v2_copy( v2f a, v2f b )
57 {
58 b[0] = a[0]; b[1] = a[1];
59 }
60
61 CXR_INLINE void v2_minv( v2f a, v2f b, v2f dest )
62 {
63 dest[0] = cxr_minf(a[0], b[0]);
64 dest[1] = cxr_minf(a[1], b[1]);
65 }
66
67 CXR_INLINE void v2_maxv( v2f a, v2f b, v2f dest )
68 {
69 dest[0] = cxr_maxf(a[0], b[0]);
70 dest[1] = cxr_maxf(a[1], b[1]);
71 }
72
73 CXR_INLINE void v2_sub( v2f a, v2f b, v2f d )
74 {
75 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
76 }
77
78 CXR_INLINE double v2_cross( v2f a, v2f b )
79 {
80 return a[0] * b[1] - a[1] * b[0];
81 }
82
83 CXR_INLINE void v2_add( v2f a, v2f b, v2f d )
84 {
85 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
86 }
87
88 CXR_INLINE void v2_muls( v2f a, double s, v2f d )
89 {
90 d[0] = a[0]*s; d[1] = a[1]*s;
91 }
92
93 CXR_INLINE void v2_mul( v2f a, v2f b, v2f d )
94 {
95 d[0] = a[0]*b[0]; d[1] = a[1]*b[1];
96 }
97
98 CXR_INLINE void v2_muladds( v2f a, v2f b, double s, v2f d )
99 {
100 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s;
101 }
102
103 CXR_INLINE double v2_dot( v2f a, v2f b )
104 {
105 return a[0] * b[0] + a[1] * b[1];
106 }
107
108 CXR_INLINE void v2_div( v2f a, v2f b, v2f d )
109 {
110 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
111 }
112
113 CXR_INLINE double v2_length2( v2f a )
114 {
115 return v2_dot( a, a );
116 }
117
118 CXR_INLINE double v2_length( v2f a )
119 {
120 return sqrt( v2_length2( a ) );
121 }
122
123 CXR_INLINE double v2_dist2( v2f a, v2f b )
124 {
125 v2f delta;
126 v2_sub( a, b, delta );
127 return v2_length2( delta );
128 }
129
130 CXR_INLINE double v2_dist( v2f a, v2f b )
131 {
132 return sqrt( v2_dist2( a, b ) );
133 }
134
135 CXR_INLINE void v2_normalize( v2f a )
136 {
137 v2_muls( a, 1.0 / v2_length( a ), a );
138 }
139
140 /*
141 * Vector 3 Functions
142 */
143
144 CXR_INLINE void v3_zero( v3f a )
145 {
146 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
147 }
148
149 CXR_INLINE void v3_copy( v3f a, v3f b )
150 {
151 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
152 }
153
154 CXR_INLINE void v3_add( v3f a, v3f b, v3f d )
155 {
156 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
157 }
158
159 CXR_INLINE void v3_sub( v3f a, v3f b, v3f d )
160 {
161 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
162 }
163
164 CXR_INLINE void v3_mul( v3f a, v3f b, v3f d )
165 {
166 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
167 }
168
169 CXR_INLINE void v3_div( v3f a, v3f b, v3f d )
170 {
171 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
172 }
173
174 CXR_INLINE void v3_muls( v3f a, double s, v3f d )
175 {
176 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
177 }
178
179 CXR_INLINE void v3_divs( v3f a, double s, v3f d )
180 {
181 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
182 }
183
184 CXR_INLINE void v3_muladds( v3f a, v3f b, double s, v3f d )
185 {
186 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
187 }
188
189 CXR_INLINE double v3_dot( v3f a, v3f b )
190 {
191 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
192 }
193
194 CXR_INLINE void v3_cross( v3f a, v3f b, v3f d )
195 {
196 d[0] = a[1] * b[2] - a[2] * b[1];
197 d[1] = a[2] * b[0] - a[0] * b[2];
198 d[2] = a[0] * b[1] - a[1] * b[0];
199 }
200
201 CXR_INLINE double v3_length2( v3f a )
202 {
203 return v3_dot( a, a );
204 }
205
206 CXR_INLINE double v3_length( v3f a )
207 {
208 return sqrt( v3_length2( a ) );
209 }
210
211 CXR_INLINE double v3_dist2( v3f a, v3f b )
212 {
213 v3f delta;
214 v3_sub( a, b, delta );
215 return v3_length2( delta );
216 }
217
218 CXR_INLINE double v3_dist( v3f a, v3f b )
219 {
220 return sqrt( v3_dist2( a, b ) );
221 }
222
223 CXR_INLINE void v3_normalize( v3f a )
224 {
225 v3_muls( a, 1.0 / v3_length( a ), a );
226 }
227
228 CXR_INLINE void v3_negate( v3f a, v3f dest )
229 {
230 v3_muls( a, -1.0, dest );
231 }
232
233 CXR_INLINE double cxr_lerpf( double a, double b, double t )
234 {
235 return a + t*(b-a);
236 }
237
238 CXR_INLINE void v3_lerp( v3f a, v3f b, double t, v3f d )
239 {
240 d[0] = a[0] + t*(b[0]-a[0]);
241 d[1] = a[1] + t*(b[1]-a[1]);
242 d[2] = a[2] + t*(b[2]-a[2]);
243 }
244
245 CXR_INLINE void v3_minv( v3f a, v3f b, v3f dest )
246 {
247 dest[0] = cxr_minf(a[0], b[0]);
248 dest[1] = cxr_minf(a[1], b[1]);
249 dest[2] = cxr_minf(a[2], b[2]);
250 }
251
252 CXR_INLINE void v3_maxv( v3f a, v3f b, v3f dest )
253 {
254 dest[0] = cxr_maxf(a[0], b[0]);
255 dest[1] = cxr_maxf(a[1], b[1]);
256 dest[2] = cxr_maxf(a[2], b[2]);
257 }
258
259 CXR_INLINE double v3_minf( v3f a )
260 {
261 return cxr_minf( cxr_minf( a[0], a[1] ), a[2] );
262 }
263
264 CXR_INLINE double v3_maxf( v3f a )
265 {
266 return cxr_maxf( cxr_maxf( a[0], a[1] ), a[2] );
267 }
268
269 CXR_INLINE void v3_fill( v3f a, double v )
270 {
271 a[0] = v;
272 a[1] = v;
273 a[2] = v;
274 }
275
276 /*
277 * Vector 4 Functions
278 */
279 CXR_INLINE void v4_copy( v4f a, v4f b )
280 {
281 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
282 }
283
284 CXR_INLINE void v4_zero( v4f a )
285 {
286 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
287 }
288
289 CXR_INLINE void v4_muls( v4f a, double s, v4f d )
290 {
291 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s; d[3] = a[3]*s;
292 }
293
294 /*
295 * Matrix 3x3
296 */
297
298 CXR_INLINE void m3x3_inv_transpose( m3x3f src, m3x3f dest )
299 {
300 double a = src[0][0], b = src[0][1], c = src[0][2],
301 d = src[1][0], e = src[1][1], f = src[1][2],
302 g = src[2][0], h = src[2][1], i = src[2][2];
303
304 double det = 1.f /
305 (+a*(e*i-h*f)
306 -b*(d*i-f*g)
307 +c*(d*h-e*g));
308
309 dest[0][0] = (e*i-h*f)*det;
310 dest[1][0] = -(b*i-c*h)*det;
311 dest[2][0] = (b*f-c*e)*det;
312 dest[0][1] = -(d*i-f*g)*det;
313 dest[1][1] = (a*i-c*g)*det;
314 dest[2][1] = -(a*f-d*c)*det;
315 dest[0][2] = (d*h-g*e)*det;
316 dest[1][2] = -(a*h-g*b)*det;
317 dest[2][2] = (a*e-d*b)*det;
318 }
319
320 CXR_INLINE void m3x3_mulv( m3x3f m, v3f v, v3f d )
321 {
322 v3f res;
323
324 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
325 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
326 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
327
328 v3_copy( res, d );
329 }
330
331 /*
332 * Matrix 4x3
333 */
334
335 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
336 { 0.0f, 1.0f, 0.0f, },\
337 { 0.0f, 0.0f, 1.0f, },\
338 { 0.0f, 0.0f, 0.0f }}
339
340 CXR_INLINE void m4x3_to_3x3( m4x3f a, m3x3f b )
341 {
342 v3_copy( a[0], b[0] );
343 v3_copy( a[1], b[1] );
344 v3_copy( a[2], b[2] );
345 }
346
347 CXR_INLINE void m4x3_copy( m4x3f a, m4x3f b )
348 {
349 v3_copy( a[0], b[0] );
350 v3_copy( a[1], b[1] );
351 v3_copy( a[2], b[2] );
352 v3_copy( a[3], b[3] );
353 }
354
355 CXR_INLINE void m4x3_identity( m4x3f a )
356 {
357 m4x3f id = M4X3_IDENTITY;
358 m4x3_copy( id, a );
359 }
360
361 CXR_INLINE void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
362 {
363 double
364 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
365 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
366 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
367 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
368 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
369 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
370 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
371 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
372
373 d[0][0] = a00*b00 + a10*b01 + a20*b02;
374 d[0][1] = a01*b00 + a11*b01 + a21*b02;
375 d[0][2] = a02*b00 + a12*b01 + a22*b02;
376 d[1][0] = a00*b10 + a10*b11 + a20*b12;
377 d[1][1] = a01*b10 + a11*b11 + a21*b12;
378 d[1][2] = a02*b10 + a12*b11 + a22*b12;
379 d[2][0] = a00*b20 + a10*b21 + a20*b22;
380 d[2][1] = a01*b20 + a11*b21 + a21*b22;
381 d[2][2] = a02*b20 + a12*b21 + a22*b22;
382 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
383 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
384 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
385 }
386
387 CXR_INLINE void m4x3_mulv( m4x3f m, v3f v, v3f d )
388 {
389 v3f res;
390
391 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
392 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
393 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
394
395 v3_copy( res, d );
396 }
397
398 /*
399 * Affine transformations
400 */
401 CXR_INLINE void m4x3_translate( m4x3f m, v3f v )
402 {
403 v3_muladds( m[3], m[0], v[0], m[3] );
404 v3_muladds( m[3], m[1], v[1], m[3] );
405 v3_muladds( m[3], m[2], v[2], m[3] );
406 }
407
408 CXR_INLINE void m4x3_scale( m4x3f m, double s )
409 {
410 v3_muls( m[0], s, m[0] );
411 v3_muls( m[1], s, m[1] );
412 v3_muls( m[2], s, m[2] );
413 }
414
415 CXR_INLINE void m4x3_rotate_x( m4x3f m, double angle )
416 {
417 m4x3f t = M4X3_IDENTITY;
418 double c, s;
419
420 c = cosf( angle );
421 s = sinf( angle );
422
423 t[1][1] = c;
424 t[1][2] = s;
425 t[2][1] = -s;
426 t[2][2] = c;
427
428 m4x3_mul( m, t, m );
429 }
430
431 CXR_INLINE void m4x3_rotate_y( m4x3f m, double angle )
432 {
433 m4x3f t = M4X3_IDENTITY;
434 double c, s;
435
436 c = cosf( angle );
437 s = sinf( angle );
438
439 t[0][0] = c;
440 t[0][2] = -s;
441 t[2][0] = s;
442 t[2][2] = c;
443
444 m4x3_mul( m, t, m );
445 }
446
447 CXR_INLINE void m4x3_rotate_z( m4x3f m, double angle )
448 {
449 m4x3f t = M4X3_IDENTITY;
450 double c, s;
451
452 c = cosf( angle );
453 s = sinf( angle );
454
455 t[0][0] = c;
456 t[0][1] = s;
457 t[1][0] = -s;
458 t[1][1] = c;
459
460 m4x3_mul( m, t, m );
461 }
462
463 CXR_INLINE void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
464 {
465 v3f v;
466 m4x3_mulv( m, point, v );
467
468 v3_minv( box[0], v, box[0] );
469 v3_maxv( box[1], v, box[1] );
470 }
471
472 CXR_INLINE void box_concat( boxf a, boxf b )
473 {
474 v3_minv( a[0], b[0], a[0] );
475 v3_maxv( a[1], b[1], a[1] );
476 }
477
478 CXR_INLINE void box_copy( boxf a, boxf b )
479 {
480 v3_copy( a[0], b[0] );
481 v3_copy( a[1], b[1] );
482 }
483
484 CXR_INLINE void m4x3_transform_aabb( m4x3f m, boxf box )
485 {
486 v3f a; v3f b;
487
488 v3_copy( box[0], a );
489 v3_copy( box[1], b );
490 v3_fill( box[0], INFINITY );
491 v3_fill( box[1], -INFINITY );
492
493 m4x3_expand_aabb_point( m, box, a );
494 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
495 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
496 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
497 m4x3_expand_aabb_point( m, box, b );
498 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
499 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
500 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
501 }
502
503 CXR_INLINE void tri_normal( v3f p0, v3f p1, v3f p2, v3f normal )
504 {
505 v3f v0, v1;
506 v3_sub( p1, p0, v0 );
507 v3_sub( p2, p0, v1 );
508 v3_cross( v0, v1, normal );
509 v3_normalize( normal );
510 }
511
512 CXR_INLINE void tri_to_plane( v3f a, v3f b, v3f c, v4f plane )
513 {
514 tri_normal( a,b,c, plane );
515 plane[3] = v3_dot( plane, a );
516 }
517
518 CXR_INLINE int plane_intersect( v4f a, v4f b, v4f c, v3f p )
519 {
520 double const epsilon = 0.001;
521
522 v3f x, bc, ca, ab;
523 double d;
524
525 v3_cross( a, b, x );
526 d = v3_dot( x, c );
527
528 if( d < epsilon && d > -epsilon ) return 0;
529
530 v3_cross(b,c,bc);
531 v3_cross(c,a,ca);
532 v3_cross(a,b,ab);
533
534 v3_muls( bc, -a[3], p );
535 v3_muladds( p, ca, -b[3], p );
536 v3_muladds( p, ab, -c[3], p );
537
538 v3_negate( p, p );
539 v3_divs( p, d, p );
540
541 return 1;
542 }
543
544 CXR_INLINE void normal_to_plane( v3f normal, v3f p, v4f plane )
545 {
546 v3_copy( normal, plane );
547 plane[3] = v3_dot( normal, p );
548 }
549
550 CXR_INLINE double plane_polarity( v4f p, v3f a )
551 {
552 return
553 v3_dot( a, p )
554 - (p[0]*p[3]*p[0] + p[1]*p[3]*p[1] + p[2]*p[3]*p[2]);
555 }
556
557 CXR_INLINE void plane_project_point( v4f plane, v3f a, v3f d )
558 {
559 v3f ref, delta;
560 v3_muls( plane, plane[3], ref );
561
562 v3_sub( a, ref, delta );
563 v3_muladds( a, plane, -v3_dot(delta,plane), d );
564 }
565
566 CXR_INLINE double line_line_dist( v3f pa0, v3f pa1, v3f pb0, v3f pb1 )
567 {
568 v3f va, vb, n, delta;
569 v3_sub( pa1, pa0, va );
570 v3_sub( pb1, pb0, vb );
571
572 v3_cross( va, vb, n );
573 v3_normalize( n );
574
575 v3_sub( pb0, pa0, delta );
576
577 return fabs( v3_dot( n, delta ) );
578 }
579
580 CXR_INLINE double segment_segment_dist( v3f a0, v3f a1, v3f b0, v3f b1,
581 v3f a, v3f b )
582 {
583 v3f r,u,v;
584 v3_sub( b0, a0, r );
585 v3_sub( a1, a0, u );
586 v3_sub( b1, b0, v );
587
588 double ru = v3_dot( r,u ),
589 rv = v3_dot( r,v ),
590 uu = v3_dot( u,u ),
591 uv = v3_dot( u,v ),
592 vv = v3_dot( v,v );
593
594 double det = uu*vv - uv*uv,
595 s,
596 t;
597
598 if( det < 1e-6 *uu*vv )
599 {
600 s = ru/uu;
601 t = 0.0;
602 }
603 else
604 {
605 s = (ru*vv - rv*uv)/det;
606 t = (ru*uv - rv*uu)/det;
607 }
608
609 s = cxr_clampf( s, 0.0, 1.0 );
610 t = cxr_clampf( t, 0.0, 1.0 );
611
612 double S = cxr_clampf((t*uv + ru)/uu, 0.0, 1.0),
613 T = cxr_clampf((s*uv - rv)/vv, 0.0, 1.0);
614
615 v3_muladds( a0, u, S, a );
616 v3_muladds( b0, v, T, b );
617
618 return v3_dist( a, b );
619 }