update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / world_water.h
2024-03-28 hgnoption between water plane / water trigger
2024-02-23 hgnrevision 2
2023-11-20 hgnchaos pt 2
2023-09-29 hgnrefactor (reduction)
2023-05-23 hgnmission is possible 2
2023-05-23 hgnthe luxuries of a modern C compiler
2023-04-24 hgnchaos caused by async
2023-04-06 hgnvariable scale menu
2023-04-06 hgntest for variable render scale
2023-03-31 hgnfixe
2023-03-27 hgnmarker improvement
2023-03-26 hgni hope your hapy
2023-03-04 hgngrid based
2023-03-02 hgnneeds a lot of cleaning but lights are OK
2023-02-25 hgnnow we're doing a bunch of them
2023-02-25 hgnshader vacuuming
2023-02-25 hgnfix da bugs
2023-02-23 hgnisolate world code
2023-02-23 hgnfuckin hell
2022-12-03 hgnframebuffer viewer
2022-12-02 hgnframebuffer formalitites
2022-12-01 hgnadd motion vectors to all shaders
2022-10-31 hgn1.0
2022-10-29 hgnsurface props
2022-10-29 hgnPOWER
2022-10-25 hgnwell yeah i guess
2022-10-22 hgnmoved some stuff
2022-10-20 hgnthe coolest fucking thing ive ever made
2022-10-09 hgnframe rate independence
2022-10-08 hgnNotices & clean
2022-10-07 hgnFix major overstep with last commit
2022-10-06 hgnmedium sized dollop
2022-10-04 hgngate frame fix